[Plugin][$] Curviloft 2.0a - 31 Mar 24 (Loft & Skinning)
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Just wanted to add my thanks to you, Fredo for your generosity and talent.
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Fredo, with you+SketchUp it eliminates need for almost any other modeling software.
(except for Sculptris... but I believe Whaat will have that covered in a few days/weeks/months.) -
Great work. Thank you Fredo !
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Thanks for the plugins, howver, after I copied the files to plugins folder, I get this error msg from SU
"Error Loading File ZLoader__Curviloft.rb
no such file to load -- LibFredo6.rb" -
bowlr, please go back and read the first post in the thread. Especially this:
@unknownuser said:
IMPORTANT: Requires to download LibFredo6 3.6 or higher if not already installed.
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Quote:"Also, for me, it is better if users can move to latest versions because it is easier to support."
Fredo endquote
I agree in principle on this statement. However, I must consider more than just upgrading to SU8. My hardware is going beyond outdated, and the logistics of migrating what I have accumulated is not trivial for me.
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I think Fredo was referring to having users move to the latest versions of his tools.
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Ok, I missed the subtle distinction there.
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@mitcorb said:
Ok, I missed the subtle distinction there.
Or I might have. that's just the way I read his comment, though.
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That's the problem with language, especially across cultures, and so forth. We should just switch to mental telepathy and cut out the stumbling blocks of spelling, grammar, semantics and time to type.
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I knew you were going to type that.
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Dave R
Thanks for pointing this out, much appreciated
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@mitcorb said:
Quote:"Also, for me, it is better if users can move to latest versions because it is easier to support."
Fredo endquote
I agree in principle on this statement. However, I must consider more than just upgrading to SU8. My hardware is going beyond outdated, and the logistics of migrating what I have accumulated is not trivial for me.
As Dave relevantly mentioned. I was talking about my Plugins. If you use the latest version of LibFredo6 and of the scripts, it is easier for me to reproduce possible bugs and issues.
For SU, I try as much as possible to have them working with most SU versions (most work in SU 6 and even SU5).
Fredo
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I just successfully used Loft along Path for the first time! (That means I used it for the first time and it worked immediately, not that I have tried it several times without success)
It is simply awesome. This has to be one of the best plugins ever! -
Great! A useful plug-in
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Hey Fredo, I have a file here with some geometry that gave me a hard time -- and I also have some examples of how I got it to work to a tolerable level but certainly not what I had envisioned.
I'm sure user error was responsible to a degree but I though I'd share it with you if it helps debug at all.
Best,
Jason.
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@jason_maranto said:
Hey Fredo, I have a file here with some geometry that gave me a hard time -- and I also have some examples of how I got it to work to a tolerable level but certainly not what I had envisioned.
I'm sure user error was responsible to a degree but I though I'd share it with you if it helps debug at all.
Best,
Jason.Jason,
Thanks. This is a good example which shows some limitations of Curviloft (and it's not your errors at all!).
You probably have to do it in 2 parts, as you did. First part should be with the option 'Line junction' and second part with Cubic Bezier, but you should simply skip the last profile before the rear face of the hull.
Alternatively, you can take some inspiration of what it could give with the two other methods: Skinning and Loft along Path.
In any case, I would suggest that you redraw the long profile to show more continuity at the junction(maybe with a single piece of spline).Fredo
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Thank-you again... that was very helpful and led me in a different direction that worked much better.
I have another file for you -- I suspect this is asking for too much
Best,
Jason.
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@jason_maranto said:
I have another file for you -- I suspect this is asking for too much
Jason,
This is definitely too much for Curviloft. The only way to achieve it on this kind of model is to draw intermediate profiles and use Skinning.
Indeed, you have to figure out how these intermediate profiles should be. But anyway, there are so many solutions to skin your shape that any program would need some guidance.
Fredo
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Thanks Fredo, this is all magic to me -- so many of the things Curviloft can do didn't seem possible in Sketchup to me just a few weeks ago... I might have gotten a bit carried away by your wizardry
I did get it to skin in a few configurations but nothing I was completely satisfied with.
BTW I have noticed on my system that has an ATI Firepro (workstation video card) the vertex matching function is very temperamental -- when I switch to my system that uses a Nvidia Quadro it is very smooth.
Best,
Jason.
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