[LIP] Sculptris_SimonLeBon
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Cool work here Simon.
What is the third image from the top supposed to be though?
I found this tutorial for those interested in blender. I don't use blender and haven't started the tutorial yet so I don't know if it's any good. I just came across it and thought I'd try it if I ever decided to take up blender.
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I think a lot of people give up on blender too quickly. You'd be surprised at how quickly you get to grips with it. Take the right button rather than left button approach they took. They reason that most modellers use the left button so often during the day that this prevented repetive strain.
Blender is really a testament to open source/community led developement. I've barely scratched the surface but it is an app that all SU users should learn the basics to. It gives you a better understanding of how to approach the native SU tools when modelling.
Back on topic to Simon's work so far....
As always a pleasure to follow and nice execution. I had sculptris awhile ago but this has poked my interest once more. Thank you for sharing your creatures
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Nice sculpting tries here
About blender, Pete was so precise... I mean it, I wrote something similar in blenderartists forum. When complaining and the answer was "OK, it didn't cost you much"@unknownuser said:
"nothing in life is free" - my dad.
Even though Blender costs nothing, the time needed to learn it fluently is very expensive.Your dad is right pete.
The good news are that you can start from here.
http://gryllus.net/Blender/3D.htmlBlender has nothing to do with sculptris, ... yet...
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Thanks for that link, bookmarked.
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@numbthumb
+1 Yes I think we can go confortably with that last one.@michaliszissiou said:
Nice sculpting tries here
Hoops! Coming from you, I'm honored
sculpture_updated by michaliszissiou
Seventh day: 2011-01-22
I have tried to make just an eye!
simon
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Where you will see that Sculptris is yet also inside blender
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AND NOW IN 3DCOAT
(Farsthary is with Dr Petter, creator of "Dynamic tesselation"
Dr Petter is now at Pixologic (ZBrush)@unknownuser said:
Big news!!
Posted: January 21, 2011 by farsthary in General
Hi all!I have an exiting announcement to make: I’m joining Pilgway/3DCoat team!!!!! my Unlimited Clay efforts are higy appreciated by them and I will be collaborating to integrate dynamic subdivision sculpting in 3DCoat.
3DCoat (http://www.3d-coat.com/) is a leading sculpting application in the bleeding edge of volumetric sculpting and retopology and I’m becoming part of the core team!!!!!!!!
I thanks everyone at the Blender community because one way or another you have taken myself to this point and who knows what could bring the future?
For my loyal Blender followers that can be fear of myself leaving Blender developemnt I must say: Don’t be afraid! At first I was a concerned by the possibility of a restrictive NDA, but nothing more far from reality! Pilgway/3DC team is like the Blender team very cool, open and collaborative guys ! ofcourse I can continue blender development and your beloved Unlimited Clay now and in the future
I’m pretty exited because many new things will await us all in the future and also with everyone and God’s help I will carry you all in my heart to my new 3D family, the 3DC team respects a lot the Blender community and with blender becoming mainstream there’s no better time to meet the marriage: I will be a Blender embassador in 3DCoat and a 3DCoat embassador in Blender so this blog wellcomes 3DCoat users as well as Blender ones!
Exiting times await! And as I always said: I have the will and the interest and I will do my best to fullfill the responsability and expectations everyone are investing in me
All the best
FarstharyTom
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Dr Petter is engaged by Zbrush:
@unknownuser said:
Sculptris is the brainchild of the bright programmer Tomas Pettersson. Sculptris has captured the hearts of artists with its fun, intuitive and user-friendly interface - indeed a perfectly sweet companion to our big monster ZBrush! Tomas will be moving to California, from Sweden, to join our team. It is our pleasure to welcome Tomas and we look forward to a fruitful collaboration on future Pixologic projects.
http://www.zbrushcentral.com/showthread.php?t=090617
Farsthary is now engaged by 3DCoat:
@unknownuser said:
Posted: January 21, 2011 by farsthary in General
Hi all!I have an exiting announcement to make: I’m joining Pilgway/3DCoat team!!!!! my Unlimited Clay efforts are higy appreciated by them and I will be collaborating to integrate dynamic subdivision sculpting in 3DCoat.
http://farsthary.wordpress.com/
The free world lose a lot
(probably Sculptris and Unlimited Clay are now dead projects..
)
Each one: Farsthary and Dr Petter are happy: so we haven't to juge. :
Zbrush and the younger 3DCOAT are engaged in a war.....by the way Sculptris is already a mature program.
simon. -
A subject for discussion!
I already own zbrsh and 3dcoat, I'm also a blender user, I still don't quite understand what's happening here. The 3dcoat case looks more promising IMO.
The main reason that Farsthary moved to 3dcoat is the multi resolution dynamic topology. If they have a success on this, we'll start talking about the new leader app in 3d sculpture. In any case unlimited clay or voxels, or even zbrush and mudbox, a retopology tool set is needed. And 3dcoat is the real leader here. Its the app that can convert SU meshes to a different topology with a few clicks. -
Dear michaliszissiou You are certainly (with Pilou too) in a good position to hear, smell, and understand what's happening below the waterline of the world of 3d sculpture iceberg.
What I see which probably will give the advantage to Zbrush for a while is that professional people are all connected with Zbrush, and also we can find plenty plenty good tutorials and how-to about Zbrush, and also a very powerful userfriendly community..
I am actually not for buy one of them (expensive as professional softs) with my only recreative activity
so I wait and see...eighth day: 2011-01-22
(I have some very demanding other activities
) Today is to watch some videos about real clay sculpting and also Sculptris sculpting, comfortably installed onto a sofa near the fireplace
What we can't do (as far) with Sculptris is to remove/cut material as we do with real clay to model a hand cutting and removing clay to make the fingers..
Here are some the best videos I have found:
http://www.youtube.com/watch?v=GH5Eri5pGW0&NR=1
[flash=740,450:ckmm16lc]http://www.youtube.com/v/GH5Eri5pGW0&NR=1[/flash:ckmm16lc]http://www.youtube.com/watch?v=rzBs3PM2W_4
[flash=740,450:ckmm16lc]http://www.youtube.com/v/rzBs3PM2W_4[/flash:ckmm16lc]http://www.youtube.com/watch?v=MgHfDsIcqR0
[flash=740,450:ckmm16lc]http://www.youtube.com/v/MgHfDsIcqR0[/flash:ckmm16lc]and latter in the night, some quick and dirty work::::
[url=http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/2011-01-23_011148.jpg:ckmm16lc]
[/url:ckmm16lc]for painting tries:
[url=http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/2011-01-23_015803.jpg:ckmm16lc]
[/url:ckmm16lc]
[url=http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/2011-01-23_021311.jpg:ckmm16lc]
[/url:ckmm16lc][url=http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/2011-01-23_021335.jpg:ckmm16lc]
[/url:ckmm16lc]modified mostly with Grab Tool:
[url=http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/2011-01-23_022014.jpg:ckmm16lc]
[/url:ckmm16lc][url=http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/2011-01-23_022042.jpg:ckmm16lc]
[/url:ckmm16lc]I whish you a good night
simon.
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Simon
I think you have a promising future in the architectural gargoyle industry.Keep on!
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I was arrived to the same conclusion -
@unknownuser said:
I am actually not for buy one of them (expensive as professional softs) with my only recreative activity
so I wait and see...So Sculptris + Rendrering in Blender is a very good sufficient choice!
For 0€ you have a winner solution!
Use only the rendering side of Blender is not a so difficult thing! -
Hi,
After I had watched the video, I was tempted to play with Sculptris. I think that you get, with some practice, great results. It's like all programs, you must first master the basic techniques. Here is my attempt to model a human skull.
Charly
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@Pilou
Ok Pilou, you won I am going to "explore" BlenderJust Let me time (may be a month)
and I'm also going to install: Wing3d Moi and Meshlab by your friendly injunctions on my computer (I wanted to do that today but time was used elsewhere)
For now, in rendering I'm using KerkyThea and I'm the happy owner of a Thea Render license..@Charly,
Hey Charly! Welcome on board! Happy to convince you with my posts and tries. Please keep it on.@unknownuser said:
Here is my attempt to model a human skull.
Good job
we can't miss it
+++Simon
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@unknownuser said:
What we can't do (as far) with Sculptris is to remove/cut material as we do with real clay to model a hand cutting and removing clay to make the fingers..
You have to try 3dcoat. Voxels aren't unlimited clay, this is superior, I bought it exactly because I can cut clay as in real world.
This , cutting clay and some booleans, a five min fun. 3DC isn't sculptris and still, doesn't cost much. The combination of 3dc and zbrush is the most powerful ever. In digital sculpting I mean. This is one mesh, not parts, one mesh that is waiting for auto-topology and export. Or even a direct decimated triangulated mesh, ready for SU. LOL
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sculpting master strikes again... 5 minutes for a cyborg? impressive!
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Hey Michalis! a Damned five min sculpture!
@unknownuser said:
You have to try 3dcoat. Voxels aren't unlimited clay, this is superior, I bought it exactly because I can cut clay as in real world.
Now the concept of "unlimited clay" is very clear to me.
@unknownuser said:
This is one mesh, not parts, one mesh that is waiting for auto-topology and export.
while this "auto-retopology" seem's to be another way to simplify the mesh !? but it is yet not completely clear.
http://lesterbanks.com/2010/09/3d-coats-new-auto-topology-feature/
ninth day: today 2011-01-23
I have made this last one to sculpt my first hear!..
[url=http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/2011-01-23_210214.jpg:3hwv31jm]
[/url:3hwv31jm][url=http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/2011-01-23_210344.jpg:3hwv31jm]
[/url:3hwv31jm][url=http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/2011-01-23_210401.jpg:3hwv31jm]
[/url:3hwv31jm][url=http://i274.photobucket.com/albums/jj245/Spendauballet/Sculptris/2011-01-23_210433.jpg:3hwv31jm]
[/url:3hwv31jm]
which is far to be perfectI am going to be too busy for sculpting these next days...
*simon -
Your a talented man, you know this?
Now, can you import them to SU? Can you construct UV mapping?
retopology isn't simplification. Its a long story. If you need some help ask me. Always a pleasure. -
For make diversion
By Kargall (1 h) with 3D COAT (voxels)
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