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    [Plugin][$] Vertex Tools

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    • thomthomT Offline
      thomthom
      last edited by

      Thanks guys! ๐Ÿ˜„

      Thomas Thomassen โ€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • pbacotP Offline
        pbacot
        last edited by

        Would it make sense for "Merge Close Vertices" to default to the last user setting? I always get it reverting 3/8", even in the same session, which is pretty small for what I do.

        I have found that merge vertices helps remove the rough look of Sandbox and other terrain surfaces. I am not sure why some surfaces look overly creased and I am not sure yet this is a good solution, but it seems to work without affecting the topography too much.
        creased terrain.png
        In this example the setting was 36", run a couple times (plus a Make Planar in one spot) and the ditch in this area is still "intact".less creased terrain.png

        MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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        • thomthomT Offline
          thomthom
          last edited by

          @pbacot said:

          Would it make sense for "Merge Close Vertices" to default to the last user setting?

          Ah! I can see it's hard-coded to 10mm. ๐Ÿ˜ณ One setting that slipped past me. I'll add it to the next bug-fix release. (I'm going away this week - will be gone most of it. Not sure if I get time to sort it out until after I get back.)

          Thomas Thomassen โ€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • pbacotP Offline
            pbacot
            last edited by

            Thanks ! Well have fun, wherever you're off to!

            MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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            • thomthomT Offline
              thomthom
              last edited by

              @pbacot said:

              I have found that merge vertices helps remove the rough look of Sandbox and other terrain surfaces. I am not sure why some surfaces look overly creased and I am not sure yet this is a good solution, but it seems to work without affecting the topography too much.

              That could be due to small edges that's got a distinct different angle then the rest of the geometry. The shader computes a normal for each vertex based on its connected faces. Each face obtains a shading which is a gradient between each vertex normal. If just on is off by a sharp angle you get that harsh shading difference.

              Thomas Thomassen โ€” SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • thomthomT Offline
                thomthom
                last edited by

                Version 1.1.4 Released

                • Merge Close tolerance wasn't remembered.
                • Toggle Select didn't work for new vertices after using Extrude Edges.

                Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • panixiaP Offline
                  panixia
                  last edited by

                  man, doesn't work for me.. ๐Ÿ˜ž
                  i re-installed version 1.1.3 and it works fine again..

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    @panixia said:

                    man, doesn't work for me.. ๐Ÿ˜ž

                    โ“

                    Can you be specific please?

                    Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • panixiaP Offline
                      panixia
                      last edited by

                      so.. when i install the .rbz the tool stops to work at all, the regular sketchup 1 button toolbar shows, but when you clik it, the floating vertex tols toolbars doesn't appear at all.
                      same thing on my laptop and desktop pc.
                      i pulled off the .rb and the folder from plugins directory and reloaded the 1.1.3 version and works fine again on both machines.
                      that's it

                      i even tried to open ruby console but i can't understand how to use it, but i noticed that on version 3 it only says: "quietly_force_sync_mats_cb just called"
                      when i opened it calling v4 it was continuosly scrolling tons of error messages.. i don't know..

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        @panixia said:

                        when i opened it calling v4 it was continuosly scrolling tons of error messages.. i don't know..

                        Those error messages are the most important pieces of information to report. Please post back the error messages as I am not able to reproduce this.

                        Also, what OS, OS version and SketchUp version do you have.

                        If you open the Ruby Console and type TT_Vertex.debug_info - what is the result of that?

                        @panixia said:

                        "quietly_force_sync_mats_cb just called"

                        That is related to V-Ray for SketchUp.

                        Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • panixiaP Offline
                          panixia
                          last edited by

                          don't ask me why but now i reinstalled 1.1.4 and it works fine again..
                          sketchup m3 on win7home premium, anyway

                          also i notice in the credits it is not v 1.1.4 but 1.2.0 and also have this cool merge to point button, so the upgrade works..

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                          • Dave RD Offline
                            Dave R
                            last edited by

                            Why don't you update SketchUp to M4?

                            Etaoin Shrdlu

                            %

                            (THERE'S NO PLACE LIKE)

                            G28 X0.0 Y0.0 Z0.0

                            M30

                            %

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                            • thomthomT Offline
                              thomthom
                              last edited by

                              @panixia said:

                              don't ask me why but now i reinstalled 1.1.4 and it works fine again..
                              sketchup m3 on win7home premium, anyway

                              also i notice in the credits it is not v 1.1.4 but 1.2.0 and also have this cool merge to point button, so the upgrade works..

                              ๐Ÿ˜ฎ ๐Ÿ˜ฒ Oh crap!
                              My head is still a mush after the field trip with the office - lack of sleep. I built the experimental development build instead of v1.1.4! ๐Ÿ˜ณ

                              Pulled and uploaded the correct version!

                              Oh well - 15 people got some secret experiment to play with. (Another thing to add to the check list...)

                              Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • panixiaP Offline
                                panixia
                                last edited by

                                @dave r said:

                                Why don't you update SketchUp to M4?

                                i'm not on mac, i'don't use layout, i don't have any problem at the moment with M3, the toolbars are stable (2 months!! record!!!) i enjoy the old logo, everything is fine, i'm lazy.. it's that enough? ๐Ÿ˜„

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                                • panixiaP Offline
                                  panixia
                                  last edited by

                                  @thomthom said:

                                  Oh well - 15 people got some secret experiment to play with. (Another thing to add to the check list...)

                                  ๐Ÿ˜†

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                                  • thomthomT Offline
                                    thomthom
                                    last edited by

                                    A good thing you got that error for whatever reason - otherwise I'd probably not have noticed for a very long time! ๐Ÿ˜•

                                    Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • panixiaP Offline
                                      panixia
                                      last edited by

                                      this is luck, man ! ๐Ÿ˜› i'm proud to test this experiment!!! looks cool anyway! ๐Ÿ‘

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                                      • Bob JamesB Offline
                                        Bob James
                                        last edited by

                                        I've just finished using Vertex Tools (and Artisan) in a four-day effort in vertex movements to weld a 12 square mile set of Google Earth terrains into one seamless terrain.

                                        I found that I very often needed to switch between the gizmo and the little circle that can only be activated by a series of actions. Would it be possible to set up the icons as shown in the attached picture.

                                        โ€ข The arrow works as usual to select one or more vertices
                                        โ€ข The circle activates that tool to allow continuous selection and moving individual vertices.
                                        โ€ข The Gizmo allows immediate access to the gizmo to both select and move.


                                        Vertex Tools.PNG

                                        i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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                                        • pbacotP Offline
                                          pbacot
                                          last edited by

                                          Bob,

                                          I don't quite understand what your icons would do but I have some concerns that are probably similar. It took reading your post and thinking on my own issues to realize I can set tool hotkeys using the menu items for vertex tools. I change back and forth a lot with the two edit functions in VT tools.

                                          I would wish to be able to orbit without losing the tool or selection, but hotkeys will help. If only SU were more generous in what we can use for hot keys.

                                          I would be interested in your GE project: How large were the sections (set to get optimal texture?). Does joining them affect texture quality? Did you use overlap? So you can't just splice and dice, you had to adjust geometry? Artisan helped too? How did it go? etc.

                                          MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                                          • Bob JamesB Offline
                                            Bob James
                                            last edited by

                                            I tried using shortcuts as explained in the manual, but ran into a lot of problems so I abandoned that.
                                            As you can see from the attached pictures, the sections are of varying sizes with the largest (and lower fidelity) sections furthest from the main facilities. I did not actually join them into one huge terrain, but kept the original sections and provided smooth transitions between them. I kept the overlap to a bare minimum opting to provide an open area between them and using the sandbox tools to provide the transitions. That way I could control the textures.
                                            I had to severely sculpt the geometry around the facilities as you can see by the highly sub-divided areas (this is where I used Artisan the most). The sculpting was done to match the real topography as closely as possible.
                                            I found myself using the little circle tool most often. You have to โ€œSelect Noneโ€ in the right-click menu, then select the move tool, and, finally, select and move the vertex. This wastes a lot of time over several days: thatโ€™s why Iโ€™d like immediate access to the circle tool. On occasion the gizmo was the most efficient tool to use, but that has to be unhidden from the right-click menu: so, once again, it would be very useful to have it as a top level icon.


                                            Full ~3.5 miles x ~3.5 miles


                                            The central area where the main facilities are


                                            The location of the main facility. The open (green) area is where it goes. I keep that in a separate file and merge it in Thea. The other facility (launch site)is handled the same way. Buildings that don't belong to us are left in low-fidelity.

                                            i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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