[Plugin] Solid Inspector
-
Thomthom said "I have plans (desire) to......"
I know THAT feeling all too well.
-
@unknownuser said:
make the inspector work inside the active group/component instead of outside. That would improve usability.
That would sure be a great improvement
on an already so useful plugin! (icon of your username)
Now youv'e made me eager . -
this was realllllly handy to me .... nowadays I was modeling a chair part , to be produced by plastic, and need to be a solid, and it was really handy.
thanx a bunch. -
Nice work Thomas! I am going to check this out. I really hate trying to find small holes in groups!
-
Thank you so much!!!
Leaks had been bugging me for days!
-
@unknownuser said:
Nice work Thomas! I am going to check this out. I really hate trying to find small holes in groups!
Defects in solids are sometimes produced by carrying out SU boolean operations, and these are very difficult to find. SI is a most welcome tool. Thanks a lot!!
-
Thomthom, I use this plugin ALL the time...how do I send you a cookie?
-
Marcus. I'll send one with yours.
-
Cookies!!!
-
Cookies!!!
-
Can't tell you TT how ecstatic I am with SI.
Although I have some suggestions for improvement, it still amazes me how it can find tiny random elements that SU says are "~0 in" in length that prevent a solid from forming, that would be simply impossible to find without SI.When Google upgraded SU to form solids, something like SI should have been a native function, far more important and useful than merging solids that are only available with Pro. But Google has always displayed excellent software for internally identifying errors, but rate a serious for telling us exactly what the error is and where to find it to fix.
My only suggestions to improve SI are;
1- allow it to function INSIDE the group/comp. Right now it is a repetitive set of operations to
** select the group/comp,- call-up SI (which is my "S" key shortcut),
- hit <return> to locate the next error,
- zero in on it and place the cursor on the red highlighted object,
- press <spacebar> to exit SI,
- enter EDIT mode and
- select the offender and then
- delete it, which is 99.999% of the time the required fix.
- Then, exit edit mode,
- reselect the group/comp and, IF the solid has not formed (Entity Info box),
- do it all over again.* This gets tedious.
If SI worked INSIDE the group/comp, you would only need to
** select the group/comp,- call-up SI,
- then hit <enter> to select the first offender,
- then <delete> to fix it,
- <enter><delete> <enter><delete>* etc.
I would not want SI to automatically delete offenders, as in rare cases this is not the desired fix.
2- If the group/comp is already or finally a valid solid, paint a green circle around it, and if in edit mode, exit the solid.
-
Yup - I want SI to work inside the active group as well. On the todo list.
I just haven't had much time lately for plugins. -
This is the greatest thing I have ever used.
Thanks for making this!
-
Version 1.1.0
If nothing is selected then the current context will be inspected. -
Thanks Thom
-
Thanks, Thomthom
-
Just noticed the update. Thanks, thomthom.
-
It seems natural that when using Solid Inspector for nested models, that when I click on nothing it should go to the parent context and start checking that. And conversely, double-clicking a Group/Component while using ST could enter that context (except I know it's not possible in the current API ) What do you think?
-
Ah - navigate the current context like the native Selection too does. Yes - not bad idea. Closing is doable, but it does have a nasty bug where the event is not added to the undo stack when you use Ruby - which cause geometry havoc when you do try to undo/redo anything.
( wouldn't mind if more peope, besides me, went nagging to Google about the open/close context issue.) -
In a hurry and just got to get this one out....
doh! What do you mean not a solid you stupid machine, aaaaagh!Thanks thomthom, you have saved me so much trouble.
Come to Yorkshire UK and I will buy you a pint!
Advertisement