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    Public Beta for Obj, SolidWorks, STEP, and FBX importers

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    • A Offline
      ashraf
      last edited by

      @notareal said:

      Adding fbx camera to SU view support would give some more value. There are situations when cameras must match.

      Adding Camera import is not difficult, we thought be able to add in future updates of the plugin

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      • PixeroP Offline
        Pixero
        last edited by

        @ashraf said:

        @pixero said:

        A feature request:
        Would it be possible (for the FBX plugin) to write on import the second UV channel as a custom attribute and then for the fbx exporter to also capture that custom attribute and write it back as a second UV channel?

        The problem with this, is that while we are in control of the import process, the export process is done using the FBX exporter created by Google which we have no control over

        I thought you had a fbx exporter plugin too? Or maybe you could write one that did support these kind of things?

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        • A Offline
          ashraf
          last edited by

          @pixero said:

          I thought you had a fbx exporter plugin too? Or maybe you could write one that did support these kind of things?

          We have an FBX exporter that we use in SimLab Composer, but we did not release one for SketchUp, The current new plug-ins are only importers.

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          • J Offline
            jsteacy
            last edited by

            I bought a model off of http://www.modelplusmodel.com, the .obj file won't import into sketchup. Once I select the file and hit open simlab obj importer crashes, though it doesn't crash sketchup. the model I purchased does come with a .fbx file so I'm going to download the fbx importer tonight, and try that once I get the trial code.

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            • A Offline
              ashraf
              last edited by

              If you can share the obj file please send it to support@simlab-soft.com we will test it and let you know why it is crashing the importer

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              • J Offline
                jsteacy
                last edited by

                Ashraf, I just sent you a PM

                jsteacy

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                • T Offline
                  tfdesign
                  last edited by

                  Oooh! A Solidworks importer?? 😲

                  How about a Solidworks exporter??!

                  Or even just SAT? 🎉

                  My book "Let's SketchUp!" Download from here

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                  • A Offline
                    ashraf
                    last edited by

                    @jsteacy said:

                    Ashraf, I just sent you a PM
                    jsteacy

                    I saw the file, the problem is due to the fact that the file uses negative indexes for the faces.
                    This is something that we should address before the release.

                    Thanks for the models

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      @ashraf said:

                      @fletch said:

                      Impressive. How long, exactly, did it take to import the dragon object? Can SU even handlethat dragon file in all it's high-poly glory?

                      The operation almost took 15 minutes, 5 of which where consumed by SketchUp after importing the object, my guess is that SU works on building a detailed bounding box and verifies the object is correct.
                      After that the object is usable is SU, it is not very responsive, you need to wait for your actions to be executed, but you still can work with it.

                      I think it's SU's auto-merge feature that takes time. The more entities already in the entities collection the holder it takes to add the next entities. What method are you using to build the geometry? Entities.fill_from_mesh is by far the quickest.
                      http://code.google.com/apis/sketchup/docs/ourdoc/entities.html#fill_from_mesh

                      @unknownuser said:

                      The fill_from_mesh method is used to add faces and edges to the collection of entities from a PolygonMesh. It requires that the entities collection to be filled is empty. It has higher performance than add_faces_from_mesh, but does less error checking as it builds the geometry.

                      Thomas Thomassen — SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • A Offline
                        ashraf
                        last edited by

                        Yes we are using fill, not add. We noticed that opening a file in SketchUp is much faster than importing it. So the next version will add an open option, It is a good practice to use the open option with the largest model in the scene

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          Open Option?

                          Thomas Thomassen — SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • A Offline
                            ashraf
                            last edited by

                            try importing a large SkechUp file, and compare it to opening the same file.
                            Open takes much less time for the same file.
                            So we are planning to take a advantage of this in the next version of the importer.

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                            • J Offline
                              jsteacy
                              last edited by

                              Ashraf,

                              I tried the .fbx importer with the same models from that website, it brings in the geometry but does not import the textures.

                              jsteacy

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                              • A Offline
                                ashraf
                                last edited by

                                The problem with the obj file was already fixed, and it will be included in the release

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                                • P Offline
                                  paulower
                                  last edited by

                                  Fantastic.

                                  You have not thought about making a plugin to import of *.max to SketchUp?

                                  I think there not is still an importe *.max to SU.

                                  Baú SketchUp
                                  Visite nosso blog.. Visit our blog Baú SketchUp

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                                  • N Offline
                                    notareal
                                    last edited by

                                    @paulower said:

                                    Fantastic.

                                    You have not thought about making a plugin to import of *.max to SketchUp?

                                    I think there not is still an importe *.max to SU.

                                    For that you would need installed Max... just like Deep Explorer needs. For my understanding a stand alone converter (without Max installed) is impossible to create.

                                    Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                                    • A Offline
                                      ashraf
                                      last edited by

                                      @notareal said:

                                      For that you would need installed Max

                                      Yes this is correct and I believe that this reduces the value of the solution, if you have MAX already installed, then you can convert the files to OBJ or FBX.

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                                      • A Offline
                                        ashraf
                                        last edited by

                                        SimLab team is really thankful for the great feedback and suggestions, for downloading and testing the importers.

                                        We are working on finalizing the plugins based on this feedback. The beta period for the plugins will end by the end of the month, and we plan for a release early in September.

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                                        • FrederikF Offline
                                          Frederik
                                          last edited by

                                          I'm somehow surprised...
                                          Does this mean that you're going to release the plugin with new features even before you've tested it in a second beta-test campaign...??

                                          Can you please shed some lights about what new options you will have made with the final version...??

                                          Thanks in advance...

                                          Cheers
                                          Kim Frederik

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                                          • thomthomT Offline
                                            thomthom
                                            last edited by

                                            Yes - I'd like to know as well. I'm interested in the FBX plugins - been thinking of buying it, but thought I would have the chance to test another release with the feedback from this thread before I decided.

                                            Thomas Thomassen — SketchUp Monkey & Coding addict
                                            List of my plugins and link to the CookieWare fund

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