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    [LIP] Sculptris_SimonLeBon

    Scheduled Pinned Locked Moved Organic Modelling
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    • michaliszissiouM Offline
      michaliszissiou
      last edited by

      A subject for discussion!
      I already own zbrsh and 3dcoat, I'm also a blender user, I still don't quite understand what's happening here. The 3dcoat case looks more promising IMO.
      The main reason that Farsthary moved to 3dcoat is the multi resolution dynamic topology. If they have a success on this, we'll start talking about the new leader app in 3d sculpture. In any case unlimited clay or voxels, or even zbrush and mudbox, a retopology tool set is needed. And 3dcoat is the real leader here. Its the app that can convert SU meshes to a different topology with a few clicks.

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      • simon le bonS Offline
        simon le bon
        last edited by

        Dear michaliszissiou You are certainly (with Pilou too) in a good position to hear, smell, and understand what's happening below the waterline of the world of 3d sculpture iceberg.

        What I see which probably will give the advantage to Zbrush for a while is that professional people are all connected with Zbrush, and also we can find plenty plenty good tutorials and how-to about Zbrush, and also a very powerful userfriendly community..

        I am actually not for buy one of them (expensive as professional softs) with my only recreative activity ๐Ÿ˜ž
        so I wait and see...

        eighth day: 2011-01-22

        (I have some very demanding other activities ๐Ÿ˜’ ) Today is to watch some videos about real clay sculpting and also Sculptris sculpting, comfortably installed onto a sofa near the fireplace ๐Ÿ˜‰

        What we can't do (as far) with Sculptris is to remove/cut material as we do with real clay to model a hand cutting and removing clay to make the fingers..

        Here are some the best videos I have found:

        http://www.youtube.com/watch?v=GH5Eri5pGW0&NR=1
        [flash=740,450:ckmm16lc]http://www.youtube.com/v/GH5Eri5pGW0&NR=1[/flash:ckmm16lc]

        http://www.youtube.com/watch?v=rzBs3PM2W_4
        [flash=740,450:ckmm16lc]http://www.youtube.com/v/rzBs3PM2W_4[/flash:ckmm16lc]

        http://www.youtube.com/watch?v=MgHfDsIcqR0
        [flash=740,450:ckmm16lc]http://www.youtube.com/v/MgHfDsIcqR0[/flash:ckmm16lc]

        and latter in the night, some quick and dirty work::::

        [url=http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/2011-01-23_011148.jpg:ckmm16lc]
        http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th2011-01-23_011148.jpg
        [/url:ckmm16lc]

        for painting tries:
        [url=http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/2011-01-23_015803.jpg:ckmm16lc]
        http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th2011-01-23_015803.jpg
        [/url:ckmm16lc]
        ๐Ÿ˜•

        ๐Ÿ˜„
        [url=http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/2011-01-23_021311.jpg:ckmm16lc]
        http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th2011-01-23_021311.jpg
        [/url:ckmm16lc]

        [url=http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/2011-01-23_021335.jpg:ckmm16lc]
        http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th2011-01-23_021335.jpg
        [/url:ckmm16lc]

        modified mostly with Grab Tool:
        [url=http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/2011-01-23_022014.jpg:ckmm16lc]
        http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th2011-01-23_022014.jpg
        [/url:ckmm16lc]

        [url=http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/2011-01-23_022042.jpg:ckmm16lc]
        http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th2011-01-23_022042.jpg
        [/url:ckmm16lc]

        I whish you a good night ๐Ÿ˜†

        simon.

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        • daleD Offline
          dale
          last edited by

          Simon
          I think you have a promising future in the architectural gargoyle industry. ๐Ÿ˜„ Keep on!


          Screen shot 2011-01-23 at 7.40.09 AM.png

          Just monkeying around....like Monsanto

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          • simon le bonS Offline
            simon le bon
            last edited by

            ๐Ÿ˜† ๐Ÿคฃ ๐Ÿ˜›
            http://i274.photobucket.com/albums/jj245/Spendauballet/iSimon/bean.gif
            I was arrived to the same conclusion ๐Ÿ˜‰ ๐Ÿ˜‰

            http://i274.photobucket.com/albums/jj245/Spendauballet/iSimon/tophat2.gif

            http://i274.photobucket.com/albums/jj245/Spendauballet/iSimon/skeleton-4.gif

            http://i274.photobucket.com/albums/jj245/Spendauballet/iSimon/dragonbiteBLK.gif

            http://i274.photobucket.com/albums/jj245/Spendauballet/iSimon/b10.gif

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            • pilouP Offline
              pilou
              last edited by

              @unknownuser said:

              I am actually not for buy one of them (expensive as professional softs) with my only recreative activity ๐Ÿ˜ž
              so I wait and see...

              So Sculptris + Rendrering in Blender is a very good sufficient choice! โ˜€
              For 0โ‚ฌ you have a winner solution! ๐Ÿ˜‰
              Use only the rendering side of Blender is not a so difficult thing! ๐Ÿ˜’

              Frenchy Pilou
              Is beautiful that please without concept!
              My Little site :)

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              • charly2008C Offline
                charly2008
                last edited by

                Hi,

                After I had watched the video, I was tempted to play with Sculptris. I think that you get, with some practice, great results. It's like all programs, you must first master the basic techniques. Here is my attempt to model a human skull.

                Charly


                2011-01-23_191456.jpg

                He who makes no mistakes, makes nothing

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                • simon le bonS Offline
                  simon le bon
                  last edited by

                  @Pilou
                  Ok Pilou, you won I am going to "explore" Blender ๐Ÿ˜„ Just Let me time (may be a month)
                  and I'm also going to install: Wing3d Moi and Meshlab by your friendly injunctions on my computer (I wanted to do that today but time was used elsewhere ๐Ÿ˜• )
                  For now, in rendering I'm using KerkyThea and I'm the happy owner of a Thea Render license.. ๐Ÿ˜

                  @Charly,
                  Hey Charly! Welcome on board! Happy to convince you with my posts and tries. Please keep it on.

                  @unknownuser said:

                  Here is my attempt to model a human skull.

                  Good job ๐Ÿ‘ we can't miss it ๐Ÿ˜†

                  +++Simon

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                  • michaliszissiouM Offline
                    michaliszissiou
                    last edited by

                    @unknownuser said:

                    What we can't do (as far) with Sculptris is to remove/cut material as we do with real clay to model a hand cutting and removing clay to make the fingers..

                    You have to try 3dcoat. Voxels aren't unlimited clay, this is superior, I bought it exactly because I can cut clay as in real world.

                    This , cutting clay and some booleans, a five min fun. 3DC isn't sculptris and still, doesn't cost much. The combination of 3dc and zbrush is the most powerful ever. In digital sculpting I mean. This is one mesh, not parts, one mesh that is waiting for auto-topology and export. Or even a direct decimated triangulated mesh, ready for SU. LOL


                    tt1.jpg

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                    • shuraS Offline
                      shura
                      last edited by

                      sculpting master strikes again... 5 minutes for a cyborg? impressive!

                      1 Reply Last reply Reply Quote 0
                      • simon le bonS Offline
                        simon le bon
                        last edited by

                        Hey Michalis! a Damned five min sculpture! ๐Ÿ‘ ๐Ÿ‘ ๐Ÿ˜ณ

                        @unknownuser said:

                        You have to try 3dcoat. Voxels aren't unlimited clay, this is superior, I bought it exactly because I can cut clay as in real world.

                        Now the concept of "unlimited clay" is very clear to me.

                        @unknownuser said:

                        This is one mesh, not parts, one mesh that is waiting for auto-topology and export.

                        while this "auto-retopology" seem's to be another way to simplify the mesh !? but it is yet not completely clear.

                        โžก http://lesterbanks.com/2010/09/3d-coats-new-auto-topology-feature/


                        ninth day: today 2011-01-23

                        I have made this last one to sculpt my first hear!..

                        [url=http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/2011-01-23_210214.jpg:3hwv31jm]
                        http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th2011-01-23_210214.jpg
                        [/url:3hwv31jm]

                        [url=http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/2011-01-23_210344.jpg:3hwv31jm]
                        http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th2011-01-23_210344.jpg
                        [/url:3hwv31jm]

                        [url=http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/2011-01-23_210401.jpg:3hwv31jm]
                        http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th2011-01-23_210401.jpg
                        [/url:3hwv31jm]

                        [url=http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/2011-01-23_210433.jpg:3hwv31jm]
                        http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th2011-01-23_210433.jpg
                        [/url:3hwv31jm]
                        which is far to be perfect ๐Ÿ˜„

                        I am going to be too busy for sculpting these next days...
                        *simon

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                        • michaliszissiouM Offline
                          michaliszissiou
                          last edited by

                          Your a talented man, you know this? ๐Ÿ‘

                          Now, can you import them to SU? Can you construct UV mapping?
                          retopology isn't simplification. Its a long story. If you need some help ask me. Always a pleasure. ๐Ÿ˜‰

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                          • pilouP Offline
                            pilou
                            last edited by

                            For make diversion ๐Ÿ˜‰
                            By Kargall (1 h) with 3D COAT (voxels)

                            http://www.3dsaloon.fr/phpbb3/download/file.php?id=352&mode=view/rokbox.jpg

                            Frenchy Pilou
                            Is beautiful that please without concept!
                            My Little site :)

                            1 Reply Last reply Reply Quote 0
                            • numbthumbN Offline
                              numbthumb
                              last edited by

                              OMG will you guys (especially you, Michalis) just stop it, please? ๐Ÿ˜„
                              Seriously,this is some beautiful work. ๐Ÿ‘ Something to get inspired by.
                              Or in Michalisยด case, to "read ยดem and weep". ๐Ÿ˜„

                              Comfortably numb...

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                              • R Offline
                                rattusNOR
                                last edited by

                                hi again... cool that this thread is growing.
                                i have explored sculptris even more... wow, so intuitiv and fun!

                                i have 1 question to ask and a sculpture to share ๐Ÿ˜„

                                question: i wanted to make some basic shapes in sketchup to work on in sculptris,
                                export as obj(thanks for the plugin TIG) this works fine.
                                problem starts when i try import anything more complicated than a box into sculptris.
                                i get: "can't import - has faces with more than 4 corners"

                                anyone know about a work around on that?

                                and a litle sculpt:

                                http://farm6.static.flickr.com/5164/5381004144_e110fabb98_z.jpg

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                                • soloS Offline
                                  solo
                                  last edited by

                                  Very enjoyable thread guys.

                                  Michalis, you are frigging awesome at this stuff, thanks for weighing in.

                                  Simon, keep at it and you will be a sculptor very soon.

                                  I have also tried this app and had a blast, never saved anything worth showing but regardless it is fun. I also noticed the import restriction as I wanted to create a SU/Sculptris work-flow but I guess this is a limitation for a free app, one will need to buy Z-brush for that functionality.

                                  http://www.solos-art.com

                                  If you see a toilet in your dreams do not use it.

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                                  • shuraS Offline
                                    shura
                                    last edited by

                                    Looks like skulls are getting popular...

                                    With 128.129 lines the Obj did crash SU when importing with importer ruby.

                                    btw, get yourself some more shaders for Sculptris, they are really fun to play with. I have quite a few, but unfortunately forgot to bookmark the site. If anyone knows, please post here. ๐Ÿ˜„


                                    sku.png

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                                    • michaliszissiouM Offline
                                      michaliszissiou
                                      last edited by

                                      OK, lets have some more creative fun now. Post me a sculptis obj export. I'll try a simple workflow. My swiss army knife is blender 2.49b, not 2.5x. You don't need to know much about blender. Just import the mesh, don't do anything , just select it and export as 3ds. Don't try to import a single mesh >64k faces in SU. Groups can be imported though.
                                      Or export from SU as obj. The only decent exporter I know is the SU6 pro obj. Unfortunately ๐Ÿ˜†

                                      The possible problem when trying to import from SU to sculptris or 3dcoat is:

                                      1. Meshes must be waterproof (no holes, windows etc)
                                      2. Non manifolds, delete them before exporting. Its these internal faces easily created when using the pushpull with copy, (yes pete I know that you know lol)
                                      3. Inverted faces. Don't export blue faces

                                      I don't believe that you have to buy zbrush to do the job, this is possibly the best app but it isn't friendly to SU, you possibly have to go for 3dcoat (cheeper and the easiest way to convert SU topology). Remember what problems durant had when tried to import to zbrush? But I easily converted it with 3dcoat in 5 min. Now I could paint in zbrush or 3dcoat or elsewhere.

                                      BTW have you tried GroBoto? A cheap app but a very very clever one. Booleans and parametric volumes. This app produces excellent topology, obj format of course.
                                      http://www.groboto.com/


                                      test_dur.jpg

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                                      • pilouP Offline
                                        pilou
                                        last edited by

                                        Cool mecanical stone piece! ๐Ÿ’š ๐Ÿ‘

                                        @unknownuser said:

                                        Non manifolds, delete them before exporting. Its these internal faces easily created when using the pushpull with copy

                                        There is a useful plug for that ๐Ÿ˜‰
                                        Remove Inner faces by Wiiki โ˜€

                                        Frenchy Pilou
                                        Is beautiful that please without concept!
                                        My Little site :)

                                        1 Reply Last reply Reply Quote 0
                                        • simon le bonS Offline
                                          simon le bon
                                          last edited by

                                            • -This thread is definitively a nice place:
                                              talent, knowledge, simplicity, friendship.. I shall find time here and there to come around these next days.. ๐Ÿ˜Ž *simon

                                          Important note: a link to 3DCOAT Retopology :

                                          @unknownuser said:

                                          Retopology

                                          Auto-Retopology:

                                          • Revolutionary to the Industry! Auto-retopology, (AUTOPO), with user defined guides for accurate edge loops. Use a convenient wizard to help you identify desired areas of mesh density and to define the flow of edge loops.

                                          • Non-connected objects are supported.

                                          • Import you objects directly for AUTOPO from the "File/Import" menu. It will automatically close holes, convert to voxels, and create a practical, organized mesh.

                                          • AUTOPO automatically cleans up any non-manifold topology to avoid any subsequent problems.

                                          • Total number of triangles, quads and n-gons are visible in the Retopo Room. Each polygon type can be individually selected, for clarification and identification.

                                          • Vertex picking in retopo room has been improved.

                                          http://www.3d-coat.com/uploads/pics/rtp_quads.gif

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                                          • simon le bonS Offline
                                            simon le bon
                                            last edited by

                                            @rattus
                                            nice skull development ๐Ÿ‘ ๐Ÿ˜‰

                                            @rattusnor said:

                                            question: i wanted to make some basic shapes in sketchup to work on in sculptris,
                                            export as obj(thanks for the plugin TIG) this works fine.
                                            problem starts when i try import anything more complicated than a box into sculptris.
                                            i get: "can't import - has faces with more than 4 corners"

                                            anyone know about a work around on that?

                                            We can find this in the documentation included into Sculptris installation pack:

                                            @unknownuser said:

                                            Import OBJ - Import an existing OBJ file. Useful if you want multiple objects for sculpting, or somewhat more complex topology than a sphere. Compatibility is limited. Use single closed triangulated mesh(es) without sharp corners, and with less than 24 connections per vertex (no high-resolution spheres, unless they are geospheres)

                                            Export OBJ - Export model as Wavefront OBJ, for use in other applications. The exported model will have vertices, triangles and vertex normals. Texture coordinates if painted.

                                            @Solo

                                            @unknownuser said:

                                            Simon, keep at it and you will be a sculptor very soon.
                                            thank you man ๐Ÿ˜‰

                                            @Shura
                                            Hey! Nice skull : "brillant" ๐Ÿ‘

                                            @unknownuser said:

                                            get yourself some more shaders for Sculptris
                                            I'm interested too!!

                                            @Michalis
                                            As I can understand; this is the big news, YOU ARE STARTING A CLASSROOM!! ๐Ÿ˜ (may be an informal one) and I'm not there to try the first tests ๐Ÿ˜ฒ ๐Ÿ˜ž ๐Ÿ˜

                                            I keep my eyes open ๐Ÿค“
                                            ++simon

                                            PS:

                                            @unknownuser said:

                                            I don't believe that you have to buy zbrush to do the job, this is possibly the best app but it isn't friendly to SU, you possibly have to go for 3dcoat (cheeper and the easiest way to convert SU topology).

                                            โžก โžก Full Professional Win - 349$ ๐Ÿ‘Š

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