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[LIP] Sculptris_SimonLeBon

Scheduled Pinned Locked Moved Organic Modelling
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  • S Offline
    simon le bon
    last edited by 22 Jan 2011, 17:28

    Dr Petter is engaged by Zbrush:

    @unknownuser said:

    Sculptris is the brainchild of the bright programmer Tomas Pettersson. Sculptris has captured the hearts of artists with its fun, intuitive and user-friendly interface - indeed a perfectly sweet companion to our big monster ZBrush! Tomas will be moving to California, from Sweden, to join our team. It is our pleasure to welcome Tomas and we look forward to a fruitful collaboration on future Pixologic projects.

    http://www.zbrushcentral.com/showthread.php?t=090617

    Farsthary is now engaged by 3DCoat:

    @unknownuser said:

    Posted: January 21, 2011 by farsthary in General
    Hi all!

    I have an exiting announcement to make: I’m joining Pilgway/3DCoat team!!!!! my Unlimited Clay efforts are higy appreciated by them and I will be collaborating to integrate dynamic subdivision sculpting in 3DCoat.

    Link Preview Image
    Tinker Code

    R&D

    favicon

    Tinker Code (farsthary.wordpress.com)

    The free world lose a lot 😞 (probably Sculptris and Unlimited Clay are now dead projects.. πŸ˜• )
    Each one: Farsthary and Dr Petter are happy: so we haven't to juge. : πŸ˜’
    Zbrush and the younger 3DCOAT are engaged in a war..

    ...by the way Sculptris is already a mature program.
    simon.

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    • M Offline
      michaliszissiou
      last edited by 22 Jan 2011, 17:55

      A subject for discussion!
      I already own zbrsh and 3dcoat, I'm also a blender user, I still don't quite understand what's happening here. The 3dcoat case looks more promising IMO.
      The main reason that Farsthary moved to 3dcoat is the multi resolution dynamic topology. If they have a success on this, we'll start talking about the new leader app in 3d sculpture. In any case unlimited clay or voxels, or even zbrush and mudbox, a retopology tool set is needed. And 3dcoat is the real leader here. Its the app that can convert SU meshes to a different topology with a few clicks.

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      • S Offline
        simon le bon
        last edited by 23 Jan 2011, 13:09

        Dear michaliszissiou You are certainly (with Pilou too) in a good position to hear, smell, and understand what's happening below the waterline of the world of 3d sculpture iceberg.

        What I see which probably will give the advantage to Zbrush for a while is that professional people are all connected with Zbrush, and also we can find plenty plenty good tutorials and how-to about Zbrush, and also a very powerful userfriendly community..

        I am actually not for buy one of them (expensive as professional softs) with my only recreative activity 😞
        so I wait and see...

        eighth day: 2011-01-22

        (I have some very demanding other activities πŸ˜’ ) Today is to watch some videos about real clay sculpting and also Sculptris sculpting, comfortably installed onto a sofa near the fireplace πŸ˜‰

        What we can't do (as far) with Sculptris is to remove/cut material as we do with real clay to model a hand cutting and removing clay to make the fingers..

        Here are some the best videos I have found:

        http://www.youtube.com/watch?v=GH5Eri5pGW0&NR=1
        [flash=740,450:ckmm16lc]http://www.youtube.com/v/GH5Eri5pGW0&NR=1[/flash:ckmm16lc]

        http://www.youtube.com/watch?v=rzBs3PM2W_4
        [flash=740,450:ckmm16lc]http://www.youtube.com/v/rzBs3PM2W_4[/flash:ckmm16lc]

        http://www.youtube.com/watch?v=MgHfDsIcqR0
        [flash=740,450:ckmm16lc]http://www.youtube.com/v/MgHfDsIcqR0[/flash:ckmm16lc]

        and latter in the night, some quick and dirty work::::

        [url=http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/2011-01-23_011148.jpg:ckmm16lc]
        http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th2011-01-23_011148.jpg
        [/url:ckmm16lc]

        for painting tries:
        [url=http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/2011-01-23_015803.jpg:ckmm16lc]
        http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th2011-01-23_015803.jpg
        [/url:ckmm16lc]
        πŸ˜•

        πŸ˜„
        [url=http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/2011-01-23_021311.jpg:ckmm16lc]
        http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th2011-01-23_021311.jpg
        [/url:ckmm16lc]

        [url=http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/2011-01-23_021335.jpg:ckmm16lc]
        http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th2011-01-23_021335.jpg
        [/url:ckmm16lc]

        modified mostly with Grab Tool:
        [url=http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/2011-01-23_022014.jpg:ckmm16lc]
        http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th2011-01-23_022014.jpg
        [/url:ckmm16lc]

        [url=http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/2011-01-23_022042.jpg:ckmm16lc]
        http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th2011-01-23_022042.jpg
        [/url:ckmm16lc]

        I whish you a good night πŸ˜†

        simon.

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        • D Offline
          dale
          last edited by 23 Jan 2011, 15:42

          Simon
          I think you have a promising future in the architectural gargoyle industry. πŸ˜„ Keep on!


          Screen shot 2011-01-23 at 7.40.09 AM.png

          Just monkeying around....like Monsanto

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          • S Offline
            simon le bon
            last edited by 23 Jan 2011, 16:46

            πŸ˜† 🀣 πŸ˜›
            http://i274.photobucket.com/albums/jj245/Spendauballet/iSimon/bean.gif
            I was arrived to the same conclusion πŸ˜‰ πŸ˜‰

            http://i274.photobucket.com/albums/jj245/Spendauballet/iSimon/tophat2.gif

            http://i274.photobucket.com/albums/jj245/Spendauballet/iSimon/skeleton-4.gif

            http://i274.photobucket.com/albums/jj245/Spendauballet/iSimon/dragonbiteBLK.gif

            http://i274.photobucket.com/albums/jj245/Spendauballet/iSimon/b10.gif

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            • P Offline
              pilou
              last edited by 23 Jan 2011, 17:39

              @unknownuser said:

              I am actually not for buy one of them (expensive as professional softs) with my only recreative activity 😞
              so I wait and see...

              So Sculptris + Rendrering in Blender is a very good sufficient choice! β˜€
              For 0€ you have a winner solution! πŸ˜‰
              Use only the rendering side of Blender is not a so difficult thing! πŸ˜’

              Frenchy Pilou
              Is beautiful that please without concept!
              My Little site :)

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              • C Offline
                charly2008
                last edited by 23 Jan 2011, 18:20

                Hi,

                After I had watched the video, I was tempted to play with Sculptris. I think that you get, with some practice, great results. It's like all programs, you must first master the basic techniques. Here is my attempt to model a human skull.

                Charly


                2011-01-23_191456.jpg

                He who makes no mistakes, makes nothing

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                • S Offline
                  simon le bon
                  last edited by 23 Jan 2011, 19:35

                  @Pilou
                  Ok Pilou, you won I am going to "explore" Blender πŸ˜„ Just Let me time (may be a month)
                  and I'm also going to install: Wing3d Moi and Meshlab by your friendly injunctions on my computer (I wanted to do that today but time was used elsewhere πŸ˜• )
                  For now, in rendering I'm using KerkyThea and I'm the happy owner of a Thea Render license.. 😍

                  @Charly,
                  Hey Charly! Welcome on board! Happy to convince you with my posts and tries. Please keep it on.

                  @unknownuser said:

                  Here is my attempt to model a human skull.

                  Good job πŸ‘ we can't miss it πŸ˜†

                  +++Simon

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                  • M Offline
                    michaliszissiou
                    last edited by 23 Jan 2011, 20:33

                    @unknownuser said:

                    What we can't do (as far) with Sculptris is to remove/cut material as we do with real clay to model a hand cutting and removing clay to make the fingers..

                    You have to try 3dcoat. Voxels aren't unlimited clay, this is superior, I bought it exactly because I can cut clay as in real world.

                    This , cutting clay and some booleans, a five min fun. 3DC isn't sculptris and still, doesn't cost much. The combination of 3dc and zbrush is the most powerful ever. In digital sculpting I mean. This is one mesh, not parts, one mesh that is waiting for auto-topology and export. Or even a direct decimated triangulated mesh, ready for SU. LOL


                    tt1.jpg

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                    • S Offline
                      shura
                      last edited by 23 Jan 2011, 20:46

                      sculpting master strikes again... 5 minutes for a cyborg? impressive!

                      1 Reply Last reply Reply Quote 0
                      • S Offline
                        simon le bon
                        last edited by 23 Jan 2011, 21:32

                        Hey Michalis! a Damned five min sculpture! πŸ‘ πŸ‘ 😳

                        @unknownuser said:

                        You have to try 3dcoat. Voxels aren't unlimited clay, this is superior, I bought it exactly because I can cut clay as in real world.

                        Now the concept of "unlimited clay" is very clear to me.

                        @unknownuser said:

                        This is one mesh, not parts, one mesh that is waiting for auto-topology and export.

                        while this "auto-retopology" seem's to be another way to simplify the mesh !? but it is yet not completely clear.

                        ➑ http://lesterbanks.com/2010/09/3d-coats-new-auto-topology-feature/


                        ninth day: today 2011-01-23

                        I have made this last one to sculpt my first hear!..

                        [url=http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/2011-01-23_210214.jpg:3hwv31jm]
                        http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th2011-01-23_210214.jpg
                        [/url:3hwv31jm]

                        [url=http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/2011-01-23_210344.jpg:3hwv31jm]
                        http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th2011-01-23_210344.jpg
                        [/url:3hwv31jm]

                        [url=http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/2011-01-23_210401.jpg:3hwv31jm]
                        http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th2011-01-23_210401.jpg
                        [/url:3hwv31jm]

                        [url=http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/2011-01-23_210433.jpg:3hwv31jm]
                        http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th2011-01-23_210433.jpg
                        [/url:3hwv31jm]
                        which is far to be perfect πŸ˜„

                        I am going to be too busy for sculpting these next days...
                        *simon

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                        • M Offline
                          michaliszissiou
                          last edited by 23 Jan 2011, 21:41

                          Your a talented man, you know this? πŸ‘

                          Now, can you import them to SU? Can you construct UV mapping?
                          retopology isn't simplification. Its a long story. If you need some help ask me. Always a pleasure. πŸ˜‰

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                          • P Offline
                            pilou
                            last edited by 23 Jan 2011, 22:19

                            For make diversion πŸ˜‰
                            By Kargall (1 h) with 3D COAT (voxels)

                            http://www.3dsaloon.fr/phpbb3/download/file.php?id=352&mode=view/rokbox.jpg

                            Frenchy Pilou
                            Is beautiful that please without concept!
                            My Little site :)

                            1 Reply Last reply Reply Quote 0
                            • N Offline
                              numbthumb
                              last edited by 23 Jan 2011, 22:51

                              OMG will you guys (especially you, Michalis) just stop it, please? πŸ˜„
                              Seriously,this is some beautiful work. πŸ‘ Something to get inspired by.
                              Or in MichalisΒ΄ case, to "read Β΄em and weep". πŸ˜„

                              Comfortably numb...

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                              • R Offline
                                rattusNOR
                                last edited by 23 Jan 2011, 23:33

                                hi again... cool that this thread is growing.
                                i have explored sculptris even more... wow, so intuitiv and fun!

                                i have 1 question to ask and a sculpture to share πŸ˜„

                                question: i wanted to make some basic shapes in sketchup to work on in sculptris,
                                export as obj(thanks for the plugin TIG) this works fine.
                                problem starts when i try import anything more complicated than a box into sculptris.
                                i get: "can't import - has faces with more than 4 corners"

                                anyone know about a work around on that?

                                and a litle sculpt:

                                http://farm6.static.flickr.com/5164/5381004144_e110fabb98_z.jpg

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                                • S Offline
                                  solo
                                  last edited by 23 Jan 2011, 23:40

                                  Very enjoyable thread guys.

                                  Michalis, you are frigging awesome at this stuff, thanks for weighing in.

                                  Simon, keep at it and you will be a sculptor very soon.

                                  I have also tried this app and had a blast, never saved anything worth showing but regardless it is fun. I also noticed the import restriction as I wanted to create a SU/Sculptris work-flow but I guess this is a limitation for a free app, one will need to buy Z-brush for that functionality.

                                  http://www.solos-art.com

                                  If you see a toilet in your dreams do not use it.

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                                  • S Offline
                                    shura
                                    last edited by 24 Jan 2011, 00:45

                                    Looks like skulls are getting popular...

                                    With 128.129 lines the Obj did crash SU when importing with importer ruby.

                                    btw, get yourself some more shaders for Sculptris, they are really fun to play with. I have quite a few, but unfortunately forgot to bookmark the site. If anyone knows, please post here. πŸ˜„


                                    sku.png

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                                    • M Offline
                                      michaliszissiou
                                      last edited by 24 Jan 2011, 03:10

                                      OK, lets have some more creative fun now. Post me a sculptis obj export. I'll try a simple workflow. My swiss army knife is blender 2.49b, not 2.5x. You don't need to know much about blender. Just import the mesh, don't do anything , just select it and export as 3ds. Don't try to import a single mesh >64k faces in SU. Groups can be imported though.
                                      Or export from SU as obj. The only decent exporter I know is the SU6 pro obj. Unfortunately πŸ˜†

                                      The possible problem when trying to import from SU to sculptris or 3dcoat is:

                                      1. Meshes must be waterproof (no holes, windows etc)
                                      2. Non manifolds, delete them before exporting. Its these internal faces easily created when using the pushpull with copy, (yes pete I know that you know lol)
                                      3. Inverted faces. Don't export blue faces

                                      I don't believe that you have to buy zbrush to do the job, this is possibly the best app but it isn't friendly to SU, you possibly have to go for 3dcoat (cheeper and the easiest way to convert SU topology). Remember what problems durant had when tried to import to zbrush? But I easily converted it with 3dcoat in 5 min. Now I could paint in zbrush or 3dcoat or elsewhere.

                                      BTW have you tried GroBoto? A cheap app but a very very clever one. Booleans and parametric volumes. This app produces excellent topology, obj format of course.
                                      http://www.groboto.com/


                                      test_dur.jpg

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                                      • P Offline
                                        pilou
                                        last edited by 24 Jan 2011, 10:15

                                        Cool mecanical stone piece! πŸ’š πŸ‘

                                        @unknownuser said:

                                        Non manifolds, delete them before exporting. Its these internal faces easily created when using the pushpull with copy

                                        There is a useful plug for that πŸ˜‰
                                        Remove Inner faces by Wiiki β˜€

                                        Frenchy Pilou
                                        Is beautiful that please without concept!
                                        My Little site :)

                                        1 Reply Last reply Reply Quote 0
                                        • S Offline
                                          simon le bon
                                          last edited by 24 Jan 2011, 11:46

                                            • -This thread is definitively a nice place:
                                              talent, knowledge, simplicity, friendship.. I shall find time here and there to come around these next days.. 😎 *simon

                                          Important note: a link to 3DCOAT Retopology :

                                          @unknownuser said:

                                          Retopology

                                          Auto-Retopology:

                                          • Revolutionary to the Industry! Auto-retopology, (AUTOPO), with user defined guides for accurate edge loops. Use a convenient wizard to help you identify desired areas of mesh density and to define the flow of edge loops.

                                          • Non-connected objects are supported.

                                          • Import you objects directly for AUTOPO from the "File/Import" menu. It will automatically close holes, convert to voxels, and create a practical, organized mesh.

                                          • AUTOPO automatically cleans up any non-manifold topology to avoid any subsequent problems.

                                          • Total number of triangles, quads and n-gons are visible in the Retopo Room. Each polygon type can be individually selected, for clarification and identification.

                                          • Vertex picking in retopo room has been improved.

                                          http://www.3d-coat.com/uploads/pics/rtp_quads.gif

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