[Plugin][$] Vertex Tools
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Can you share the 3D model with me?
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tessellated variant will look more interesting. it'd be neat to print before\after subd set.
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Nice update and generous to give a discount to existing users.
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Love this - a fantastic update..
Loving the vertex slide. question - Can we copy the vertexes along the edge?
the cursor changes, adds plus and minus with the addition of shift. I assume there isn't a copy function? (yet?)Fantastic Extension - Professional in every way - I feel spoilt.
Cheers
Chris -
@cmeed said:
Loving the vertex slide. question - Can we copy the vertexes along the edge?
the cursor changes, adds plus and minus with the addition of shift. I assume there isn't a copy function? (yet?)That's interesting. I'll have to think a little on how that would technically work. But I logged it for consideration.
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when i choose the select tools from the menu, I only get the rectangle selection.
works fine from the panel though
(fantastic update btw)
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@cadfather said:
when i choose the select tools from the menu, I only get the rectangle selection.
Menu or toolbar? Exactly what item do you select? Can you do a screenshot for me?
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Menu. same thing if i assign a shortcut to them (polygon, freehand, etc)
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Ah! I see the same thing. That's a bug - thank you for reporting!
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this has probably been asked before - can I move the gizmo and have it snap to a point? in 10 years of questions I think this has been asked.... 'negative' will be the answer.
maybe i need to ask why cant it?
cheers
c -
@cmeed said:
'negative' will be the answer.
Not so.
Right click on the gizmo, choose the option and hold Shift while clicking to place it.
Click on the picture -
@cmeed said:
this has probably been asked before - can I move the gizmo and have it snap to a point? in 10 years of questions I think this has been asked.... 'negative' will be the answer.
maybe i need to ask why cant it?
Because it's not been entirely clear what to snap to. The user grabs hold of the gizmo which is offset from the gizmo origin, so is snapping supposed to snap the origin to the point snapped? Or the point grabbed?
There's been some conversations about this - this thread for instance: http://sketchucation.com/forums/viewtopic.php?f=323&t=66039#p606094
Snapping is described to relate relative to the gizmo origin, and with improved control of setting the origin.
If you have your own idea of how snapping should work with the Gizmo I'm happy to hear it. I'm not sure everyone has the same expectations on how this would work.
Because of that the separate Move/Rotate/Scale tools has been the main means of precision adjustments. While the gizmo is more eyeballing it.
I'd be curious to hear why you prefer the Gizmo to snap as oppose to using the separate Move/Rotate/Scale tools. (Maybe there's some improvements with them that you achieve the same thing?)
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@cmeed said:
this has probably been asked before - can I move the gizmo and have it snap to a point?
Oh wait, did I read that correctly?
Did you talk about snapping while positioning the Gizmo? Or snapping while using the Gizmo Move?
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Is it possible to add option, i.e. hold CTRL, when using vertex slide to copy moved vertices and this way I can add loops without exiting Vertex tools?
And one more wild one, plus if I hold Shift I get that copy to be parallel to ones I have made copy off. -
@nlipovac said:
Is it possible to add option, i.e. hold CTRL, when using vertex slide to copy moved vertices and this way I can add loops without exiting Vertex tools?
It's already on the list for consideration.
@nlipovac said:
And one more wild one, plus if I hold Shift I get that copy to be parallel to ones I have made copy off.
Would this be different than switching Vertex Slide to Slide by Offset instead of Slide by Percent?
https://evilsoftwareempire.com/vertex-tools/manual/editing#vertex_slide -
@thomthom said:
@nlipovac said:
Is it possible to add option, i.e. hold CTRL, when using vertex slide to copy moved vertices and this way I can add loops without exiting Vertex tools?
It's already on the list for consideration.
Great for this one, would be very handy.
@nlipovac said:
And one more wild one, plus if I hold Shift I get that copy to be parallel to ones I have made copy off.
@thomthom said:
Would this be different than switching Vertex Slide to Slide by Offset instead of Slide by Percent?
https://evilsoftwareempire.com/vertex-tools/manual/editing#vertex_slideAs for this one, I mean that when I select one cut loop and use Vertex slide to make a copy it would maintain parallel to one I made copy off and not conform to loop or edge I am pushing it to.
Hope it makes sense.
Also of the topic, I never learned to make those short gifs, what do you use for that? -
@nlipovac said:
As for this one, I mean that when I select one cut loop and use Vertex slide to make a copy it would maintain parallel to one I made copy off and not conform to loop or edge I am pushing it to.
Hope it makes sense.I don't fully manage to visualize what you are asking for. Could you illustrate it by mocking up the desired result compared to existing Offset modes?
@nlipovac said:
Also of the topic, I never learned to make those short gifs, what do you use for that?
I use ScreenPresso, though it's not free. Though there is a number of free ones out there. This one looks interesting: https://www.screentogif.com/
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@thomthom said:
@nlipovac said:
As for this one, I mean that when I select one cut loop and use Vertex slide to make a copy it would maintain parallel to one I made copy off and not conform to loop or edge I am pushing it to.
Hope it makes sense.I don't fully manage to visualize what you are asking for. Could you illustrate it by mocking up the desired result compared to existing Offset modes?
@nlipovac said:
Also of the topic, I never learned to make those short gifs, what do you use for that?
I use ScreenPresso, though it's not free. Though there is a number of free ones out there. This one looks interesting: https://www.screentogif.com/
Sure, here is two examples, one when I copy and move vertex from center loop and one when I copy and move from edge loop. If not mistaken, at moment we get only proprtional movement.
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@nlipovac said:
If not mistaken, at moment we get only proprtional movement.
If you switch you Slide By Offset I think you will get what you are looking for. (Except that it moves and doesn't copy the loop.)
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