SU 9 Wishlist
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apologies if this has been mentioned before, but i'd like an option to turn off an objects layer without having to scroll down the little (i know i can make it as big as i want) layers window.
e.g. if i wanted to turn off the roof layer, i could just right click it and choose 'turn off objects layer'.
I'm working on a fairly complicated model with a lot of layers and it's starting to bug me.
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@porch_unplugged said:
apologies if this has been mentioned before, but i'd like an option to turn off an objects layer without having to scroll down the little (i know i can make it as big as i want) layers window.
e.g. if i wanted to turn off the roof layer, i could just right click it and choose 'turn off objects layer'.
I'm working on a fairly complicated model with a lot of layers and it's starting to bug me.
Hide Layer by Pick
http://sketchucation.com/forums/viewtopic.php?t=36558 -
@thomthom said:
Hide Layer by Pick
http://sketchucation.com/forums/viewtopic.php?t=36558thanks, but it doesn't seem to work quite the way I'm looking for. Everything I draw is on layer 0, and reading through your plugin thread, it seems that it doesn't apply to groups or components which would be on the designated layer.
thanks anyway.
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You have misunderstood the instructions.
It will work just fine and 'hide' the layer of ANY selected object[s] etc [or other methods]...
However, you will need to change the view [e.g. orbit] to refresh the view and see the changes, otherwise it will remain unchanged until you do something else which can be disconcerting... that is unless you [or Didier] were to add something likemodel.active_view.refresh
near to the end of every method, just after the changes have been done [I have done this myself on my own copy]... -
Ok, I just tried it again, and got it to work, but it only works on components, not on groups.
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No it works on selected components and groups - I just [re]tried it.
If you are talking about picking objects inside a group... then what you select has to be in the active context, so then you need to edit the group before picking ?!
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thanks for the reply.
I set up a test. i made to separate identical boxes, the geometry of one i made into a group, the geometry of the other i made into a component. i selected both, and through the entity info window, i changed them to layer "test". selected the 'hide layer by pick' tool from the tools menu, clicked on the group, nothing happened, clicked on the component, layer turned off.
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all geometry was drawn on layer 0 (which is my current layer)
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Why don't you post your SKP file?
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I closed sketchup without saving the test so I had to draw it out again. but now that i have, it's not working for components any more. BUT... i have a feeling when i was messing around in the original test, i might have changed all the geometry in the component to layer "test", and that's why it was working for the component.
anyway, it's not working for either groups or components for me now. apologies if i'm missing something glaringly obvious.
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I suspect you are using a different version of the Layer-Manager from mine [or using the same one incorrectly].
My one only works on preselected objects [and does so faultlessly].You speak of 'picked' - are you activating the tool then picking objects ?
With my installation: you preselect the objects and activate the tool - their layer[s] gets 'hidden'... -
@tig said:
I suspect you are using a different version of the Layer-Manager from mine [or using the same one incorrectly].
My one only works on preselected objects [and does so faultlessly].You speak of 'picked' - are you activating the tool then picking objects ?
With my installation: you preselect the objects and activate the tool - their layer[s] gets 'hidden'...didn't know there was other layer managers out there!
I was activating the tool then selecting the object, but tried preselecting and then activating the tool, but to no avail.
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hold the phone. I got Didier's layer manager toolbar, and it's doing the job. thanks for the help anyways.
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Now we get to it.
It's not you it's that particular tool!Your version of TT's layer-picking tool only works on faces and edges that are below the cursor - ignoring whether they are inside groups or not - the container's layer is simply ignored.
It's also prone to fail for some users when they have offset.rb loading which redefines offset for array as if not point3d etc...I suggest that Didier's Layer-Manager is more effective... http://rhin.crai.archi.fr/rld/plugin_details.php?id=217 - it has far more functions and works on any preselected object-type... try it...
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@tig said:
Now we get to it.
Your version of TT's layer-picking tool only works on faces and edges that are below the cursor - ignoring whether they are inside groups or not - the container's layer is simply ignored.
It's also prone to fail for some users when offset.rb redefines offset for array and point3d etc...I suggest that Didier's Layer-Manager is more effective... http://rhin.crai.archi.fr/rld/plugin_details.php?id=217 it has far more functions and works on any preselected object-type...
sorted, thanks again.
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I wish for the option to switch of the rotate handles on groups/components...
I NEVER use them, but they're VERY annoying if you try to select some points who are close to them...
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I went through a few pages didn't see these -
- More advanced shadow controls - with overlays, shade colour.
- A Photoshop like layer functionality.
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A built in plugin search bar... that would quickly look through all plugins for what you need.
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One thing I don't see talked about much is parametric modeling.
One big advantage a program like 3ds Max has is that you can create a sweep, for example, and then go back and edit the line that created it which will affect the final outcome. Follow Me, in comparison, is sort of unintelligent in the sense that if you want to change it you must totally rebuild the geometry each time.
Similarly, being able to adjust the segments in a cylinder or arced plane would be great.
Parametric bends, FFD's, etc.
-Brodie
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@unknownuser said:
Similarly, being able to adjust the segments in a cylinder or arced plane would be great.
BezierSurface will do that.
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