SU 9 Wishlist
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A built in plugin search bar... that would quickly look through all plugins for what you need.
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One thing I don't see talked about much is parametric modeling.
One big advantage a program like 3ds Max has is that you can create a sweep, for example, and then go back and edit the line that created it which will affect the final outcome. Follow Me, in comparison, is sort of unintelligent in the sense that if you want to change it you must totally rebuild the geometry each time.
Similarly, being able to adjust the segments in a cylinder or arced plane would be great.
Parametric bends, FFD's, etc.
-Brodie
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@unknownuser said:
Similarly, being able to adjust the segments in a cylinder or arced plane would be great.
BezierSurface will do that.
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a log of commands carried out like the F2 text window in autocad, or even a command line that let you access the history. If I'm undoing more than one or 2 commands in a complicated model, it's hard to know when to stop hitting undo (bad explanation, I know), or whether I've hit save or not.
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I want a better interface for programing
needs a API paste in place for the Mac like the pc Sketchup.send_action(21939)A web inputBox with a real look alike example done by web dialog ruby code
that works the same with format parmeters as to api inputboxNeeds some color shaders
Mac and pc code needs to be the same
Would like to run all sketchup functions in the menu's at ati codes levels
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My wish would be:
that SU is going to be able to handle more complex models.
It is such a pitty, if I get some nice highpoly furniture models but they are to huge to insert to my scene. sometimes I wish to have 3dsmax to handle that problem.better texturing tools inside SU would also be nice.
when will be the next version released?
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I know there's a lot of people wish SU work like 3ds max wherein modifiers can be stacked.
If that is still years away from now, at least , I wish that SU can have subdivision tools (like Artisan) that can toggle low poly to high poly by controlling iterations or turn it off altogether. The thing is once a low poly geometry is smoothed or subdivided, it's difficult to edit anymore. The solution left is to always keep a copy of the low poly by the side which is not really convenient thing to do especially if most of the objects are kind of organic in shapes.
Also, if this is done then we can keep models on low poly thus keeping the size of the file smaller.
I wish that there will be x-ref function or a proxy system to make it more efficient in handling complex geometries.
And I wish it will be soon..
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@cuttingedge said:
And I wish it will be soon..
No promise to when, but... http://sketchucation.com/forums/viewtopic.php?t=32810#p289240
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@cuttingedge said:
I wish that there will be x-ref function or a proxy system to make it more efficient in handling complex geometries.
Many render engines implement proxy systems already.
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@thomthom said:
@cuttingedge said:
I wish that there will be x-ref function or a proxy system to make it more efficient in handling complex geometries.
Many render engines implement proxy systems already.
TT. But I think he means for SU to handle complex geometries. The difference might be to at least preview the whole model in SU, not a renderer, with all models linked.
It is a little like external components now, except there is currently no performance savings in the main model and no update/link system. My method is to work on a building in a separate model, then reload it into the landscape model to view it in entourage and terrain. Instead an XREF system might have me working in one model with the ability to turn off the "weight" of polygons from linked slave models.
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@thomthom said:
@cuttingedge said:
And I wish it will be soon..
No promise to when, but... http://sketchucation.com/forums/viewtopic.php?t=32810#p289240
Oh yes of course and I dream day and night to get hold of this plugin.
Im not clear though what else it can do aside from what's shown in the video.
What Im talking about in my previous comment was like "nurms" subdivision that you tick on and off. Hope that's one feature you incorporated.Finally, I hope SU can be rebuilt to work in quads, then importing and exporting from other platforms could be done seamlessly.
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@cuttingedge said:
Im not clear though what else it can do aside from what's shown in the video.
What Im talking about in my previous comment was like "nurms" subdivision that you tick on and off. Hope that's one feature you incorporated.It let you choose sub-divisions for the mesh - in fact, I plan to make it so you can have instance of the same mesh with different sub-divisions.
@cuttingedge said:
Finally, I hope SU can be rebuilt to work in quads, then importing and exporting from other platforms could be done seamlessly.
Yea - native quads would be great. QuadFace Tools replicate a lot of tools to work with quads, even import and export. But it'd be nice to see that native.
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Yes, PLEASE!!! quads & subD for sketchup!
and yes, XREFs would be nice, but simply to decrease the insanely long saving/autosaving times by splitting up the model...
I really can't understand how a 200MB sketchup file can take 4:30 min to save!!!
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I would like to have better 2D drawing tools in LayOut!
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I would love for some improvement in the follow me tool:
- when doing a follow me, I'd like it to create a new group automatically --> now you need to make a group out of the profile, open the group, retrace the path within the group and then extrude. That's a lot of work, sometimes... Especially when you have complicated paths.
- I'd love for it to "remember" the initial parameters so I can modify either the profile or the path afterwards, affecting the result, without having to redraw the complete thing.
- Changing the profile also involves changing the number of faces/segments. For example, if you extrude a crown moulding with a round part in it, you should be able to change the number of segments in the profile if needed.
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@fluffy82 said:
I would love for some improvement in the follow me tool:
- when doing a follow me, I'd like it to create a new group automatically --> now you need to make a group out of the profile, open the group, retrace the path within the group and then extrude. That's a lot of work, sometimes... Especially when you have complicated paths.
I think your work flow could be more efficient than you describe. I frequently have need to draw things like crown moldings but haven't done it the way you describe and have no problems.
@fluffy82 said:
- I'd love for it to "remember" the initial parameters so I can modify either the profile or the path afterwards, affecting the result, without having to redraw the complete thing.
What parameters?
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@fluffy82 said:
I would love for some improvement in the follow me tool:
- when doing a follow me, I'd like it to create a new group automatically --> now you need to make a group out of the profile, open the group, retrace the path within the group and then extrude. That's a lot of work, sometimes... Especially when you have complicated paths.
- I'd love for it to "remember" the initial parameters so I can modify either the profile or the path afterwards, affecting the result, without having to redraw the complete thing.
- Changing the profile also involves changing the number of faces/segments. For example, if you extrude a crown moulding with a round part in it, you should be able to change the number of segments in the profile if needed.
You need this plugin:
http://www.smustard.com/script/ProfileBuilderFree version is also available:
http://sketchucation.com/forums/viewtopic.php?t=44237 -
@thomthom said:
You need this plugin:
http://www.smustard.com/script/ProfileBuilderFree version is also available:
http://sketchucation.com/forums/viewtopic.php?t=44237Exactly. Excellent plugin and does what you listed.
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@dave r said:
@fluffy82 said:
- I'd love for it to "remember" the initial parameters so I can modify either the profile or the path afterwards, affecting the result, without having to redraw the complete thing.
What parameters?
he's talking about history modeling.. (or at least that's the term i know it as)
-draw a path & profile
-follow me
-move, say, a vertex of the path
-the extrusion updates accordingly
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