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    [Plugin] MaterialConsolidator

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    • GaieusG Offline
      Gaieus
      last edited by

      @tig said:

      All materials with the same 'properties' are consolidated into one

      What do you mean by "properties"?

      Gai...

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      • TIGT Offline
        TIG Moderator
        last edited by

        @gaieus said:

        @tig said:

        All materials with the same 'properties' are consolidated into one

        What do you mean by "properties"?

        Two materials are only considered duplicates if they have exactly matching 'properties'.
        These are:-

        materialType
        color RGB
        transparency [alpha] If 'material.texture' then also:-

        texture.filename
        texture.image_width
        texture.image_height
        texture.width
        texture.height
        The materials are all compared with each other.
        If ANY one of their properties don't match then the compared materials are NOT duplicates and therefore they are NOT consolidated.
        However, if ALL of the properties do match then the first 'duplicated material' in the list is 'kept'... all objects using these 'duplicated materials' will have them replaced with the 'kept' material [i.e. they are 'consolidated']...
        On completion any now unused 'duplicated materials' are purged...

        TIG

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        • dereiD Offline
          derei
          last edited by

          Whoow TIG ! πŸ˜„ are you my Santa? πŸ˜„ Yesterday I was thinking that I could use something like that... and today here it is!

          Dear Santa, Thanks for this mighty plugin and if you don't mind I would like in completion a bike, some tricky soap (the kind which colors hands in black), for my dear sister :imp: and a candy ! :smile:

          DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

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          • GaieusG Offline
            Gaieus
            last edited by

            Thanks TIG for the explanation, it makes sense now. β˜€


            Ah, and before I forget; many thanks for the plugin, too!

            Gai...

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            • A Offline
              autarchos
              last edited by

              thank you so much TIG! this is a blessing. i can't tell you how many times i've downloaded models from the 3d warehouse which seem to exponentially multiply the list of materials already in my model.

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              • Didier BurD Offline
                Didier Bur
                last edited by

                Hi TIG,

                Are the faces that were painted with a "removed" material repainted with the consolidated one ?
                I mean suppose you have 2 faces, one is painted with material m1 and the other with material m2.
                If the materials have matching properties, one of them is purged, say m2.
                Does the face painted with m2 repainted with the remaining m1 material ?
                Thanks for all your work,

                DB

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                • TIGT Offline
                  TIG Moderator
                  last edited by

                  @didier bur said:

                  Hi TIG,

                  Are the faces that were painted with a "removed" material repainted with the consolidated one ?
                  I mean suppose you have 2 faces, one is painted with material m1 and the other with material m2.
                  If the materials have matching properties, one of them is purged, say m2.
                  Does the face painted with m2 repainted with the remaining m1 material ?
                  Thanks for all your work,

                  Yes!
                  It ensures that only one material of the exact same 'properties' is used - this means that if m1==m2 then everything*** that used m2 now has m1 and m2 is purged if m1==m2==m3 etc m2 and m3 go and everything is m1...
                  ---'everything' means all faces, edges, groups and component-instances etc... in the model and inside definitions too...

                  TIG

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    Excellent! πŸ‘ πŸ‘

                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • soloS Offline
                      solo
                      last edited by

                      Another awesome and needed tool, any possibility to have it available in the 'tools' drop down menu? as typing into ruby consol everytime will require me to remember the command and I have already forgotten it.

                      http://www.solos-art.com

                      If you see a toilet in your dreams do not use it.

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                      • R Offline
                        rv1974
                        last edited by

                        Awesome! It's time to clean those Augean stables.

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                        • D Offline
                          d12dozr
                          last edited by

                          Sweet! Thanks, TIG!

                          @solo said:

                          Another awesome and needed tool, any possibility to have it available in the 'tools' drop down menu? as typing into ruby consol everytime will require me to remember the command and I have already forgotten it.

                          +1

                          3D Printing with SketchUp Book
                          http://goo.gl/f7ooYh

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                          • TIGT Offline
                            TIG Moderator
                            last edited by

                            Here's v1.1 http://forums.sketchucation.com/viewtopic.php?p=295290#p295290
                            It now has 'Material Consolidator' under the 'Tools' menu...

                            TIG

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                            • Bob JamesB Offline
                              Bob James
                              last edited by

                              Oh, YES!!

                              Thank you, TIG

                              i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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                              • R Offline
                                rv1974
                                last edited by

                                Hi TIG!
                                I have some important suggestion. The majority of people working in the 3D field use some prefixes in the mats\layers\camera names. It's extremely helpful to differ my stuff from the others.I for example name all my assets in this way: zzz_blahblah. And everything is inserted in the initial template file.
                                So what I'm asking for is ability to set the default nameprioty directly in the ruby file
                                itself (just to set up it once and forget). In my case zzz_* formula would be dominant.
                                What do you think?

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                                • TIGT Offline
                                  TIG Moderator
                                  last edited by

                                  rv1974

                                  At the moment the first material in the database is used in preference to any other matches [the names are not considered just the position in the list], so if you have 'zzz_Material', 'zzz_Material1' and 'xxx_Material99' that are all exact matching 'clones' and 'zzz_Material' is the first one then everything becomes 'zzz_Material' and the others are purged...
                                  I can't see how we would use 'prefixes' to sort materials [at the moment, as I said, the name is ignored and its 'order of being created' is used] πŸ˜•

                                  TIG

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                                  • TIGT Offline
                                    TIG Moderator
                                    last edited by

                                    Here's v1.2 http://forums.sketchucation.com/viewtopic.php?p=295290#p295290
                                    The listing and sorting algorithms have been optimized for speed and command-line/console progress messages added...

                                    TIG

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                                    • R Offline
                                      rv1974
                                      last edited by

                                      @tig said:

                                      rv1974

                                      At the moment the first material in the database is used in preference to any other matches [the names are not considered just the position in the list], so if you have 'zzz_Material', 'zzz_Material1' and 'xxx_Material99' that are all exact matching 'clones' and 'zzz_Material' is the first one then everything becomes 'zzz_Material' and the others are purged...
                                      I can't see how we would use 'prefixes' to sort materials [at the moment, as I said, the name is ignored and its 'order of being created' is used] πŸ˜•


                                      order of being created is already a nice thing. The workaround is to embed a simple planes matrix with user common used materials applied into initial template.
                                      Thank you.

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                                      • R Offline
                                        rocorona
                                        last edited by

                                        @tig said:

                                        @gaieus said:

                                        @tig said:

                                        These are:-

                                        materialType
                                        color RGB
                                        transparency [alpha]

                                        What is a material "type"?
                                        I feel I'm missing something basilar, but I can't find this in the "modify material" window.

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                                        • TIGT Offline
                                          TIG Moderator
                                          last edited by

                                          @rocorona said:

                                          @tig said:

                                          @gaieus said:

                                          @tig said:

                                          These are:-

                                          materialType
                                          color RGB
                                          transparency [alpha]

                                          What is a material "type"?
                                          I feel I'm missing something basilar, but I can't find this in the "modify material" window.

                                          The materialType is accessible via the API - it returns values [0/1/2] depending on if the material is simply a 'plain-color', has a 'texture' or it has a texture and it has been 'colorized'... that's all... http://code.google.com/apis/sketchup/docs/ourdoc/material.html#materialType

                                          TIG

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                                          • R Offline
                                            rocorona
                                            last edited by

                                            TIG, "thanks" for your reply, and "thanks" for your great and valuable work!

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