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    Public Beta for Obj, SolidWorks, STEP, and FBX importers

    Scheduled Pinned Locked Moved Plugins
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    • A Offline
      ashraf
      last edited by

      sketchup8.jpg

      Thanks for the great testing and feedback from all the beta testers, the plugins were released today, and the work on the first update release to incorporate the feedback and suggestions we received had already started.

      In this release SimLab added progress bar to inform the user that importers are working, added support for OBJ files with negative index values, and updated the plugins to work with SketchUp 8.

      The plugins are now supported to work with SketchUp 8, 7.1 and 7

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      • 3 Offline
        3dsketchupper
        last edited by

        FBX import to sketchup failed? fbx was exported from Revit.
        Revit to sketchup file size approx.20mg
        One thing that we are interested with this plugin is to import revit textures into sketchup.
        Just wondering if this will solve our problem. Any help will be appreciated.
        Thanks

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        • A Offline
          ashraf
          last edited by

          The current plugin is capable of importing FBX files from Revit 2010.
          Soon it will be update to included support for FBX files from Revit 2011.

          Autodesk starting from Revit 2011 switched the material types used in FBX files exported from Revit, so instead of usual FBX materials it is using Autodesk internal description.
          This is special for Revit 2011. We are investigating a solution for this.

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          • M Offline
            Mra
            last edited by

            Hi,

            Is there a possibility that there can be an FBX plugin that exports out of SketchUp and replace the current default exporter?

            The default FBX exporter by Google is actually a couple of years out of date and very old. I think current version is FBX 2011.3, wheraes SketchUP uses FBX 6.1! Thanks

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            • A Offline
              ashraf
              last edited by

              Sure we can do that,

              We can add a new FBX exporter for SketchUp, this should be available soon.

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              • M Offline
                Mra
                last edited by

                Sounds good ashraf, thank you.

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                • A Offline
                  ashraf
                  last edited by

                  Your request was fulfilled.

                  We have FBX 2011 and OBJ exporters ready for SketchUp 7, 7.1 and 8.
                  The plugins should work on Windows with the free and pro versions.

                  FBX exporter can be found at
                  http://www.simlab-soft.com/3d-plugins/FBX_Exporter_From_Sketchup-main.aspx

                  OBJ exporter can be found at
                  http://www.simlab-soft.com/3d-plugins/OBJ_Exporter_From_Sketchup-main.aspx

                  Cheers.

                  Ashraf

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    Updates - sweet.

                    I submitted some reports of some models that took an extremely long time to import - some never seemed to complete. Any changes in this release that would address that?

                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • A Offline
                      ashraf
                      last edited by

                      The update you are looking for, should be available in January. We invested time in handling instances in the SketchUp files, which can be found extensively in Revit models, this update should be ready in January.

                      The last note was about two new Exporters for (FBX and OBJ)

                      Those exporters can serve a user who wants to use SketchUp models in other applications that do not have native SketchUp import capabilities

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        Oh - exporters - didn't notice that! 😳

                        I'll wait for the January release of the importer. πŸ˜„

                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • M Offline
                          Mra
                          last edited by

                          Hi ashraf,

                          I have to thank you for the very quick response, truly appreciated. However I have to be honest. I have requested a trial licence for the FBX exporter but have noted a few pros and cons over the default FBX editor. I am importing straight into Maya.

                          Simlab Pros:

                          • Imports Sketchup's scenes and successfully converts into Maya Cameras
                          • Textures are saved into the FBX file
                          • Handles materials much better than the default except there was an instance where one material was duplicated about 100 times

                          Default FBX Pros:

                          • Groups objects as groups in Maya rather than using Maya locaters
                          • Seems to preserve geometry better
                          • Hidden geometry in Sketchup is completely discarded

                          Default and Simlab FBX Cons:

                          • FBX 2011 supports instances but neither plugins seem to preserve this on import
                          • No layers support

                          Currently I appreciate the dev work put into this but feel I cannot justify the price as I prefer the Geometry outputed by the default FBX converter even if it is an older version and has a few limitations. I think geometry preservation is a must, I found the same problem happened with the Sketchup to Maya converter too where all geo was triangulated. I post this in the best possible intentions. πŸ˜„

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                          • A Offline
                            ashraf
                            last edited by

                            Thanks for the great feedback, We will work on addressing those issues in the next update.
                            The next update will have a better handling o instances.

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                            • thomthomT Offline
                              thomthom
                              last edited by

                              @ashraf said:

                              The next update will have a better handling o instances.

                              Yay!

                              Thomas Thomassen β€” SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • M Offline
                                Mra
                                last edited by

                                I got an email today about an update, is there possibility to get a changelog? I'm still interested in the instances/components in FBX and the ability to not triangulate the mesh. Thanks.

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