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    [Tutorial > Texturing] Texturing an arch - #2

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    • GaieusG Offline
      Gaieus
      last edited by

      @unknownuser said:

      ...After I build an avatar of myself, how can I make it face the camera all the time?...

      Hi Reinaldo,

      See below video for example.

      YouTube - Creating a Face-me component in SketchUp
      [flash=480,385:2k210aps]http://www.youtube.com/v/VvI6A7Njw4k?fs=1&hl=en_US[/flash:2k210aps]

      Gai...

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      • GarethG Offline
        Gareth
        last edited by

        thanks for the Tutorial...

        ...i am trying it out.....but have a question or two...

        1. When you say Subdivide, do you mean Divide, as in Edge Divide...??....or is there something else i should be aware of..??

        2. Do you Group the column at some point along the way...??....if so at what step..??

        Thanks in advance,

        Gareth

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        • GaieusG Offline
          Gaieus
          last edited by

          No, by subdividing I only meant that I copied the base rectangle along the (then still straight) "column". Otherwise Fredoscale cannot "bend" it. You make as many segments as you wish to eventually have in your arch - that's all.

          And there is no need to group - Fredoscale will (at least temporarily?) group the whole thing. But you can group it of course (especially when working in an environment with other geometry).

          Gai...

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          • O Offline
            Odlanier
            last edited by

            Thanks Gaieus,

            I almost didn't recognize you with this new avatar.

            Cheers!

            We have only one Earth, Our children maybe just a half, theirs perhaps none; do something for our planet.

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            • GaieusG Offline
              Gaieus
              last edited by

              My eyes are the same!
              😄

              Gai...

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              • GarethG Offline
                Gareth
                last edited by

                ahaaaaa.....thanks Gaieus......i get it now...!! 👍

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                • P Offline
                  Pherim
                  last edited by

                  Cool tutorial, it also works for waving flags. I also use FredoScale for bending it in several directions and then apply the UV toolkit and it restores the texture correctly! Thank you very much!

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                  • GaieusG Offline
                    Gaieus
                    last edited by

                    Yes, exactly. Waving flags - or wind blown curtains (that I also used it for) - anything. Just make sure to triangulate your faces in those cases before the transformation (so that there are no new faces created while autofolding quads)

                    Gai...

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                    • leedeeteeL Offline
                      leedeetee
                      last edited by

                      Hey Gai,

                      Great tutorial (and great plugin). This may be a silly question, but does this technique work when you want to apply bump maps for rendering, do you know?

                      Thanks.

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                      • charly2008C Offline
                        charly2008
                        last edited by

                        Hi Gaieus,

                        after reading this thread, I played again with the UV tool "Lithunwrap (FREE). I have now figured a little bit out how to adjust the model to a texture. Basically, it's very simple at least for simple surfaces. I made a arc face with Shape Bender and applied a brick texture. Then exported the model from Skettchup as a 3ds file (Options: Preseving texture coordinates).

                        You have to rotate all faces horizontally, aftterwards move the vertices to close the gaps between the faces. This us not a tutorial but only the first steps with this tool. My result is not yet perfect. if I am better familiar with it, I will describe in more detail. You should give it a try.

                        Charly


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                        He who makes no mistakes, makes nothing

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                        • GaieusG Offline
                          Gaieus
                          last edited by

                          @charly2008 said:

                          My result is not yet perfect. if I am better familiar with it, I will describe in more detail.

                          Well, at least it is promising.

                          Obviously the more segments you are working with, the smoother the UV mapping wil be (I would place those bricks vertically though).

                          There are all these nice but essentially 3rd party tools (including plugins) for SU now but I ma sure the ultimate solution would be something natively built in.

                          @leedeetee said:

                          but does this technique work when you want to apply bump maps for rendering, do you know?

                          Yes, in the first post I even mentioned Twilight and Thea. The renderer uses the UV mapping derived from the diffuse map to apply it on the bump / other map(s)

                          Gai...

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                          • C Offline
                            constell
                            last edited by

                            Very good.
                            thanks.

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                            • GaieusG Offline
                              Gaieus
                              last edited by

                              Glad you like it 😉

                              And welcome to SCF! 👍

                              Gai...

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                              • D Offline
                                dorfpunk
                                last edited by

                                This is great. I do wish I had come across this about 6 weeks ago before I lost my mind trying to this all manually and eventually giving up thinking that maybe noone will notice that I had bodged it.

                                Note to self: Ask questions: someone, somewhere (probably here) will know the answer.

                                Thanks

                                it's a beautiful night - you can almost see the stars

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                                • romboutR Offline
                                  rombout
                                  last edited by

                                  im trying to do this trick on the side of this mesh i made, its a magazine. I did to pull trick of earlier but know when i try cant get the texture to follow the quads no more. if i tell it know to fit the quads it turns 90deg. the preview is how it was but when i apply this to a new model the trick doesn't work any more

                                  *edit, just checked if i started from scratch again it actually does work. i copied the top part and than reconnected all pieces again by hand making the faces. When i than apply fit to quads i does work again


                                  Schermafbeelding 2011-12-27 om 23.11.27.png

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                                  • thomthomT Offline
                                    thomthom
                                    last edited by

                                    If the side is built of quads, then you might find QuadFace Tools easier to use for texturing.

                                    Thomas Thomassen — SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • GaieusG Offline
                                      Gaieus
                                      last edited by

                                      Ah well, Quad Face Tools were not available at the time of this tutorial...

                                      Gai...

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                                      • T Offline
                                        thor1902
                                        last edited by

                                        okay hi, i have followed every instruction as best as i could, but its not working!! please help

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                                        • thomthomT Offline
                                          thomthom
                                          last edited by

                                          @thor1902 said:

                                          okay hi, i have followed every instruction as best as i could, but its not working!! please help

                                          Can't help until you describe what "isn't working". Consider this - it's like going to the doctor saying "I'm sick" - then nothing more.

                                          What isn't working?
                                          What did you expect to happen?
                                          What have you tried?
                                          Any error messages?
                                          SketchUp version and OS version?

                                          Help us help you.

                                          Thomas Thomassen — SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

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                                          • GaieusG Offline
                                            Gaieus
                                            last edited by

                                            What TT says. even post your model if that helps us with understanding where it's gone wrong.

                                            Gai...

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