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    [LIP] Sculptris_SimonLeBon

    Scheduled Pinned Locked Moved Organic Modelling
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    • pilouP Offline
      pilou
      last edited by

      @Michalis
      About the remove inner faces 😉
      Direct link to load the RB file 😉

      Frenchy Pilou
      Is beautiful that please without concept!
      My Little site :)

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      • simon le bonS Offline
        simon le bon
        last edited by

        Hi guys,

        Since I still don't have much time for doing the tests initiated by Michalis, here is an interlude.
        I had made about 12/13 years ago a serial of 7 or 8 sculptures after I had found pieces of light stone at the output of an old stones carry. Today I have taken pictures for this thread of three sculptures that are left in my possession.

        this one was made into a small piece of an old wooden handrail. The wood is oak.

        http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/thSculpt001.jpg


        http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th_RealScuptSim_017.jpg

        http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th_RealScuptSim_018.jpg

        http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th_RealScuptSim_019.jpg

        already a gargoyle

        http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/thSculpt002.jpg


        http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th_RealScuptSim_003.jpg

        http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th_RealScuptSim_001.jpg

        http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th_RealScuptSim_002.jpg

        a cube of life?

        http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/thSculpt003.jpg


        http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th_RealScuptSim_004.jpg

        http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th_RealScuptSim_005.jpg

        http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th_RealScuptSim_006.jpg

        http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th_RealScuptSim_007.jpg

        http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th_RealScuptSim_008.jpg


        http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th_RealScuptSim_016.jpg
        [img:k9z33o8y]http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th_RealScuptSim_015.jpg[/img:k9z33o8y] [img:k9z33o8y]http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th_RealScuptSim_014.jpg[/img:k9z33o8y] [img:k9z33o8y]http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th_RealScuptSim_013.jpg[/img:k9z33o8y] [url=http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/RealScuptSim_011.jpg:k9z33o8y][img:k9z33o8y]http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th_RealScuptSim_011.jpg[/img:k9z33o8y][/url:k9z33o8y] [url=http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/RealScuptSim_009.jpg:k9z33o8y][img:k9z33o8y]http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th_RealScuptSim_009.jpg[/img:k9z33o8y][/url:k9z33o8y]

        Cheers,
        Simon.

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        • numbthumbN Offline
          numbthumb
          last edited by

          Huh? 😲
          Sometimes I wonder if all this 3D hassle is worthy of my time or not. I used to soothe myself thinking how 3D printing would spark my "home manufacturing revolution", but now that I have seen this...A real hand-made that still beats the cr@p out of 3D printing as far as I am concerned.
          Makes me want to build scale models again. Plus the glue fumes...
          Congratulations, Simon! 👍

          Comfortably numb...

          1 Reply Last reply Reply Quote 0
          • michaliszissiouM Offline
            michaliszissiou
            last edited by

            This is the kind of sculpture I like Simon.
            Nice 3d printing. 😆

            Great work !!!!

            1 Reply Last reply Reply Quote 0
            • pilouP Offline
              pilou
              last edited by

              Ethnologic! 😎

              Frenchy Pilou
              Is beautiful that please without concept!
              My Little site :)

              1 Reply Last reply Reply Quote 0
              • simon le bonS Offline
                simon le bon
                last edited by

                Hi guys,
                You're nice and kind 👍 😄

                I have made a speed test with import export .obj

                Native "File/Export as Obj" with SU7 pro works fine.

                Tig's OBJexporter and Import OBJ with Materials worked perfectly with Su6 free. (thank you a lot dear TIG)


                http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/thbiscotte_import_00.jpg

                remind: from Scuptris included documentation

                @unknownuser said:

                Import OBJ - Import an existing OBJ file. Useful if you want multiple objects for sculpting, or somewhat more complex topology than a sphere. Compatibility is limited. Use single closed triangulated mesh(es) without sharp corners, and with less than 24 connections per vertex (no high-resolution spheres, unless they are geospheres)

                In Fact, there is no need to produce a model "without sharp corners" after some tries I had mad a simple "hard square" and this worked.

                http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/thbiscotte_import_02.jpg

                No need also to subdivide the model into SU. Sculptris do the job itself easily using "Subdivide All" button

                http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/thbiscotte_import_03.jpg

                The various tools expend the subdivision in relation with Detail slider.

                http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/thbiscotte_import_04.jpg

                There is also a "Reduce Selected" button in order to export back to SU a reduced mesh which works on the full model,
                (4 or 5 iterations:)

                http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/thbiscotte_import_05.jpg


                http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/thbiscotte_import_06.jpg

                And more handy, I have used "Reduce Brush" button to reduce by zones.

                http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/reducebrush.jpg


                http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/thbiscotte_import_07.jpg


                http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/thbiscotte_import_08.jpg

                At the end, "cherry on the cake" I have used Chris Fullmer's Extrapolate Colors to make a harlequin render.


                http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/thbiscotte_import_09.jpg


                http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/thbiscotte_import_10.jpg


                http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/thbiscotte_import_11.jpg

                Cheers,
                Simon.

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                • pilouP Offline
                  pilou
                  last edited by

                  You have also Random Painter by Chris Fullmer! 😉

                  Else it's a very cool workflow for make "subdivision and Smooth" with SU6! (or up) 😎

                  @ Simon :Je te "pique" le tut, le traduis et te donne l'adresse où je le mets dès qu'il est fait 👍
                  Ok traduction faite 😎
                  Je vais évidemment la mettre aussi sur la "French Section" à SketchEducation 😉

                  Frenchy Pilou
                  Is beautiful that please without concept!
                  My Little site :)

                  1 Reply Last reply Reply Quote 0
                  • shuraS Offline
                    shura
                    last edited by

                    👍
                    Nice harlequin technique, can also do a good job in case you want to do one of Gaudi's rooftop sculptures...

                    1 Reply Last reply Reply Quote 0
                    • pilouP Offline
                      pilou
                      last edited by

                      The cool thing of this, is that you can use use the "pressure" inside Sculptis 😉

                      Frenchy Pilou
                      Is beautiful that please without concept!
                      My Little site :)

                      1 Reply Last reply Reply Quote 0
                      • numbthumbN Offline
                        numbthumb
                        last edited by

                        Thanks for keeping us informed, Simon. 👍
                        Very interesting workaround for organic modeling.

                        Comfortably numb...

                        1 Reply Last reply Reply Quote 0
                        • simon le bonS Offline
                          simon le bon
                          last edited by

                          ☀ Hi!

                          If I have verified the import/export abilities between SU and Sculptris,
                          And also have verified that tools of Sculptris worked on Su "waterproof" models,
                          the "traduction" of Pilou point out better than I had done the rich combination SketchUP/Sculptris to make subdivisions job.!!

                          We know how Su and the better quadcore are easily put on their knees by subdivision operations.. Sculptris make the job: "fingers in the nose" so 😉 !!

                          See you soon,

                          Simon.

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                          • jason_marantoJ Offline
                            jason_maranto
                            last edited by

                            Very interesting work -- I have used Z-brush and I have contemplated 3-D Coat but Sculptris seems to be a viable alternative.

                            The harlequin technique was very appealing as well...

                            Best,
                            Jason.

                            I create video tutorial series about several 2D & 3D graphics programs.

                            1 Reply Last reply Reply Quote 0
                            • simon le bonS Offline
                              simon le bon
                              last edited by

                              an exercise to make ears

                              Yes I know you know this girl too 😆


                              http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th2011-02-04_160550.jpg


                              http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th2011-02-04_160658.jpg


                              http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th2011-02-04_160807.jpg


                              http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th2011-02-04_161211.jpg


                              http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th2011-02-04_161519.jpg


                              http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th2011-02-04_161644.jpg

                              😎 simon

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                              • pilouP Offline
                                pilou
                                last edited by

                                Beautiful ears! 👍

                                Frenchy Pilou
                                Is beautiful that please without concept!
                                My Little site :)

                                1 Reply Last reply Reply Quote 0
                                • numbthumbN Offline
                                  numbthumb
                                  last edited by

                                  With such auditory input, she´s gonna go bananas. 😄
                                  Your imagination has no limits, Simon. 👍

                                  Comfortably numb...

                                  1 Reply Last reply Reply Quote 0
                                  • R Offline
                                    rattusNOR
                                    last edited by

                                    cool! a dedicated forum for organic modelling!
                                    simon, thank you for posting the sculptris/sketchup combo,
                                    i can only get it to work with rounded-corners, i can import a square with
                                    sharp corners too, but when subdivide or just touch it with a brush it "explode"
                                    and can not keep it's shape like you did here:

                                    http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/thbiscotte_import_03.jpg

                                    just wondered if you had encounter this problem too before you got it right,
                                    it may be graphic-card issue.. my sculptris crash a lot.

                                    anyway, keep up the good work 👍

                                    1 Reply Last reply Reply Quote 0
                                    • simon le bonS Offline
                                      simon le bon
                                      last edited by

                                      Hi Rattus,

                                      I'm pursuing my tests. As I had named the title, it is for me a "learn In Progress" and I'm happy if we are several to search. 👍

                                      First, concerning your problem.
                                      The point is that Sculptris only accept meshes= triangulated model.
                                      You had certainly used the 3D Obj exporting ability of SketchUp "Pro". Doing this, the model is not exported with faces as meshes = they are not triangulated.

                                      Using TIG OBJexporter,

                                      @unknownuser said:

                                      All Exported Faces are Triangulated,
                                      so that Sculptris accept.

                                      The other solutions for this:
                                      is to use SU pro obj exporter after have triangulated the model with (once again 😆 👍 ) TIG triangulateFaces(take care to follow the link at the end of the first post which lead to the latest version included in page two)

                                      TIG triangulateFaces

                                      http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/2011-02-07_145604.jpg


                                      http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th2011-02-07_140408.jpg


                                      http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th2011-02-07_140947.jpg


                                      TIG OBJexporter

                                      http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/2011-02-07_151031.jpg


                                      http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th2011-02-07_151235.jpg

                                      The point where my enthusiasm is very lowered is the difficulty (crash,crash,crash) to re-import the sculpture into Su.
                                      In a bit complex model, despite all my efforts to diminish the number of triangulation Su is unable to accept the import. (If you can wait, I'm looking for a solution.)

                                      http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/2011-02-07_195339.jpg


                                      http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th2011-02-07_135045.jpg


                                      http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th2011-02-07_135357.jpg


                                      http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th2011-02-07_135945.jpg

                                      The avowed purpose is to bridge Sculptris to SketchUp to achieve all these architecture details sculptures for which SU is so low gifted.
                                      Well Subdivide&Smooth V2 is not very far to be out and I think it will be very efficient in that purpose...

                                      simon

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                                      • pilouP Offline
                                        pilou
                                        last edited by

                                        no possibility to go to Meshlab, before go to Su? 😉

                                        Frenchy Pilou
                                        Is beautiful that please without concept!
                                        My Little site :)

                                        1 Reply Last reply Reply Quote 0
                                        • simon le bonS Offline
                                          simon le bon
                                          last edited by

                                          Hi Pilou
                                          Meshlab is now installed 😉
                                          Whao! very powerful = relatively simple but complex by the quantity of possible actions..
                                          (haven't found undo command 😞 )

                                          I've made a quick test on my initial model (not very perfect: holes (ripped), hidden vertices etc..)
                                          305.310 faces:

                                          http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th2011-02-07_230327.jpg

                                          after cleaning and repairing : -merge close vertices ; -remove duplicate faces

                                          I have remeshed : clustered decimation (50%)

                                          40.854 faces:!: ❗
                                          But we can notice an evident lower quality of the details

                                          http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th2011-02-07_235341.jpg

                                          (saved as .OBJ)

                                          Then,
                                          in SU6 free with TIG Import OBJ with Materials
                                          (plugins menu- options: import in meters, import mesh only, flip yes)
                                          The object loads 😍

                                          Re:about 50000 faces, Su is coming slow and we are probably not very far from the limit...


                                          http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th2011-02-07_234715.jpg


                                          http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th2011-02-07_234832.jpg

                                          Yehh! not too bad 😄

                                          Thank you Pilou.

                                          ++simon

                                          Re: May be it is a good occasion for me to try ThomThom Cleanup 😉

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                                          • simon le bonS Offline
                                            simon le bon
                                            last edited by

                                            After a night, some reflection and a discuss with SCF guys,

                                            Regis wrote in the french Section:

                                            @unknownuser said:

                                            I have no pre-conceived upon the technique used by Sculptris but I think it's super polygons gluttonous. Increasing the resolution for more details, polygons count skyrockets.

                                            I prefer the standard polygonal technical modeling with faces subdivision, I find that this gives more control over the topology of the mesh and give a better control on the number of polygons.

                                            This inspire a conclusion:
                                            Régis is probably right on the polygonal modeling technique.
                                            Sculptris is really nice but can't be the perfect companion to SketchUp which is so weak to manage a high rate of polygons..

                                            😞 simon

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