• Login
sketchucation logo sketchucation
  • Login
πŸ€‘ SketchPlus 1.3 | 44 Tools for $15 until June 20th Buy Now

[Example] V-Ray Displacement

Scheduled Pinned Locked Moved V-Ray
renderpluginsextensions
54 Posts 27 Posters 172.6k Views
Loading More Posts
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • T Offline
    thomthom
    last edited by 27 May 2010, 08:10

    In response to some general displacement questions, here is a sample displacement test rendered in VfSU 1.48.83.

    Notes on displacement in VfSU

    1. Always isolate the geometry you want to displace. If any displaced mesh connects to other mesh with different materials it won't work.

    2. Displacement takes lots of memory. You can quickly run out of memory with this on. The larger the face your displace, the more it needs to keep in memory while it processes that face. Avoid large faces and sub-divide if necessary.

    3. Displacements increases rendering times. Don't use it unless you actually see a big enough difference. Quite possibly a bumpmap will do the job instead.

    Example
    test render.png

    Note that I set the bitmap filter to 0 for these kind of displacement to avoid blurring of the texture and as a result soft transitions. For this kind of displacement you want a hard edge - so remove all filtering.

    For more reading on displacement in VfSU: http://forums.sketchucation.com/viewtopic.php?f=322&t=18202&start=15
    Note: In 1.48.66+ you do not need to set an inverted gamma for the displacement maps in order to render them linear.
    Here is the same scene from: http://forums.sketchucation.com/viewtopic.php?f=322&t=18202&start=15#p148769

    Linear Displace.png

    Also be aware that JPEG artefacts can cause regularities in your displacement.

    Here is a render with a displacement texture that suffer from JPEG artefacts:
    Compressed Texture

    Because the texture consist of clean geometric lines, the lossy compression filters becomes more visible. Next example is the same texture, just with lossless compression:
    Uncompressed Texture


    displace.skp


    bump.png

    Thomas Thomassen β€” SketchUp Monkey & Coding addict
    List of my plugins and link to the CookieWare fund

    1 Reply Last reply Reply Quote 0
    • A Offline
      Aidus
      last edited by 27 May 2010, 08:15

      I need such result in maxwell πŸ˜„
      Try to render some grass on big area with lots of triangles using this map:
      Disp
      Diff

      CPU: Intel Core i7 Extreme Edition 965
      RAM: OCZ Gold DDR3 1600MHz 12Gb
      Video: Asus Radeon HD4870 X2 2Gb
      Mobo: Asus P6T Deluxe 1366 Intel X58

      1 Reply Last reply Reply Quote 0
      • T Offline
        thomthom
        last edited by 27 May 2010, 09:16

        grass01.png

        Here's a quick test.

        I am not a fan of displaced grass.

        • It does not look real - looks like spikes. Especially when the displacement is overdone. If reduced it's usually so subtle that displacement is not needed.
        • You need to the UV coordinates 100% right to avoid gaps when displacing irregular geometry this this sample.
        • It slow!
        • It chews up memory like a cookie monster at the cookie factory. Bad thing for VfSU that is locked inside SU's 32bit system.
        • Adding grass in post is quicker, more reliable and yields better results.

        Grass.skp

        Thomas Thomassen β€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

        1 Reply Last reply Reply Quote 0
        • K Offline
          kalu
          last edited by 27 May 2010, 19:09

          Hi:

          I am in trouble to make this works, I try to make a siding for a project and I can't make the displacement work, any way that someone attach all the modifications that I need also the correct settings, I use the latest Vray just purchased and I have no good feedback from Asgvis, still waiting for the forum and i have a deadline, any help please will be really appreciated...

          Kalu! 😍


          siding02.skp


          siding_displ.jpg


          displacement map

          THE ONLY DIFFERENCE BETWEEN FICTION AND REALITY IS WHEN FICTION HAS TO BE CREDIBLE

          1 Reply Last reply Reply Quote 0
          • T Offline
            thomthom
            last edited by 27 May 2010, 20:30

            @kalu said:

            Hi:

            I am in trouble to make this works, I try to make a siding for a project and I can't make the displacement work, any way that someone attach all the modifications that I need also the correct settings, I use the latest Vray just purchased and I have no good feedback from Asgvis, still waiting for the forum and i have a deadline, any help please will be really appreciated...

            Kalu! 😍

            1. First rule of displacement in VfSU. Isolate the geometry with the material you want to displace. In your example that means selecting the wall faces and grouping them.
            2. You had set the displacement mapping type to UVWGenObject - but in 99.9% of the cases you want to leave it to UVWGenChannel which means it uses the SU UV mapping.

            Thomas Thomassen β€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

            1 Reply Last reply Reply Quote 0
            • T Offline
              thomthom
              last edited by 27 May 2010, 21:10

              The only thing you need to do to displace the walls is group the walls so they do not connect to any other geometry with different material and set the mapping type for your displacement map to UVQGenChannel.

              You might want to adjust the Edge Length to increase quality, but that depends solely on the view you render from.


              displace.png

              Thomas Thomassen β€” SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

              1 Reply Last reply Reply Quote 0
              • K Offline
                kalu
                last edited by 27 May 2010, 21:12

                @thomthom said:

                @kalu said:

                Hi:

                I am in trouble to make this works, I try to make a siding for a project and I can't make the displacement work, any way that someone attach all the modifications that I need also the correct settings, I use the latest Vray just purchased and I have no good feedback from Asgvis, still waiting for the forum and i have a deadline, any help please will be really appreciated...

                Kalu! 😍

                1. First rule of displacement in VfSU. Isolate the geometry with the material you want to displace. In your example that means selecting the wall faces and grouping them.
                2. You had set the displacement mapping type to UVWGenObject - but in 99.9% of the cases you want to leave it to UVWGenChannel which means it uses the SU UV mapping.

                Hi thomas, can you be a little more specific with the settings I am new in the VRAY world and I spend 8-10 hours a day learning and if you can be more step by step I am very happy...I will try the changes for now but I hope you can explain a little mroe in detail. Again, thank you so much for your time...

                Kalu!


                this are my settings


                this are the rest of the settings what I should adjust to look like real siding?

                THE ONLY DIFFERENCE BETWEEN FICTION AND REALITY IS WHEN FICTION HAS TO BE CREDIBLE

                1 Reply Last reply Reply Quote 0
                • V Offline
                  valkama
                  last edited by 1 Jun 2010, 18:56

                  Thanks Thomthom for the excellent advice. Very helpful!

                  1 Reply Last reply Reply Quote 0
                  • fuzzionF Offline
                    fuzzion
                    last edited by 13 Feb 2011, 15:55

                    Do Bumpmaps in vfsu take up just as much memory ❓

                    "Only the dead have seen the end of war" - Plato

                    1 Reply Last reply Reply Quote 0
                    • EarthMoverE Offline
                      EarthMover
                      last edited by 13 Feb 2011, 18:31

                      Josh,

                      No. Bump maps are processed as normal light bounce calculations. While displacement creates additional geometry. This additional geometry is loaded and unloaded from memory during rendering. Depending on the intensity of the remaining calculations, sometimes the displacement will over tax your ram. The larger the displaced faced, the more is loaded into memory before it is unloaded. By subdividing, Vray can load and unload smaller amounts into memory, saving the overall memory consumption.

                      To test, open your task manager and view the ram usage during rendering, using first bump, and then displacement.

                      3D Artist at Clearstory 3D Imaging
                      Guide Tool at Winning With Sketchup
                      Content Creator at Skapeup

                      1 Reply Last reply Reply Quote 0
                      • A Offline
                        AcesHigh
                        last edited by 3 Mar 2011, 22:54

                        @thomthom said:

                        [attachment=0:2mhtdcot]<!-- ia0 -->grass01.png<!-- ia0 -->[/attachment:2mhtdcot]

                        Here's a quick test.

                        I am not a fan of displaced grass.

                        • It does not look real - looks like spikes. Especially when the displacement is overdone. If reduced it's usually so subtle that displacement is not needed.
                        • You need to the UV coordinates 100% right to avoid gaps when displacing irregular geometry this this sample.
                        • It slow!
                        • It chews up memory like a cookie monster at the cookie factory. Bad thing for VfSU that is locked inside SU's 32bit system.
                        • Adding grass in post is quicker, more reliable and yields better results.

                        how do you add the correct shadows, to post processed grass?

                        how do you make the post processed grass looks real (3d) when in contact with other surfaces. I mean... post processed grass looks FLAT...

                        1 Reply Last reply Reply Quote 0
                        • T Offline
                          thomthom
                          last edited by 4 Mar 2011, 08:14

                          Use a layer blend mode so you mix the shades of the underlaying layer. Or render out the image in mulitple passes which you can overlay.

                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

                          1 Reply Last reply Reply Quote 0
                          • simon le bonS Offline
                            simon le bon
                            last edited by 4 Mar 2011, 09:05

                            Hi guys,
                            Sorry for disturbing: I don't know nothing about Vray..

                            But I find Displacement incredibly amazing.

                            http://i274.photobucket.com/albums/jj245/Spendauballet/TheaRender/StoneDispMap_handPainted_Ball_2b.jpg

                            http://i274.photobucket.com/albums/jj245/Spendauballet/TheaRender/Khashak-map_ball.jpg

                            http://i274.photobucket.com/albums/jj245/Spendauballet/TheaRender/Khashak-map.jpg

                            http://i274.photobucket.com/albums/jj245/Spendauballet/TheaRender/BibendumBricksWall.jpg
                            😎

                            πŸ˜’ simon

                            1 Reply Last reply Reply Quote 0
                            • pyrolunaP Offline
                              pyroluna
                              last edited by 11 Mar 2011, 14:08

                              Thanks Thomthom! Very helpful!

                              1 Reply Last reply Reply Quote 0
                              • arail1A Offline
                                arail1
                                last edited by 19 Mar 2011, 03:08

                                Very frustrated.
                                I'm trying to learn a bit of Vray before my demo expires, then I'm back to modo until some more $$ comes in.

                                I can't seem to get displacement to work. Is there a global switch somewhere that I'm overlooking? I've downloaded all of the files in this thread, opened them without changing any settings and I get nothing.

                                Any ideas of what I'm doing wrong or what I'm not doing?

                                Thanks


                                displace3.jpg

                                1 Reply Last reply Reply Quote 0
                                • 3 Offline
                                  3deviator
                                  last edited by 19 Mar 2011, 06:12

                                  @arail1 said:

                                  Very frustrated.
                                  I'm trying to learn a bit of Vray before my demo expires, then I'm back to modo until some more $$ comes in.

                                  I can't seem to get displacement to work. Is there a global switch somewhere that I'm overlooking? I've downloaded all of the files in this thread, opened them without changing any settings and I get nothing.

                                  Any ideas of what I'm doing wrong or what I'm not doing?

                                  Thanks

                                  hello arail1, i dont know if this works for you, recently I play vray displacement on grass. And accidentaly found out this settings for grass displacement. I used vray 1.49.01 demo, and heres my settings.

                                  1. I use the grass textured (attachment no.1) in the difuse layer and the displacement attachment no.2

                                  2. Then in my material editor, at Maps, load the displacement file (attachment no.2) then adjust the U & V equal to 2.0, then check the invert box as shown in picture 7,

                                  3. After that, I adjust the displacement multiplier to 5 and the edge length to 3.0 as shown in pictures also. (picture 4)

                                  4. Then in the V-RAY OPTION. go to Displacement menu then adjust the amount to 2.0 and edge length to 5.0. (see picture 5)

                                  5. finally hit render botton.
                                    I attached also the output of that settings (picture 6), and some other output, i just change the amount of displacement and edge length.

                                  Thats it, hopefully this will help you.
                                  Cheers! πŸ˜›

                                  Krisnel


                                  grass (difuse)


                                  grass displacement


                                  picture 4


                                  picture 5


                                  picture 6


                                  other output


                                  picture 7

                                  1 Reply Last reply Reply Quote 0
                                  • arail1A Offline
                                    arail1
                                    last edited by 19 Mar 2011, 19:46

                                    Thanks 3deviator -

                                    I dragged some displacement maps I use in modo into my SketchUp scene and now I have displacement. I assumed downloading some of the files from this thread and hitting Render without doing anything else would work but for some reason it doesn't, not sure why. But whatever, I seem to have overcome the problem.

                                    1 Reply Last reply Reply Quote 0
                                    • T Offline
                                      thomthom
                                      last edited by 20 Mar 2011, 00:05

                                      Make sure you group the faces with the displaced materials.

                                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

                                      1 Reply Last reply Reply Quote 0
                                      • M Offline
                                        mingjae
                                        last edited by 10 Apr 2011, 14:30

                                        hi thomthom,

                                        I want to ask the basic pattern of displacement map,
                                        is it extrude the black colour and nothing in white?

                                        what about if i use a coloured jpg image as displace maps
                                        eq, using the same jpeg image in diffuse and displacement maps
                                        is it displaced?

                                        i already try bump maps , make more realistic in texturing, but not more realistic if i render the corner of a room with applied 30x30 tiles on it (look realistic on the texture but not at the edge/ corner at the tile)

                                        maybe, can u share step by step the setting of doing this rendering corner of a room with 30x30 tile? thx

                                        SU 8+vray 1.49.01

                                        1 Reply Last reply Reply Quote 0
                                        • V Offline
                                          valerostudio
                                          last edited by 21 Jun 2011, 14:20

                                          I remember reading something about a 'trick' to get displacement to calc faster on a final rendering. Does anyone remember the process. It had something to do with running the rendering with displacement off and then saving the IR and LC maps and then re-running the rendering? It was supposed to increase render times dramatically.

                                          1 Reply Last reply Reply Quote 0
                                          • 1
                                          • 2
                                          • 3
                                          • 1 / 3
                                          • First post
                                            Last post
                                          Buy SketchPlus
                                          Buy SUbD
                                          Buy WrapR
                                          Buy eBook
                                          Buy Modelur
                                          Buy Vertex Tools
                                          Buy SketchCuisine
                                          Buy FormFonts

                                          Advertisement