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    [Tutorial > Texturing] Texturing an arch - #2

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    • GaieusG Offline
      Gaieus
      last edited by

      @charly2008 said:

      My result is not yet perfect. if I am better familiar with it, I will describe in more detail.

      Well, at least it is promising.

      Obviously the more segments you are working with, the smoother the UV mapping wil be (I would place those bricks vertically though).

      There are all these nice but essentially 3rd party tools (including plugins) for SU now but I ma sure the ultimate solution would be something natively built in.

      @leedeetee said:

      but does this technique work when you want to apply bump maps for rendering, do you know?

      Yes, in the first post I even mentioned Twilight and Thea. The renderer uses the UV mapping derived from the diffuse map to apply it on the bump / other map(s)

      Gai...

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      • C Offline
        constell
        last edited by

        Very good.
        thanks.

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        • GaieusG Offline
          Gaieus
          last edited by

          Glad you like it πŸ˜‰

          And welcome to SCF! πŸ‘

          Gai...

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          • D Offline
            dorfpunk
            last edited by

            This is great. I do wish I had come across this about 6 weeks ago before I lost my mind trying to this all manually and eventually giving up thinking that maybe noone will notice that I had bodged it.

            Note to self: Ask questions: someone, somewhere (probably here) will know the answer.

            Thanks

            it's a beautiful night - you can almost see the stars

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            • romboutR Offline
              rombout
              last edited by

              im trying to do this trick on the side of this mesh i made, its a magazine. I did to pull trick of earlier but know when i try cant get the texture to follow the quads no more. if i tell it know to fit the quads it turns 90deg. the preview is how it was but when i apply this to a new model the trick doesn't work any more

              *edit, just checked if i started from scratch again it actually does work. i copied the top part and than reconnected all pieces again by hand making the faces. When i than apply fit to quads i does work again


              Schermafbeelding 2011-12-27 om 23.11.27.png

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              • thomthomT Offline
                thomthom
                last edited by

                If the side is built of quads, then you might find QuadFace Tools easier to use for texturing.

                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • GaieusG Offline
                  Gaieus
                  last edited by

                  Ah well, Quad Face Tools were not available at the time of this tutorial...

                  Gai...

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                  • T Offline
                    thor1902
                    last edited by

                    okay hi, i have followed every instruction as best as i could, but its not working!! please help

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      @thor1902 said:

                      okay hi, i have followed every instruction as best as i could, but its not working!! please help

                      Can't help until you describe what "isn't working". Consider this - it's like going to the doctor saying "I'm sick" - then nothing more.

                      What isn't working?
                      What did you expect to happen?
                      What have you tried?
                      Any error messages?
                      SketchUp version and OS version?

                      Help us help you.

                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • GaieusG Offline
                        Gaieus
                        last edited by

                        What TT says. even post your model if that helps us with understanding where it's gone wrong.

                        Gai...

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                        • T Offline
                          thor1902
                          last edited by

                          @gaieus said:

                          What TT says. even post your model if that helps us with understanding where it's gone wrong.

                          OS version is win7 64 bit
                          SU version is pro 8

                          now for what's wrong, i have no idea, no error message, nothing in ruby window when im running the plugin.
                          oh and im a complete nob it seems when it comes to SU after looking on this site


                          arch.skp

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                          • GaieusG Offline
                            Gaieus
                            last edited by

                            So what's wrong with this arch? (True that it kind of "stretches" the texture but that's inevitable with this kind of mapping) Or you meant to attach something else (this seems to be my own, custom material)?


                            arch.png

                            Gai...

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                            • T Offline
                              thor1902
                              last edited by

                              @ Gai
                              it dosen't seem to matter what texture i use, they dont foolow the curve, im seeing all these terms like quads and subdivide, like i said i am a complete noob, what do these terms mean?

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                              • T Offline
                                thor1902
                                last edited by

                                never mind, i have decided to give up 😞

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                                • GaieusG Offline
                                  Gaieus
                                  last edited by

                                  Don't give up but post the model you have problems with. This is exactly the place you could/should learn these things. BTW what arch are you trying to texture (and where is it going to be built in)?

                                  Gai...

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                                  • T Offline
                                    thor1902
                                    last edited by

                                    that's part of my "problem", i don't know what it is that i am doing wrong, and my last skp. file i posted was my own

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                                    • GaieusG Offline
                                      Gaieus
                                      last edited by

                                      And I exported that image above from this file. To me, it seems to be correct (within the possibilities with this kind of mapping). At least try to tell what you do not like in that arch.

                                      Is this file that you have problems with? It seems that you may have incidentally shared another file. At least this material in here is what I made for another project (even the name is in Hungarian). I have shared it here somewhere but I can also imagine you somehow uploaded this instead of the one you have problems with?


                                      arch2.png

                                      Gai...

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                                      • micioneM Offline
                                        micione
                                        last edited by

                                        GAIEUS,
                                        can you please explain in detail how to get this? (see photos)
                                        I'm trying with tools diFredoScale, but ... I do not get results
                                        thanks


                                        capture-20120513-162510.jpg

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                                        • GaieusG Offline
                                          Gaieus
                                          last edited by

                                          You need to have slicing off (right click after selected Radial Bend of Fredoscale)

                                          slicing-off.png
                                          or you can enter the "fine tuning" dialog by pressing the TAB key then.

                                          slicing-parameters.png

                                          Gai...

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                                          • micioneM Offline
                                            micione
                                            last edited by

                                            Very good.
                                            thanks a lot

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