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[LIP] Sculptris_SimonLeBon

Scheduled Pinned Locked Moved Organic Modelling
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  • P Offline
    pilou
    last edited by 23 Jan 2011, 17:39

    @unknownuser said:

    I am actually not for buy one of them (expensive as professional softs) with my only recreative activity 😞
    so I wait and see...

    So Sculptris + Rendrering in Blender is a very good sufficient choice! β˜€
    For 0€ you have a winner solution! πŸ˜‰
    Use only the rendering side of Blender is not a so difficult thing! πŸ˜’

    Frenchy Pilou
    Is beautiful that please without concept!
    My Little site :)

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    • C Offline
      charly2008
      last edited by 23 Jan 2011, 18:20

      Hi,

      After I had watched the video, I was tempted to play with Sculptris. I think that you get, with some practice, great results. It's like all programs, you must first master the basic techniques. Here is my attempt to model a human skull.

      Charly


      2011-01-23_191456.jpg

      He who makes no mistakes, makes nothing

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      • S Offline
        simon le bon
        last edited by 23 Jan 2011, 19:35

        @Pilou
        Ok Pilou, you won I am going to "explore" Blender πŸ˜„ Just Let me time (may be a month)
        and I'm also going to install: Wing3d Moi and Meshlab by your friendly injunctions on my computer (I wanted to do that today but time was used elsewhere πŸ˜• )
        For now, in rendering I'm using KerkyThea and I'm the happy owner of a Thea Render license.. 😍

        @Charly,
        Hey Charly! Welcome on board! Happy to convince you with my posts and tries. Please keep it on.

        @unknownuser said:

        Here is my attempt to model a human skull.

        Good job πŸ‘ we can't miss it πŸ˜†

        +++Simon

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        • M Offline
          michaliszissiou
          last edited by 23 Jan 2011, 20:33

          @unknownuser said:

          What we can't do (as far) with Sculptris is to remove/cut material as we do with real clay to model a hand cutting and removing clay to make the fingers..

          You have to try 3dcoat. Voxels aren't unlimited clay, this is superior, I bought it exactly because I can cut clay as in real world.

          This , cutting clay and some booleans, a five min fun. 3DC isn't sculptris and still, doesn't cost much. The combination of 3dc and zbrush is the most powerful ever. In digital sculpting I mean. This is one mesh, not parts, one mesh that is waiting for auto-topology and export. Or even a direct decimated triangulated mesh, ready for SU. LOL


          tt1.jpg

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          • S Offline
            shura
            last edited by 23 Jan 2011, 20:46

            sculpting master strikes again... 5 minutes for a cyborg? impressive!

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            • S Offline
              simon le bon
              last edited by 23 Jan 2011, 21:32

              Hey Michalis! a Damned five min sculpture! πŸ‘ πŸ‘ 😳

              @unknownuser said:

              You have to try 3dcoat. Voxels aren't unlimited clay, this is superior, I bought it exactly because I can cut clay as in real world.

              Now the concept of "unlimited clay" is very clear to me.

              @unknownuser said:

              This is one mesh, not parts, one mesh that is waiting for auto-topology and export.

              while this "auto-retopology" seem's to be another way to simplify the mesh !? but it is yet not completely clear.

              ➑ http://lesterbanks.com/2010/09/3d-coats-new-auto-topology-feature/


              ninth day: today 2011-01-23

              I have made this last one to sculpt my first hear!..

              [url=http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/2011-01-23_210214.jpg:3hwv31jm ]
              http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th2011-01-23_210214.jpg
              [/url:3hwv31jm]

              [url=http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/2011-01-23_210344.jpg:3hwv31jm ]
              http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th2011-01-23_210344.jpg
              [/url:3hwv31jm]

              [url=http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/2011-01-23_210401.jpg:3hwv31jm ]
              http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th2011-01-23_210401.jpg
              [/url:3hwv31jm]

              [url=http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/2011-01-23_210433.jpg:3hwv31jm ]
              http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/th2011-01-23_210433.jpg
              [/url:3hwv31jm]
              which is far to be perfect πŸ˜„

              I am going to be too busy for sculpting these next days...
              *simon

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              • M Offline
                michaliszissiou
                last edited by 23 Jan 2011, 21:41

                Your a talented man, you know this? πŸ‘

                Now, can you import them to SU? Can you construct UV mapping?
                retopology isn't simplification. Its a long story. If you need some help ask me. Always a pleasure. πŸ˜‰

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                • P Offline
                  pilou
                  last edited by 23 Jan 2011, 22:19

                  For make diversion πŸ˜‰
                  By Kargall (1 h) with 3D COAT (voxels)

                  http://www.3dsaloon.fr/phpbb3/download/file.php?id=352&mode=view/rokbox.jpg

                  Frenchy Pilou
                  Is beautiful that please without concept!
                  My Little site :)

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                  • N Offline
                    numbthumb
                    last edited by 23 Jan 2011, 22:51

                    OMG will you guys (especially you, Michalis) just stop it, please? πŸ˜„
                    Seriously,this is some beautiful work. πŸ‘ Something to get inspired by.
                    Or in MichalisΒ΄ case, to "read Β΄em and weep". πŸ˜„

                    Comfortably numb...

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                    • R Offline
                      rattusNOR
                      last edited by 23 Jan 2011, 23:33

                      hi again... cool that this thread is growing.
                      i have explored sculptris even more... wow, so intuitiv and fun!

                      i have 1 question to ask and a sculpture to share πŸ˜„

                      question: i wanted to make some basic shapes in sketchup to work on in sculptris,
                      export as obj(thanks for the plugin TIG) this works fine.
                      problem starts when i try import anything more complicated than a box into sculptris.
                      i get: "can't import - has faces with more than 4 corners"

                      anyone know about a work around on that?

                      and a litle sculpt:

                      http://farm6.static.flickr.com/5164/5381004144_e110fabb98_z.jpg

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                      • S Offline
                        solo
                        last edited by 23 Jan 2011, 23:40

                        Very enjoyable thread guys.

                        Michalis, you are frigging awesome at this stuff, thanks for weighing in.

                        Simon, keep at it and you will be a sculptor very soon.

                        I have also tried this app and had a blast, never saved anything worth showing but regardless it is fun. I also noticed the import restriction as I wanted to create a SU/Sculptris work-flow but I guess this is a limitation for a free app, one will need to buy Z-brush for that functionality.

                        http://www.solos-art.com

                        If you see a toilet in your dreams do not use it.

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                        • S Offline
                          shura
                          last edited by 24 Jan 2011, 00:45

                          Looks like skulls are getting popular...

                          With 128.129 lines the Obj did crash SU when importing with importer ruby.

                          btw, get yourself some more shaders for Sculptris, they are really fun to play with. I have quite a few, but unfortunately forgot to bookmark the site. If anyone knows, please post here. πŸ˜„


                          sku.png

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                          • M Offline
                            michaliszissiou
                            last edited by 24 Jan 2011, 03:10

                            OK, lets have some more creative fun now. Post me a sculptis obj export. I'll try a simple workflow. My swiss army knife is blender 2.49b, not 2.5x. You don't need to know much about blender. Just import the mesh, don't do anything , just select it and export as 3ds. Don't try to import a single mesh >64k faces in SU. Groups can be imported though.
                            Or export from SU as obj. The only decent exporter I know is the SU6 pro obj. Unfortunately πŸ˜†

                            The possible problem when trying to import from SU to sculptris or 3dcoat is:

                            1. Meshes must be waterproof (no holes, windows etc)
                            2. Non manifolds, delete them before exporting. Its these internal faces easily created when using the pushpull with copy, (yes pete I know that you know lol)
                            3. Inverted faces. Don't export blue faces

                            I don't believe that you have to buy zbrush to do the job, this is possibly the best app but it isn't friendly to SU, you possibly have to go for 3dcoat (cheeper and the easiest way to convert SU topology). Remember what problems durant had when tried to import to zbrush? But I easily converted it with 3dcoat in 5 min. Now I could paint in zbrush or 3dcoat or elsewhere.

                            BTW have you tried GroBoto? A cheap app but a very very clever one. Booleans and parametric volumes. This app produces excellent topology, obj format of course.
                            http://www.groboto.com/


                            test_dur.jpg

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                            • P Offline
                              pilou
                              last edited by 24 Jan 2011, 10:15

                              Cool mecanical stone piece! πŸ’š πŸ‘

                              @unknownuser said:

                              Non manifolds, delete them before exporting. Its these internal faces easily created when using the pushpull with copy

                              There is a useful plug for that πŸ˜‰
                              Remove Inner faces by Wiiki β˜€

                              Frenchy Pilou
                              Is beautiful that please without concept!
                              My Little site :)

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                              • S Offline
                                simon le bon
                                last edited by 24 Jan 2011, 11:46

                                  • -This thread is definitively a nice place:
                                    talent, knowledge, simplicity, friendship.. I shall find time here and there to come around these next days.. 😎 *simon

                                Important note: a link to 3DCOAT Retopology :

                                @unknownuser said:

                                Retopology

                                Auto-Retopology:

                                • Revolutionary to the Industry! Auto-retopology, (AUTOPO), with user defined guides for accurate edge loops. Use a convenient wizard to help you identify desired areas of mesh density and to define the flow of edge loops.

                                • Non-connected objects are supported.

                                • Import you objects directly for AUTOPO from the "File/Import" menu. It will automatically close holes, convert to voxels, and create a practical, organized mesh.

                                • AUTOPO automatically cleans up any non-manifold topology to avoid any subsequent problems.

                                • Total number of triangles, quads and n-gons are visible in the Retopo Room. Each polygon type can be individually selected, for clarification and identification.

                                • Vertex picking in retopo room has been improved.

                                http://www.3d-coat.com/uploads/pics/rtp_quads.gif

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                                • S Offline
                                  simon le bon
                                  last edited by 24 Jan 2011, 11:51

                                  @rattus
                                  nice skull development πŸ‘ πŸ˜‰

                                  @rattusnor said:

                                  question: i wanted to make some basic shapes in sketchup to work on in sculptris,
                                  export as obj(thanks for the plugin TIG) this works fine.
                                  problem starts when i try import anything more complicated than a box into sculptris.
                                  i get: "can't import - has faces with more than 4 corners"

                                  anyone know about a work around on that?

                                  We can find this in the documentation included into Sculptris installation pack:

                                  @unknownuser said:

                                  Import OBJ - Import an existing OBJ file. Useful if you want multiple objects for sculpting, or somewhat more complex topology than a sphere. Compatibility is limited. Use single closed triangulated mesh(es) without sharp corners, and with less than 24 connections per vertex (no high-resolution spheres, unless they are geospheres)

                                  Export OBJ - Export model as Wavefront OBJ, for use in other applications. The exported model will have vertices, triangles and vertex normals. Texture coordinates if painted.

                                  @Solo

                                  @unknownuser said:

                                  Simon, keep at it and you will be a sculptor very soon.
                                  thank you man πŸ˜‰

                                  @Shura
                                  Hey! Nice skull : "brillant" πŸ‘

                                  @unknownuser said:

                                  get yourself some more shaders for Sculptris
                                  I'm interested too!!

                                  @Michalis
                                  As I can understand; this is the big news, YOU ARE STARTING A CLASSROOM!! 😍 (may be an informal one) and I'm not there to try the first tests 😲 😞 😐

                                  I keep my eyes open πŸ€“
                                  ++simon

                                  PS:

                                  @unknownuser said:

                                  I don't believe that you have to buy zbrush to do the job, this is possibly the best app but it isn't friendly to SU, you possibly have to go for 3dcoat (cheeper and the easiest way to convert SU topology).

                                  ➑ ➑ Full Professional Win - 349$ πŸ‘Š

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                                  • S Offline
                                    shura
                                    last edited by 24 Jan 2011, 13:13

                                    Thank you Simon. When SDS2 is out we might need a subforum for sculpting in SU - then you will be elected as the moderator. πŸ˜„
                                    After all it is your LIP thread, hope you don't mind it has turned into a collective workshop. πŸ˜‰

                                    Ok Michalis, I finally got blender installed, obj > 3ds > SU works like a breeze. Of course high poly count, Polyreduce plugin didnt work (was impatient after 40 mins, maybe should let it calculate over night?)

                                    Skullptris.jpg

                                    Have to throw a glance at Blenders UV unwrapping tool, too. Maybe I can make use of it in the future...

                                    skullwiteyes.png

                                    btw: groboto is fun, tried it out long ago but found it difficult to produce something that is different from grobotos very unique style.

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                                    • R Offline
                                      rattusNOR
                                      last edited by 24 Jan 2011, 13:31

                                      thank you Simon for the help, i never read the documentation = )
                                      anyway, im totaly in love with this 3d app... thanks again for starting this thread.
                                      And i second Shura's comment:
                                      "hope you don't mind it has turned into a collective workshop" πŸ˜•

                                      (i was looking around for a group in flickr to share my work,
                                      to my surprise it wasnt any sculptris groups there?... so i started one πŸ˜„ )

                                      i'v been working on "Marv" from sin city for a couple of days...
                                      long way to go but adding details now

                                      http://farm6.static.flickr.com/5220/5383883949_c38c5b4a37_z.jpg

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                                      • M Offline
                                        michaliszissiou
                                        last edited by 24 Jan 2011, 14:01

                                        @rattusNOR, πŸ‘ πŸ‘ πŸ‘
                                        @simon, 349$ are less than 350 lol, No. I really believe that it isn't expensive at all, this app does a lot of things, a lot!
                                        Don't forget, this app is the closer to real clay sculpting.

                                        In old days, a real clay sculpture, 3d scan, retopo, painting, rigging. A similar approach in 3dcoat.
                                        What makes this app friendly to SU is that

                                        1. you model simple parts in SU, drop them to 3dc-voxels (3dc asks to keep scaling here!). Do sculpture, export. VoilΓ .
                                        2. Just import the meshes, do UVs and paint them projecting textures, real preview bumps or displacements.
                                        3. Change the whole topology as you like.
                                        4. A great decimator for exporting low poly tri meshes without losing many details.

                                        About 3ds imports.

                                        1. texture names MUST have less than 8 digits names
                                        2. Never more than 64k faces for a single mesh
                                        3. Better to avoid blender decimator. Unfortunately the best are the decimatorMaster plugin of zbrush and the decimator of 3dcoat (directly from voxels), these actually are great of stl machines. πŸ˜‰

                                        About blender, all versions
                                        In preference panel
                                        Check "turntable" view!!! Our friendly SU method for navigation.

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                                        • P Offline
                                          pilou
                                          last edited by 24 Jan 2011, 14:24

                                          @Simon about 3D Coat πŸ˜‰

                                          @unknownuser said:

                                          The policy on the 3D-Coat Educational version have been changed. We offer 3D-Coat to students, hobbyists and amateurs pursuing non-commercial goals, so as senior people and unemployed at $99 US.

                                          @unknownuser said:

                                          Limitation

                                          1. no commercial usage
                                          2. textures size to export is limited to 2048x2048
                                          3. layers amout is limited to 7

                                          Frenchy Pilou
                                          Is beautiful that please without concept!
                                          My Little site :)

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