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    • N 離線
      numerobis
      最後由 編輯

      @cmoreink said:

      Or could SU and vray do (in near future) something like thea render (instances in regards to tress, grass, flowers, hedges, etc.)

      maxwell with mxs references (not instances, instances have to be stored in the scene)...

      http://downloads.simplesoftwaresystems.com/img/1620-gallardos-viewport.png

      http://downloads.simplesoftwaresystems.com/img/1620-gallardos.png

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      • K 離線
        kwistenbiebel
        最後由 編輯

        @cmoreink said:

        I have more of a dream than a wish and only one:

        1. import and handle large .obj files (trees, hedges, etc.), is this even possible for SU in next 12-24 months? or should I look into thea render, since I use SU+vray only.
          What or which part of SU is responsible for not being able to handle such a big files?
          Or could SU and vray do (in near future) something like thea render (instances in regards to tress, grass, flowers, hedges, etc.)

        cheers

        Not sure, a lot of people thought it was Sketchup not being 64 bit etc., but that balloon myth kind of got popped by a lot of members.
        I think it is just the way Sketchup is coded at it's core....
        It's my believe it will never be 'fixed' as I guess it would mean an overhaul and a little bit of a re-inventing the way Sketchup handles geometry?

        This has been a topic for years now...

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        • thomthomT 離線
          thomthom
          最後由 編輯

          @cmoreink said:

          1. import and handle large .obj files (trees, hedges, etc.), is this even possible for SU in next 12-24 months? or should I look into thea render, since I use SU+vray only.

          VfSU is being prepared for beta - it will get proxy support like VfRhino.

          Thomas Thomassen — SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • brodieB 離線
            brodie
            最後由 編輯

            @thomthom said:

            @cmoreink said:

            1. import and handle large .obj files (trees, hedges, etc.), is this even possible for SU in next 12-24 months? or should I look into thea render, since I use SU+vray only.

            VfSU is being prepared for beta - it will get proxy support like VfRhino.

            Thomthom, can you flesh that out a bit more? Are you talking about something like Maxwell's references which live outside of a SU file, or would the high poly geometry have to live within the file being rendered?

            -Brodie

            steelblue http://www.steelbluellc.com

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            • thomthomT 離線
              thomthom
              最後由 編輯

              @unknownuser said:

              @thomthom said:

              @cmoreink said:

              1. import and handle large .obj files (trees, hedges, etc.), is this even possible for SU in next 12-24 months? or should I look into thea render, since I use SU+vray only.

              VfSU is being prepared for beta - it will get proxy support like VfRhino.

              Thomthom, can you flesh that out a bit more? Are you talking about something like Maxwell's references which live outside of a SU file, or would the high poly geometry have to live within the file being rendered?

              -Brodie

              Proxies - references to external files.

              Thomas Thomassen — SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • GaieusG 離線
                Gaieus
                最後由 編輯

                Like here (in Thea): http://forums.sketchucation.com/viewtopic.php?f=80&t=46858

                ...but I guess Brodie knows about it as he even mentioned it.

                Gai...

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                • TIGT 離線
                  TIG Moderator
                  最後由 編輯

                  Octane Render now also has a beta version with 'instancing'.
                  You can export a single complex component/group as an OBJ file and import that into the renderer's OCS file as an OBJ 'node'; then in a SKP that has lots of objects placed [they don't need to be same object because simple placeholders for complex objects will work well].
                  You can then use a simple ruby script to export the transformations of these into a TXT file, it needs to make adjustments for the transformation-matrix differences between the two programs [!] and then you can paste the SSV text output into a new Transform node you add into the OCS; then you simply drag a link between the OBJ node and the Transform node - hey-presto! You have multiple copies of the complex object placed as desired inside the render, without the overhead of zillions of polys in the SKP or OCS files.
                  This way you can split up a SKP model into manageable parts and end up with a complex OCS file for rendering using placeholder data for the complex objects - like detailed 3d trees etc...
                  I have been working with smicha and others, on their forum, trying to sort out this 'translation' between the two transformation matrices... now it is working well.
                  It just needs 'wrapping-up' a bit nicer... 🤓

                  TIG

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                  • brodieB 離線
                    brodie
                    最後由 編輯

                    @thomthom said:

                    @unknownuser said:

                    @thomthom said:

                    @cmoreink said:

                    1. import and handle large .obj files (trees, hedges, etc.), is this even possible for SU in next 12-24 months? or should I look into thea render, since I use SU+vray only.

                    VfSU is being prepared for beta - it will get proxy support like VfRhino.

                    Thomthom, can you flesh that out a bit more? Are you talking about something like Maxwell's references which live outside of a SU file, or would the high poly geometry have to live within the file being rendered?

                    -Brodie

                    Proxies - references to external files.

                    That's wonderful news. Do we have any idea of a timeline on this or how to get into the beta? I also wonder what sort of file you can reference. For example, I wonder if I can reference .max files.

                    -Brodie

                    steelblue http://www.steelbluellc.com

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                    • thomthomT 離線
                      thomthom
                      最後由 編輯

                      @unknownuser said:

                      For example, I wonder if I can reference .max files.

                      .max format is propriety - not one for exchanging between applications. I'd expect either SketchUp files or some propriety V-Ray format. (Mental Ray for instance require you to export out proxies to an MR propriety format.)

                      @unknownuser said:

                      Do we have any idea of a timeline on this

                      When it's done. No one knows - not even them. But at least they've begun the work on it.

                      @unknownuser said:

                      how to get into the beta?

                      Ask Devin nicely. 😄 And give good bug-reports.

                      Thomas Thomassen — SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • C 離線
                        cmoreink
                        最後由 編輯

                        thomthom and TIG - thanks for info and good news 😉

                        Gaieus - I've seen this vid just about two weeks ago and that's what got me interested in thea, downloaded the demo version and I've been learning since 😄

                        cheers

                        my portfolio

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                        • kenK 離線
                          ken
                          最後由 編輯

                          My wish list for V9. Ruby right now has the option to add, cmd.tooltip = "Tooltip", cmd.status_bar_text = "Helpful hints". I would like to see another, cmd.filename ="2ptcircle.rb". This cmd would display the plugin's name.

                          A little thing but I like to be able to determine the name of each plugin in the tool bar icons.

                          Ken

                          Fight like your the third monkey on Noah's Ark gangway.

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                          • thomthomT 離線
                            thomthom
                            最後由 編輯

                            @unknownuser said:

                            My wish list for V9. Ruby right now has the option to add, cmd.tooltip = "Tooltip", cmd.status_bar_text = "Helpful hints". I would like to see another, cmd.filename ="2ptcircle.rb". This cmd would display the plugin's name.

                            A little thing but I like to be able to determine the name of each plugin in the tool bar icons.

                            Undock the toolbar and the name will be in the title.

                            Thomas Thomassen — SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • pbacotP 離線
                              pbacot
                              最後由 編輯

                              A couple things, while on my mind:

                              I know we have more excellent plugins for organic work, but if Sandbox is to continue to be offered, one thing that must be fixed is this: If a large face is selected when the Smoove tool starts, it hangs forever. Doing an undo with the Smoove tool on can sometimes create this selection and you're stuck for several minutes. There has to be some sort of control of this.

                              Working with the Outliner, clicking on the name of a chosen element can erase the name too easily. It's easy to hit the name while working quickly in the list. It should be something special to edit the name (like choose and press enter), and then text should be highlighted, not erased, AND if the user does no typing, but goes on to work in the drawing, it should just revert, not be empty. The function of clicking seems erratic. Also the list jumps (scrolls) when one clicks and so that the cursor ends up over another element in subsequent clicks.

                              MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                              • kenK 離線
                                ken
                                最後由 編輯

                                @thomthom said:

                                @unknownuser said:

                                My wish list for V9. Ruby right now has the option to add, cmd.tooltip = "Tooltip", cmd.status_bar_text = "Helpful hints". I would like to see another, cmd.filename ="2ptcircle.rb". This cmd would display the plugin's name.

                                A little thing but I like to be able to determine the name of each plugin in the tool bar icons.

                                Undock the toolbar and the name will be in the title.

                                Yes the toolbar name will be there, however the actual ???.rb name will not be there. And that is what I wish to know.

                                Thanks for your quick reply.

                                Ken

                                Fight like your the third monkey on Noah's Ark gangway.

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                                • A 離線
                                  Aerilius
                                  最後由 編輯

                                  I'm not sure if one single file can be matched to a toolbar. A toolbar could be defined in what we see as "sub files" of a plugin, which are for Ruby all the same. A toolbar definition could even be scattered over several files.

                                  Ar you sure it wouldn't be solved by better plugin management/installation/uninstallation? (knowing which files belong to which plugin name or even not having to care about that anymore)

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                                  • thomthomT 離線
                                    thomthom
                                    最後由 編輯

                                    @aerilius said:

                                    I'm not sure if one single file can be matched to a toolbar. A toolbar could be defined in what we see as "sub files" of a plugin, which are for Ruby all the same. A toolbar definition could even be scattered over several files.

                                    Ar you sure it wouldn't be solved by better plugin management/installation/uninstallation? (knowing which files belong to which plugin name or even not having to care about that anymore)

                                    +1

                                    Thomas Thomassen — SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • doush-007D 離線
                                      doush-007
                                      最後由 編輯

                                      To be powerfull in redering... hello..my name is mousa abu doush and i am an architect use sketchup for 6 years it would be helpful to add some feature to sketchup to be powerfull inrendering like 3ds MAX.

                                      1-sketchup must make an archive for materials for any render engine ...so the maps will not disapear if i copy it to anther PC.
                                      2-sketchup 9 must have preview for enviroment in the scene if i want to use HDRI map.
                                      3-sketchup 9 absolutely must be 64bit to able to use more Ram when we mak rendering.
                                      4-sketchup 9 must have the ability to import .obj files without plugin.
                                      5-its will be perfect if i can see bump maps and another maps in the scene ..like 3ds Max

                                      and i have i have alot of things to discuss with developer..put that right now will be enough....thnx

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                                      • thomthomT 離線
                                        thomthom
                                        最後由 編輯

                                        @doush-007 said:

                                        1-sketchup must make an archive for materials for any render engine ...so the maps will not disapear if i copy it to anther PC.

                                        ? SketchUp ready attach the textures with the .skp.

                                        Thomas Thomassen — SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • A 離線
                                          andomar
                                          最後由 編輯

                                          i'm sorry but it is mi wish:
                                          trimble sketchup team should resign. why?, beacuse they don't want SU 64 bits, don`t want improve uv maping, don't want multi threading, they don want do nothing, so only they want the users of sketchup migrate to max,to rhino, sometime i think they only want our beloved SU die.

                                          For finish, This is not to offend or annoy to the trimble sketchup team, but it`s that they are communicating.

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                                          • A 離線
                                            a_iverson
                                            最後由 編輯

                                            I want to learn can i create like this in sketchup and can i get powerfull renders like this.
                                            If not, i must learn 3ds max 😄

                                            [xxl-img:32axcvwj]http://features.cgsociety.org/newgallerycrits/g56/93456/93456_1265951134_large.jpg[/xxl-img:32axcvwj]
                                            [xxl-img:32axcvwj]http://3dtotal.awc.lswcdn.net/admin/new_cropper/gallery_originals/2012-07-17(117112)_Game-of-life_2.jpg[/xxl-img:32axcvwj]

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