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    • A Offline
      agamemnus
      last edited by

      There was a plugin a few months ago that combined lines going in the same direction into one line. I forgot the name. Can anyone help me? ❓

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      • Dave RD Offline
        Dave R
        last edited by

        Weld?

        Etaoin Shrdlu

        %

        (THERE'S NO PLACE LIKE)

        G28 X0.0 Y0.0 Z0.0

        M30

        %

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        • Rich O BrienR Offline
          Rich O Brien Moderator
          last edited by

          Conbobulator?

          Download the free D'oh Book for SketchUp

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          • mitcorbM Offline
            mitcorb
            last edited by

            Whut?

            I take the slow, deliberate approach in my aimless wandering.

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            • Rich O BrienR Offline
              Rich O Brien Moderator
              last edited by

              Bored πŸ˜’

              Download the free D'oh Book for SketchUp

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              • Dave RD Offline
                Dave R
                last edited by

                Darn! I was off searching for a new plugin. 😑 πŸ˜† 🀣

                Etaoin Shrdlu

                %

                (THERE'S NO PLACE LIKE)

                G28 X0.0 Y0.0 Z0.0

                M30

                %

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                • A Offline
                  agamemnus
                  last edited by

                  I think it's "weld", but I just can't find the thread for it. I found one weld thread here: http://forums.sketchucation.com/viewtopic.php?t=8784, but that welds lines that aren't combined, so I'm not sure that's it.

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                  • Rich O BrienR Offline
                    Rich O Brien Moderator
                    last edited by

                    Weld is hosted on Smustard.com

                    Download the free D'oh Book for SketchUp

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                    • Dave RD Offline
                      Dave R
                      last edited by

                      Weld.rb

                      Etaoin Shrdlu

                      %

                      (THERE'S NO PLACE LIKE)

                      G28 X0.0 Y0.0 Z0.0

                      M30

                      %

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                      • TIGT Offline
                        TIG Moderator
                        last edited by

                        Weld makes the selected edges into a bound set of edges in a 'curve' - they are still there with ends.

                        Thomthom's EdgeTools can heal colinear lines.........

                        TIG

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                        • A Offline
                          agamemnus
                          last edited by

                          Hmm, that works, but I have to specifically select those edges (can't just select basic polys/edges in whole group, either) and then use "colinear from start to end"... (it also repositions the texture in some fashion.) Won't help with split edges that I didn't know existed.

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                          • TIGT Offline
                            TIG Moderator
                            last edited by

                            If this relates to the PM about a 'rectangle with 5 edges after a joined edge is deleted'... simply make sure nothing is selected, activate the Move Tool, hover over the rogue vertex location [use a Style showing EndPoints so its easier to spot them] then move the vertex [NOT the edge] so the short part is 'shrunk' to zero length - you might need Alt to get auto-fold to kick in in some cases... Now you have lost an unnecessary edge and vertex, and the rectangle has 4 sides as it ought. πŸ˜„

                            TIG

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                            • B Offline
                              Builder Boy
                              last edited by

                              If the lines are all going the same direction, then you can use this:


                              repair_broken_lines.rb

                              All my plugins

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                              • A Offline
                                agamemnus
                                last edited by

                                Thanks Builder Boy. That hit the spot. πŸ’š

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                                • A Offline
                                  agamemnus
                                  last edited by

                                  A problem with that script is that it does not seem to always dig inside groups/components correctly and misses some lines. πŸ˜•

                                  Edit: tried this.... doesn't work. I have a feeling I am missing something.

                                  Edit 2: Used "if (e.class != Sketchup::Face)" instead of
                                  "if (e.class == Sketchup::Group)"... why does one work and not the other? (the == group one doesn't seem to hit?) Also... any better solutions here? This is the best I could cobble up..

                                  
                                  require 'sketchup.rb'
                                  # (c) Carlo Roosen 2004
                                  
                                  def repair_broken_lines (eparent)
                                    total = 0
                                    trunk = Array.new
                                    ss = eparent.entities
                                    #search all edges in selection set
                                    for e in ss
                                      if (e.kind_of?(Sketchup;;Edge))
                                        p=e.parent
                                        #take both vertices 
                                        for v in e.vertices 
                                          #take all edges connected to v (including e)
                                          es=v.edges
                                          #when two edges are connected
                                          if (es.length==2)
                                            vec1 = es[0].line[1]
                                            vec2 = es[1].line[1]
                                            #and both are in the same direction
                                            if (vec1.parallel?(vec2))
                                              #then the two lines can be repaired
                                              #this is done by generating a new line from the vertex to a random point
                                              l = p.entities.add_line (v.position, Geom;;Point3d.new(3.45,6.78,9.12))
                                              #and put that line in a trunk
                                              trunk.push(l)
                                            end
                                          end
                                        end
                                  	else
                                  	 if (e.class != Sketchup;;Face)
                                  	  total += repair_broken_lines (e) 
                                  	 end
                                  	end
                                    end
                                  
                                    #erase all lines in trunk
                                    total += trunk.length
                                    for l in trunk
                                      l.erase!
                                    end
                                    return total
                                  end
                                  
                                  def repair_broken_lines_recurse
                                  
                                   total = 0;
                                   m = Sketchup.active_model;
                                   
                                   # Define everything as one undo operation.
                                   m.start_operation "Repair Broken Lines"
                                   total = repair_broken_lines (m)
                                   UI.messagebox ("#{total} lines repaired")
                                   m.commit_operation
                                  end
                                  
                                  
                                  selection=Sketchup.active_model.selection
                                  if( not file_loaded?("repair_broken_lines.rb") )
                                      UI.add_context_menu_handler do |context_menu| 
                                          if selection.count>1
                                             context_menu.add_item("Repair Broken Lines") { repair_broken_lines_recurse }
                                          end
                                      end
                                  end
                                  
                                  UI.menu("Plugins").add_item("Repair Broken Lines") { repair_broken_lines_recurse }
                                  
                                  file_loaded ("repair_broken_lines.rb")
                                  
                                  
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                                  • TIGT Offline
                                    TIG Moderator
                                    last edited by

                                    Here's my working version...

                                    ### Original idea (c) Carlo Roosen 2004
                                    ### Modified (c) TIG 2011 
                                    ### Now also repairs edges inside groups/instances in selection...
                                    ###
                                    require 'sketchup.rb'
                                    ###
                                    class Repair_broken_lines
                                     def initialize(ents=nil)
                                      model=Sketchup.active_model
                                      lines_to_go=[]
                                      if not ents
                                        $total_repair_broken_lines=0
                                        ss=model.selection.to_a
                                        begin
                                          model.start_operation("Repair Broken Lines",true)
                                        rescue
                                          model.start_operation("Repair Broken Lines")
                                        end
                                      else
                                        ss=ents
                                      end#if
                                      #check all edges in selection set OR entities passed as argument
                                      ss.each{ |e|
                                        if e.kind_of?(Sketchup;;Edge) #take both vertices 
                                          e.vertices.each{ |v| #take all edges connected to v (including e)
                                            es=v.edges #when two edges are connected
                                            if es.length==2
                                              vec1=es[0].line[1]
                                              vec2=es[1].line[1] #and both are in the same direction
                                              if vec1.parallel?(vec2) #then the two lines can be repaired
                                                #make a new line from that vertex to a random point
                                                pt=Geom;;Point3d.new(1+rand, 1+rand, 1+rand)
                                                nline=e.parent.entities.add_line(v.position, pt)
                                                lines_to_go << nline if nline and nline.valid?
                                              end#if
                                            end#if
                                          }#end v
                                        elsif e.kind_of?(Sketchup;;Group)
                                          Repair_broken_lines.new(e.entities.to_a)
                                        elsif e.kind_of?(Sketchup;;ComponentInstance)
                                          Repair_broken_lines.new(e.definition.entities.to_a)
                                        end#if
                                      }#end e
                                      if not $total_repair_broken_lines
                                        $total_repair_broken_lines=lines_to_go.length
                                      else
                                        $total_repair_broken_lines=$total_repair_broken_lines + lines_to_go.length
                                      end#if
                                      lines_to_go.each{ |e| e.erase! if e.valid? }#erase all lines_to_go
                                      if not ents
                                        model.commit_operation 
                                        UI.messagebox("#{$total_repair_broken_lines} Lines Repaired.")
                                      end#if
                                     end#def initialize
                                    end#class
                                    ###
                                    if not file_loaded?(File.basename(__FILE__))
                                      if $submenu4 # TIG menus
                                        $submenu4.add_item("Repair Broken Lines [Selection]"){ Repair_broken_lines.new() }
                                      else
                                        UI.menu("Plugins").add_item("Repair Broken Lines [Selection]"){ Repair_broken_lines.new() }
                                      end
                                    end
                                    file_loaded(File.basename(__FILE__))
                                    ###
                                    
                                    

                                    TIG

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                                    • A Offline
                                      agamemnus
                                      last edited by

                                      Thanks. Looks like you made total_repair_broken_lines a global. That makes more sense than to create a useless stack as I did. I didn't want to create a stack either but I didn't want to create a global, and I am not 100% familiar with Ruby/am a bit forgetful. I did some searching now though and I see that @@ is class scope, so how about @@ instead of $?

                                      If the code stays here people won't be able to find it very easily. How about re-releasing this plugin, as well as that "default face" snippet you made earlier for me, in the plugins forum?

                                      Also: another problem I noticed is that it tries to repair lines that aren't repairable, like curve endings and single lines. (attached)

                                      
                                          ### Original idea (c) Carlo Roosen 2004
                                          ### Modified (c) TIG 2011
                                          ### Now also repairs edges inside groups/instances in selection...
                                          ###
                                          require 'sketchup.rb'
                                          ###
                                          class Repair_broken_lines
                                          def initialize(ents=nil)
                                            model=Sketchup.active_model
                                            lines_to_go=[]
                                            if not ents
                                              @@total_repair_broken_lines=0
                                              ss=model.selection.to_a
                                              begin
                                                model.start_operation("Repair Broken Lines",true)
                                              rescue
                                                model.start_operation("Repair Broken Lines")
                                              end
                                            else
                                              ss=ents
                                            end#if
                                            #check all edges in selection set OR entities passed as argument
                                            ss.each{ |e|
                                              if e.kind_of?(Sketchup;;Edge) #take both vertices
                                                e.vertices.each{ |v| #take all edges connected to v (including e)
                                                  es=v.edges #when two edges are connected
                                                  if es.length==2
                                                    vec1=es[0].line[1]
                                                    vec2=es[1].line[1] #and both are in the same direction
                                                    if vec1.parallel?(vec2) #then the two lines can be repaired
                                                      #make a new line from that vertex to a random point
                                                      pt=Geom;;Point3d.new(1+rand, 1+rand, 1+rand)
                                                      nline=e.parent.entities.add_line(v.position, pt)
                                                      lines_to_go << nline if nline and nline.valid?
                                                    end#if
                                                  end#if
                                                }#end v
                                              elsif e.kind_of?(Sketchup;;Group)
                                                Repair_broken_lines.new(e.entities.to_a)
                                              elsif e.kind_of?(Sketchup;;ComponentInstance)
                                                Repair_broken_lines.new(e.definition.entities.to_a)
                                              end#if
                                            }#end e
                                            if not @@total_repair_broken_lines
                                              @@total_repair_broken_lines=lines_to_go.length
                                            else
                                              @@total_repair_broken_lines=@@total_repair_broken_lines + lines_to_go.length
                                            end#if
                                            lines_to_go.each{ |e| e.erase! if e.valid? }#erase all lines_to_go
                                            if not ents
                                              model.commit_operation
                                              UI.messagebox("#{@@total_repair_broken_lines} Lines Repaired.")
                                            end#if
                                          end#def initialize
                                          end#class
                                          ###
                                          if not file_loaded?(File.basename(__FILE__))
                                            if $submenu4 # TIG menus
                                              $submenu4.add_item("Repair Broken Lines [Selection]"){ Repair_broken_lines.new() }
                                            else
                                              UI.menu("Plugins").add_item("Repair Broken Lines [Selection]"){ Repair_broken_lines.new() }
                                            end
                                          end
                                          file_loaded(File.basename(__FILE__))
                                          ###
                                      
                                      

                                      circle.skp

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                                      • TIGT Offline
                                        TIG Moderator
                                        last edited by

                                        You are right about setting the variable to 'class' using @@ rather than 'global' with $ - it's much safer - I was churning that out rather too quickly... πŸ˜’
                                        The 'trick' to force broken edges into one only works on plain edges.
                                        With an edge that's part of a curve it can't... for you next step why not see if you can find all edges that are co-linear [it already does that and if one is part of a curve then remember all of the curves edges in an array and then explode the curve, immediately remake the curve leaving out the one edge you want to heal. Then it will heal back into its co-linear mate... It just needs a test in the iterated loops... πŸ€“
                                        When 'we' get it 'perfect' then 'we' could issue a joint 3-way update... πŸ˜‰

                                        TIG

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                                        • Rich O BrienR Offline
                                          Rich O Brien Moderator
                                          last edited by

                                          You mean 4-way

                                          Download the free D'oh Book for SketchUp

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                                          • TIGT Offline
                                            TIG Moderator
                                            last edited by

                                            @unknownuser said:

                                            You mean 4-way

                                            Like "Additional semi-humorous material supplied by Rich O'Brien." πŸ˜‰

                                            TIG

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