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    [Plugin] Solid Inspector

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    • D Offline
      d12dozr
      last edited by

      Thomthom, I use this plugin ALL the time...how do I send you a cookie?

      3D Printing with SketchUp Book
      http://goo.gl/f7ooYh

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      • Dave RD Offline
        Dave R
        last edited by

        Marcus. I'll send one with yours. πŸ˜‰

        Etaoin Shrdlu

        %

        (THERE'S NO PLACE LIKE)

        G28 X0.0 Y0.0 Z0.0

        M30

        %

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        • thomthomT Offline
          thomthom
          last edited by

          Cookies!!! πŸ˜„

          Thomas Thomassen β€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • mariochaM Offline
            mariocha
            last edited by

            Cookies!!! β˜€

            %(#008000)[Mario C.
            Every rule has exceptions, but some.]

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            • jgbJ Offline
              jgb
              last edited by

              Can't tell you TT how ecstatic I am with SI.
              Although I have some suggestions for improvement, it still amazes me how it can find tiny random elements that SU says are "~0 in" in length that prevent a solid from forming, that would be simply impossible to find without SI.

              When Google upgraded SU to form solids, something like SI should have been a native function, far more important and useful than merging solids that are only available with Pro. But Google has always displayed excellent software for internally identifying errors, but rate a serious πŸ‘Ž πŸ‘Ž πŸ‘Ž πŸ‘Ž for telling us exactly what the error is and where to find it to fix.

              My only suggestions to improve SI are;
              1- allow it to function INSIDE the group/comp. Right now it is a repetitive set of operations to
              ** select the group/comp,

              • call-up SI (which is my "S" key shortcut),
              • hit <return> to locate the next error,
              • zero in on it and place the cursor on the red highlighted object,
              • press <spacebar> to exit SI,
              • enter EDIT mode and
              • select the offender and then
              • delete it, which is 99.999% of the time the required fix.
              • Then, exit edit mode,
              • reselect the group/comp and, IF the solid has not formed (Entity Info box),
              • do it all over again.* This gets tedious. πŸŽ‰

              If SI worked INSIDE the group/comp, you would only need to
              ** select the group/comp,

              • call-up SI,
              • then hit <enter> to select the first offender,
              • then <delete> to fix it,
              • <enter><delete> <enter><delete>* etc.
                ➑ I would not want SI to automatically delete offenders, as in rare cases this is not the desired fix.

              2- If the group/comp is already or finally a valid solid, paint a green circle around it, and if in edit mode, exit the solid.


              jgb

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              • thomthomT Offline
                thomthom
                last edited by

                Yup - I want SI to work inside the active group as well. On the todo list.
                I just haven't had much time lately for plugins. 😞

                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • C Offline
                  commandercup
                  last edited by

                  This is the greatest thing I have ever used.

                  Thanks for making this!

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    Version 1.1.0
                    If nothing is selected then the current context will be inspected.

                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • Rich O BrienR Offline
                      Rich O Brien Moderator
                      last edited by

                      πŸ‘

                      Thanks Thom

                      Download the free D'oh Book for SketchUp πŸ“–

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                      • D Offline
                        d12dozr
                        last edited by

                        Thanks, Thomthom

                        http://sweetbakery.org/images/cookie-plate.jpg

                        πŸ’š

                        3D Printing with SketchUp Book
                        http://goo.gl/f7ooYh

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                        • J Offline
                          Jim
                          last edited by

                          Just noticed the update. Thanks, thomthom.

                          Hi

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                          • J Offline
                            Jim
                            last edited by

                            It seems natural that when using Solid Inspector for nested models, that when I click on nothing it should go to the parent context and start checking that. And conversely, double-clicking a Group/Component while using ST could enter that context (except I know it's not possible in the current API 😞 ) What do you think?

                            Hi

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                            • thomthomT Offline
                              thomthom
                              last edited by

                              Ah - navigate the current context like the native Selection too does. Yes - not bad idea. Closing is doable, but it does have a nasty bug where the event is not added to the undo stack when you use Ruby - which cause geometry havoc when you do try to undo/redo anything. πŸ˜•
                              ( wouldn't mind if more peope, besides me, went nagging to Google about the open/close context issue.) πŸ˜‰

                              Thomas Thomassen β€” SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • B Offline
                                bogmusic
                                last edited by

                                In a hurry and just got to get this one out....
                                doh! What do you mean not a solid you stupid machine, aaaaagh!

                                Thanks thomthom, you have saved me so much trouble.
                                Come to Yorkshire UK and I will buy you a pint!

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                                • jgbJ Offline
                                  jgb
                                  last edited by

                                  Just discovered a shortcut (sort of) to getting at those tiny fragments buried deep inside a complex solid. πŸ’­

                                  I many cases you cannot easily get to see a fragment inside a solid due to short sightlines and clipping when getting up close, or the red circle seems to be disconnected visually from the fragment.

                                  Pan/zoom till the red circle is around mid screen and then zoom in as close as you can but still outside the solid.

                                  Switch to WIREFRAME view and now you can see the red fragment clearly. Put the pointer ON the fragment and exit SI by pressing the SpaceBar. Double click to enter edit mode. The cursor should still be on or very close to the fragment, click on the fragment to select and then delete it.

                                  Go back to a solid view to make sure you did not open a face. Continue on to the next fragment.

                                  You can also engage SI in XRAY, but you cannot select fragments through the transparent faces.


                                  jgb

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                                  • xiombargX Offline
                                    xiombarg
                                    last edited by

                                    thomthom, I can't even begin to thank you enough for this tool. You rock.

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                                    • monsterzeroM Offline
                                      monsterzero
                                      last edited by

                                      Just downloaded this after pulling my hair out trying to find why something wasn't solid. This found the problem right quick! Awesome!

                                      monsterzero
                                      My New Twitch Stream!
                                      https://www.twitch.tv/infinitestorylab
                                      infinitemachine.com

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                                      • H Offline
                                        helmholtz
                                        last edited by

                                        ThomThom, once again your plugins have saved me from exploding out of frustration. THANK YOU FOR THIS!!!!!!!!!!!

                                        • Helmholtz
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                                        • F Offline
                                          fumaru
                                          last edited by

                                          Using this with fix solid is great http://forums.sketchucation.com/viewtopic.php?t=33471

                                          Thanks for the awsome plugin,
                                          I dont know why SketchUp does not have this feature included in it.

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                                          • jgbJ Offline
                                            jgb
                                            last edited by

                                            @jgb said:

                                            Can't tell you TT how ecstatic I am with SI.
                                            Although I have some suggestions for improvement,
                                            ➑ I would not want SI to automatically delete offenders, as in rare cases this is not the desired fix.

                                            After using SI extensively over the last few months, I wish to modify my statement above.

                                            I have yet to have a failed solid where deleting every single fragment or duplicate face or lines failed to solve the problem, or worse, partially undo a solid.

                                            Therefore, as an option, I would have SI delete every found element, either all automatically when hitting the <del> key, or sequentially by hitting the <del> key after the <enter> key cycling through the found bits. I think the very rare occurrence of "damage" to the solid by just deleting offenders (never happened to me yet) would also be very easy to fix.

                                            So, yes, delete automatic is my vote. πŸ‘ πŸ‘


                                            jgb

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