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    Public Beta for Obj, SolidWorks, STEP, and FBX importers

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    • TIGT Online
      TIG Moderator
      last edited by

      BUM! I thought 'I' had made a good OBJ importer already ?
      http://forums.sketchucation.com/viewtopic.php?p=172790#p172790

      TIG

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      • K Offline
        Khai
        last edited by

        @tig said:

        BUM! I thought 'I' had made a good OBJ importer already ?
        http://forums.sketchucation.com/viewtopic.php?p=172790#p172790

        you have.. works fine for me πŸ˜„

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        • A Offline
          ashraf
          last edited by

          @tig said:

          BUM! I thought 'I' had made a good OBJ importer already ?

          I reviewed the post and I have no doubt that you did a great job, the only difference is that the new OBJ importer is compiled code, based on that, it should be able to handle larger files and it should run faster.

          I have no doubt that many users will be happy with your OBJ importer, for the few that are not, they now have another option πŸ˜„

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          • PixeroP Offline
            Pixero
            last edited by

            Oh, dear lord, a FBX importer for SketchUp! 😲
            I'm almost getting a heartattack here.

            Question: Is there a way of having it "remember" for example material properties not available inside SketchUp by writing them as attributes so that when re exporting it to another app that can be picked up again by that app?
            Any way, great news.

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            • A Offline
              ashraf
              last edited by

              @solo said:

              oooH, an obj importer, something SU lacks as a native importer. I'd certainly like to see how it works with large textured obj models.

              Pete,

              Here is an example that I imported as OBJ to SketchUp, if you have any model that you want me to test for you please send me a message, I will be glad to do it.

              Building.jpg

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              • A Offline
                ashraf
                last edited by

                @pixero said:

                Question: Is there a way of having it "remember" for example material properties not available inside SketchUp by writing them as attributes so that

                Not in the first release, materials will be converted to the closest SketchUp material.

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                • X Offline
                  xrok1
                  last edited by

                  a hit the "request trial license" yesterday and still nothing 😞. do you know of any hotmail problems? i've recently had trouble recieving other things. 😑

                  β€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                  http://www.Twilightrender.com try it!

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                  • A Offline
                    ashraf
                    last edited by

                    Sorry for that, I did not find any unhandled license requests, maybe the key went to your spam folder, or we did not receive the request.

                    I sent you a private message so please send me the license request directly and I will make sure you receive the license immediately

                    Cheers,

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                    • X Offline
                      xrok1
                      last edited by

                      that's strange i haven't recieved a PM either?? πŸ˜• πŸ˜†

                      β€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                      http://www.Twilightrender.com try it!

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                      • K Offline
                        Karlfucious
                        last edited by

                        Will the importer remember edge weights or will we still have to manually soften edges? Also, how does it handle very small faces?

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                        • X Offline
                          xrok1
                          last edited by

                          WOW, the solidworks importer is awsome! finally! 😍
                          i must say i'm more than a little impressed, very fast! 2nd image is 12Meg SW file, came in less than 2 minutes. 😲


                          Capture1.JPG


                          Capture2.JPG

                          β€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                          http://www.Twilightrender.com try it!

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                          • thomthomT Offline
                            thomthom
                            last edited by

                            Oooh... FBX importer! meh wants!

                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • A Offline
                              ashraf
                              last edited by

                              @karlfucious said:

                              Will the importer remember edge weights or will we still have to manually soften edges? Also, how does it handle very small faces?

                              The importer should be able to automatically handle edge Weights, and very small faces. I hope that you have the time to try new plugins and to let us know your feedback.

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                              • EdsonE Offline
                                Edson
                                last edited by

                                @ashraf said:

                                SimLab Soft is working on a Mac version for the OBJ, STEP and FBX importers.

                                please do not forget to inform us when the mac versions are available.

                                edson mahfuz, architect| porto alegre β€’ brasil
                                http://www.mahfuz.arq.br

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                                • N Offline
                                  notareal
                                  last edited by

                                  @ashraf said:

                                  @solo said:

                                  oooH, an obj importer, something SU lacks as a native importer. I'd certainly like to see how it works with large textured obj models.

                                  Pete,

                                  Here is an example that I imported as OBJ to SketchUp, if you have any model that you want me to test for you please send me a message, I will be glad to do it.

                                  [attachment=0:di765lvc]<!-- ia0 -->Building.jpg<!-- ia0 -->[/attachment:di765lvc]

                                  In this challenge http://forums.cgsociety.org/showthread.php?p=6614442 you can find obj and fbx files that seems to be impossible to import in SU (by means I know). If plugins in development can import these scenes... there will certainly be happy customers.

                                  Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                                  • kenK Offline
                                    ken
                                    last edited by

                                    @xrok1 said:

                                    WOW, the solidworks importer is awsome! finally! 😍
                                    i must say i'm more than a little impressed, very fast! 2nd image is 12Meg SW file, came in less than 2 minutes. 😲

                                    Just wondering, could you post the Sketchup filea from either or both of these imports. I also get Solidworks files, and word like to see how this plugin imports to Sketchup. Right now I use Alibre Design to import Soldworks files and the Addon of Google Sketchup Publisher to export to Sketchup. Which leaves me with one large group.

                                    Thanks in advance

                                    Ken

                                    Fight like your the third monkey on Noah's Ark gangway.

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                                    • A Offline
                                      ashraf
                                      last edited by

                                      @notareal said:

                                      In this challenge http://forums.cgsociety.org/showthread.php?p=6614442 you can find obj and fbx files that seems to be impossible to import in SU (by means I know). If plugins in development can import these scenes... there will certainly be happy customers.

                                      I just finished importing the OBJ file, here is an image of the dragon enjoying the SketchUp environment, I will try the FBX file later.

                                      image2.jpg

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                                      • N Offline
                                        notareal
                                        last edited by

                                        Nice work!

                                        Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                                        • A Offline
                                          ashraf
                                          last edited by

                                          @unknownuser said:

                                          Just wondering, could you post the Sketchup filea from either or both of these imports. I also get Solidworks files, and word like to see how this plugin imports to Sketchup. Right now I use Alibre Design to import Soldworks files and the Addon of Google Sketchup Publisher to export to Sketchup. Which leaves me with one large group.
                                          Ken

                                          Ken,

                                          The plugin maintains the structure of the imported Solidworks assembly, so you will not end up with a single group

                                          Ashraf

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                                          • X Offline
                                            xrok1
                                            last edited by

                                            you actually end up with too many groups IMO, it seems to create a group for each surface. i also can't seem to get the scaling to come in right. πŸ˜•
                                            Capture1.JPG
                                            here's the file:keyboardarm.skp

                                            β€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                                            http://www.Twilightrender.com try it!

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