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    [Plugin][$] Vertex Tools

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    • thomthomT Offline
      thomthom
      last edited by

      ❓

      VT-Extrude-VCB.gif

      Thomas Thomassen β€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • Rich O BrienR Online
        Rich O Brien Moderator
        last edited by

        that's VT 2. try VT 1.

        Extrude and then type value for length. boom...snaps back to origin

        Download the free D'oh Book for SketchUp πŸ“–

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        • thomthomT Offline
          thomthom
          last edited by

          Ah... forgot about that. Been using the dev version of VT2 for so long...

          Thomas Thomassen β€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • BoxB Offline
            Box
            last edited by

            I must admit that has be annoying me for ages and I thought I was either being stupid or there was a glitch in my setup.

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            • thomthomT Offline
              thomthom
              last edited by

              Sorry about that. I really need to get VT2 ready. Still working on the feature-set though.

              Thomas Thomassen β€” SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • HieruH Offline
                Hieru
                last edited by

                Rich hit the nail on the head...that's exactly what I was talking about.

                Glad I'm not the only one Box πŸ‘

                As long as it's in the pipeline and it's not down to me being dumb then I'm happy to wait for the next version....no rush Thomas πŸ˜‰ .

                www.davidhier.co.uk

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                • C Offline
                  cuttingedge
                  last edited by

                  Hi thomthom,

                  Ive been wanting to ask you this question.

                  I think the soft selection of Vertex tools is awesome. The only thing is, Can we set the soft selection to select only neighbor vertices (within the specified radius) that are connected. I hope you get what I mean by connected.

                  The problem I face is if I try to select vertices in the front, the back are also selected and couldnt deselect it because its with the 'soft select radius', but those are not connected to the rest of the selection in front.

                  Image shows what I mean
                  vertex tools soft selection

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                  • Rich O BrienR Online
                    Rich O Brien Moderator
                    last edited by

                    I know in VT2 Thom is tackling that issue. I requested an 'Only Connected' type fall-off to allow this type of manipulation.

                    Download the free D'oh Book for SketchUp πŸ“–

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                    • pbacotP Offline
                      pbacot
                      last edited by

                      Or "follow surface" so only points are soft-selected in a contiguous fashion from the selection

                      MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        Yes - this is slated for V2 of VT.

                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • plot-parisP Offline
                          plot-paris
                          last edited by

                          Hey Thomthom,

                          how's Version 2.0 coming along?

                          I have some questions concerning the new version's functionality:

                          1. Different Soft Selection Falloff-Curves

                          for the Soft Selection currently we are able to select between linear falloff and cosine falloff (soft on both ends). But sometimes different behaviors would be helpful, like soft on one end, hard on the other (exponential).
                          Even better (but increasingly complicated in terms of GUI) would be custom curves πŸ˜‰

                          VertexTools_FalloffCurvves.jpg

                          2. Extrude Quad-Faces

                          when using the CTRL key to extrude surfaces, would it be possible to automatically turn the resulting surfaces into quad faces? That would help a lot when using SUbD πŸ˜„

                          3. Global vs Local Orientation of Gizmo

                          also it could be useful to have an option to orient the Manipulation Gizmo either globally (current behavior) or locally. Should all the selected vertices happen to lie on one plane, the gizmo could be oriented perpendicular to it.
                          Should the selection not be as simple... well, you'll figure something out πŸ˜‰

                          VertexTools_Extrude.jpg

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                          • cottyC Offline
                            cotty
                            last edited by

                            You can change the orientation of te gizmo already with the right click context menu

                            my SketchUp gallery

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                            • thomthomT Offline
                              thomthom
                              last edited by

                              @plot-paris said:

                              how's Version 2.0 coming along?

                              Not all too much activity the last few months. During the summer I do less coding - trying to make use of the little "summer" we get in Norway.
                              The plan is to ship SUbD 2.0 with OpenSubdiv support. (it's not far from complete.) Then pick up Vertex Tools.

                              @plot-paris said:

                              1. Different Soft Selection Falloff-Curves

                              I've been thinking of something like adding a UI that let you control the falloff using bezier curves. Something similar to what 3dsmax do.

                              @plot-paris said:

                              2. Extrude Quad-Faces

                              I'm not sure I follow on this one - extruded edges are all planar faces, right?

                              @plot-paris said:

                              3. Global vs Local Orientation of Gizmo

                              I like that idea - orient to the best fit plane. πŸ‘ πŸ‘

                              Thomas Thomassen β€” SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • C Offline
                                cuttingedge
                                last edited by

                                HI Thomthom,

                                May I wish the ability to make planar along say x , y or z based on the active gizmo.
                                I always had problem mirroring when the vertices are not in their perfect x,y or z.

                                Thanks

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                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  @cuttingedge said:

                                  May I wish the ability to make planar along say x , y or z based on the active gizmo.

                                  Use gizmo-scale to zero?

                                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • C Offline
                                    cuttingedge
                                    last edited by

                                    @thomthom said:

                                    @cuttingedge said:

                                    May I wish the ability to make planar along say x , y or z based on the active gizmo.

                                    Use gizmo-scale to zero?

                                    I hope I could made my point clearer. At some point whenever modeling more complicated models, somehow
                                    the models gets messed up so i need to cut the half and mirror from the center to make it whole again.

                                    But to successfully mirror it, vertices need to be coplanar and need to be at least in perfect alignment with an axis, say x or y.

                                    Whenever I run "make planar". Vertices get aligned for sure but not in a defined axis (x or y)
                                    Maybe there is something I am not doing correctly.

                                    make planar

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                                    • Rich O BrienR Online
                                      Rich O Brien Moderator
                                      last edited by

                                      Select the verts you want planar and use the Gizmo scale handle to make them planar in the axis of choice.

                                      Just be sure to hit 0 and enter after dragging the handle to scale them planar.

                                      Download the free D'oh Book for SketchUp πŸ“–

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                                      • thomthomT Offline
                                        thomthom
                                        last edited by

                                        ScaleToZero.gif

                                        In VT2 the scale will stop at 0 - making it easier.

                                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • Rich O BrienR Online
                                          Rich O Brien Moderator
                                          last edited by

                                          Ah...VT2.

                                          #waitingpatientlyforthat

                                          Download the free D'oh Book for SketchUp πŸ“–

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                                          • P Offline
                                            Pherim
                                            last edited by

                                            @escapeartist said:

                                            Great looking plugin!

                                            May I make a suggestion that may provide additional usefulness to the plugin? I have no idea how easy it would be to implement, I don't know darn thing about Ruby. How about different profiles or wave forms used to calculate the shape of the deflection? I notice that the deflection when push/pulled is very smooth, but would it be possible to get different results by selecting a "profie shape", changing the rate and direction (positive or negative displacement) of deflection change across distance selected? Pictures:

                                            [attachment=0:2jjdgjng]<!-- ia0 -->profiles.jpg<!-- ia0 -->[/attachment:2jjdgjng]

                                            Possible? Not worth it?

                                            (Original Post)

                                            As this post is now six years old and it looks like there are still only two choices for this (linear and cosine), will this possibly be added at some point? It would be great to be able to manipulate the curve myself, but the pinched shape from the image would already be a wonderful addition. I am thinking about buying the plugin and this would certainly have an impact on my decision. πŸ˜‰

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