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    Public Beta for Obj, SolidWorks, STEP, and FBX importers

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    • A Offline
      ashraf
      last edited by

      @solo said:

      oooH, an obj importer, something SU lacks as a native importer. I'd certainly like to see how it works with large textured obj models.

      Pete,

      Here is an example that I imported as OBJ to SketchUp, if you have any model that you want me to test for you please send me a message, I will be glad to do it.

      Building.jpg

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      • A Offline
        ashraf
        last edited by

        @pixero said:

        Question: Is there a way of having it "remember" for example material properties not available inside SketchUp by writing them as attributes so that

        Not in the first release, materials will be converted to the closest SketchUp material.

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        • X Offline
          xrok1
          last edited by

          a hit the "request trial license" yesterday and still nothing 😞. do you know of any hotmail problems? i've recently had trouble recieving other things. 😑

          β€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

          http://www.Twilightrender.com try it!

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          • A Offline
            ashraf
            last edited by

            Sorry for that, I did not find any unhandled license requests, maybe the key went to your spam folder, or we did not receive the request.

            I sent you a private message so please send me the license request directly and I will make sure you receive the license immediately

            Cheers,

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            • X Offline
              xrok1
              last edited by

              that's strange i haven't recieved a PM either?? πŸ˜• πŸ˜†

              β€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

              http://www.Twilightrender.com try it!

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              • K Offline
                Karlfucious
                last edited by

                Will the importer remember edge weights or will we still have to manually soften edges? Also, how does it handle very small faces?

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                • X Offline
                  xrok1
                  last edited by

                  WOW, the solidworks importer is awsome! finally! 😍
                  i must say i'm more than a little impressed, very fast! 2nd image is 12Meg SW file, came in less than 2 minutes. 😲


                  Capture1.JPG


                  Capture2.JPG

                  β€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                  http://www.Twilightrender.com try it!

                  1 Reply Last reply Reply Quote 0
                  • thomthomT Offline
                    thomthom
                    last edited by

                    Oooh... FBX importer! meh wants!

                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • A Offline
                      ashraf
                      last edited by

                      @karlfucious said:

                      Will the importer remember edge weights or will we still have to manually soften edges? Also, how does it handle very small faces?

                      The importer should be able to automatically handle edge Weights, and very small faces. I hope that you have the time to try new plugins and to let us know your feedback.

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                      • EdsonE Offline
                        Edson
                        last edited by

                        @ashraf said:

                        SimLab Soft is working on a Mac version for the OBJ, STEP and FBX importers.

                        please do not forget to inform us when the mac versions are available.

                        edson mahfuz, architect| porto alegre β€’ brasil
                        http://www.mahfuz.arq.br

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                        • N Offline
                          notareal
                          last edited by

                          @ashraf said:

                          @solo said:

                          oooH, an obj importer, something SU lacks as a native importer. I'd certainly like to see how it works with large textured obj models.

                          Pete,

                          Here is an example that I imported as OBJ to SketchUp, if you have any model that you want me to test for you please send me a message, I will be glad to do it.

                          [attachment=0:di765lvc]<!-- ia0 -->Building.jpg<!-- ia0 -->[/attachment:di765lvc]

                          In this challenge http://forums.cgsociety.org/showthread.php?p=6614442 you can find obj and fbx files that seems to be impossible to import in SU (by means I know). If plugins in development can import these scenes... there will certainly be happy customers.

                          Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                          • kenK Offline
                            ken
                            last edited by

                            @xrok1 said:

                            WOW, the solidworks importer is awsome! finally! 😍
                            i must say i'm more than a little impressed, very fast! 2nd image is 12Meg SW file, came in less than 2 minutes. 😲

                            Just wondering, could you post the Sketchup filea from either or both of these imports. I also get Solidworks files, and word like to see how this plugin imports to Sketchup. Right now I use Alibre Design to import Soldworks files and the Addon of Google Sketchup Publisher to export to Sketchup. Which leaves me with one large group.

                            Thanks in advance

                            Ken

                            Fight like your the third monkey on Noah's Ark gangway.

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                            • A Offline
                              ashraf
                              last edited by

                              @notareal said:

                              In this challenge http://forums.cgsociety.org/showthread.php?p=6614442 you can find obj and fbx files that seems to be impossible to import in SU (by means I know). If plugins in development can import these scenes... there will certainly be happy customers.

                              I just finished importing the OBJ file, here is an image of the dragon enjoying the SketchUp environment, I will try the FBX file later.

                              image2.jpg

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                              • N Offline
                                notareal
                                last edited by

                                Nice work!

                                Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                                • A Offline
                                  ashraf
                                  last edited by

                                  @unknownuser said:

                                  Just wondering, could you post the Sketchup filea from either or both of these imports. I also get Solidworks files, and word like to see how this plugin imports to Sketchup. Right now I use Alibre Design to import Soldworks files and the Addon of Google Sketchup Publisher to export to Sketchup. Which leaves me with one large group.
                                  Ken

                                  Ken,

                                  The plugin maintains the structure of the imported Solidworks assembly, so you will not end up with a single group

                                  Ashraf

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                                  • X Offline
                                    xrok1
                                    last edited by

                                    you actually end up with too many groups IMO, it seems to create a group for each surface. i also can't seem to get the scaling to come in right. πŸ˜•
                                    Capture1.JPG
                                    here's the file:keyboardarm.skp

                                    β€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                                    http://www.Twilightrender.com try it!

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                                    • kenK Offline
                                      ken
                                      last edited by

                                      @xrok1 said:

                                      you actually end up with too many groups IMO, it seems to create a group for each surface. i also can't seem to get the scaling to come in right. πŸ˜•
                                      [attachment=0:2qo5aj5b]<!-- ia0 -->Capture1.JPG<!-- ia0 -->[/attachment:2qo5aj5b]
                                      here's the file:[attachment=1:2qo5aj5b]<!-- ia1 -->keyboardarm.skp<!-- ia1 -->[/attachment:2qo5aj5b]

                                      Thanks for the file.

                                      And I guess I need to proof read my posts. Here is the correction, "would", not "word". Darn that is not funny.

                                      Again thanks for the files.

                                      Ken

                                      Fight like your the third monkey on Noah's Ark gangway.

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                                      • X Offline
                                        xrok1
                                        last edited by

                                        BTW that keyboard tray should be 12" long???? πŸ˜• unfortunatly my demo has run out so i can't do any more experimenting to get the scale right. 😞 it could be coming in at 12 mm instead of inches???

                                        β€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                                        http://www.Twilightrender.com try it!

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                                        • A Offline
                                          ashraf
                                          last edited by

                                          When importing a SolidWorks file the user has two options:

                                          1- To Set the scaling factor.
                                          2- Auto Scale.

                                          To get correct scale the user should fill the scale value with the factor needed to transform from Meter to drawing units, as units from the SolidWorks file will be in Meter.

                                          Auto Scale is a visualization option, which will calculate a scale that makes the object appear in the screen, it basically finds the needed scale to make the object fill approximately 30% of the screen, this is useful for example when the user is working on a large scene and she/he is importing a tree to be added to a specific location.

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                                          • X Offline
                                            xrok1
                                            last edited by

                                            thanks for the clarification. it might be nice to be able to choose units when importing though. πŸ˜‰

                                            β€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                                            http://www.Twilightrender.com try it!

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