[Plugin][WIP][OpenSource] Bezier Surface
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Yea, it's been taking a long time. It's been a much bigger project than I'd imagined.
I've done, what I think, is most of the core. I've begun to work on the tools to manipulate the meshes now.
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Where's the "Super Like" button?

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@thomthom said:
Yea, it's been taking a long time. It's been a much bigger project than I'd imagined.
I've done, what I think, is most of the core. I've begun to work on the tools to manipulate the meshes now.
"Courage" Thom! this is going to be a wonderful tool, an indispensable one. May be your "Chef d'oeuvre".
++simon
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I think it's best if I aim for a more basic first release - then do more continuous smaller updates evolving it.
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Many thanks Mr. Thomas for the great efforts in providing very useful plugines for SU. I really aspire to have this plugin into geometry application of SU very soon. I know it is a big project that you didn't imagine it would take that much of time, but at least you got an idea now about the remaining percentage of completing this project.
Regards,
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Bezier Surface is now free and open source!
http://www.thomthom.net/thoughts/2014/11/bezier-surface-for-sketchup-is-now-open-source/ -
Woohoo! (where is everyone?). Thanks TT!
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It's really nice!!!!!!!!
But unfortunately, I can only drug out the Purple Grid, cannot double clicked and continued, just showing
Bezier Surface Updating.....
win8.1x64 @SU2015x64 & SU2013, both happened
Should be there any bugs with others plugins? -
@unclex said:
But unfortunately, I can only drug out the Purple Grid, cannot double clicked and continued, just showing
Bezier Surface Updating.....Can you share example model or screenshot?
Any errors in the Ruby Console? -
what the? this thing is cool

a question..
is there a way to control the segmentation yet? like, max angle = 5º (or whatever) and anything steeper will break down to two (or more) segments until the maximum mesh angle has been achieved?
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type subdivisions in the VCB
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Ur more than welcome.
I imagine you'll get lots of mileage outta this?
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@rich o brien said:
Ur more than welcome.
I imagine you'll get lots of mileage outta this?
probably.. for me, it seems great to quickly mess around with new shape ideas.. like clay in a way..
[edit]
it's the controller (widget, gumball, whatshername) that makes it so fast. -
The song from Ghost is in my head now.
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There's a procrastinators beware message... Hand it over!
Glad it's available in the SCF pluginstore.
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@rich o brien said:
The song from Ghost is in my head now.
lucky for me i'm on a super crappy connection right now so i can't be arsed to youtube the scene.
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At least!

Brilliant!
Works on the 2014?
Seems not!
Impossible to valide the second point of the patch!
I have the last TT_lib2
Error: #<NoMethodError: undefined method
parent' for nil:NilClass> C:/Users/Pilou/AppData/Roaming/SketchUp/SketchUp 2014/SketchUp/Plugins/ChrisP_PutsCompOnFace.rb:21:indefinition'
C:/Users/Pilou/AppData/Roaming/SketchUp/SketchUp 2014/SketchUp/Plugins/TT_Lib2/instance.rb:23:indefinition' C:/Users/Pilou/AppData/Roaming/SketchUp/SketchUp 2014/SketchUp/Plugins/tt_bezier_surface/bezier_surface.rb:1129:inupdate_mesh'
C:/Users/Pilou/AppData/Roaming/SketchUp/SketchUp 2014/SketchUp/Plugins/tt_bezier_surface/bezier_surface.rb:159:inupdate' C:/Users/Pilou/AppData/Roaming/SketchUp/SketchUp 2014/SketchUp/Plugins/tt_bezier_surface/tool_create_patch.rb:142:inonLButtonUp' -
Seems in 2014 no compatibility with SketchyPhysics 3, Scalp
Patch is drawn with the grid
but now i have just the menu one time on the right Click
then no possibility to edit the patch!
Just this on the Ruby Console
nextFrame()->updateMainWnd() -
What an outstandingly wonderful tool.

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