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    [Plugin][$] Curviloft 2.0a - 31 Mar 24 (Loft & Skinning)

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    • mitcorbM 離線
      mitcorb
      最後由 編輯

      You have a great imagination, and I assume your knowledge is less limited than many 😄 👍 👍

      I notice in the SKup captures that the geometry is coincident but not intersecting. I did not realize that a render app would tolerate this?

      By the way, which render app is it?

      I take the slow, deliberate approach in my aimless wandering.

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      • D 離線
        dedmin
        最後由 編輯

        👍 👍 👍 👍

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        • charly2008C 離線
          charly2008
          最後由 編輯

          Hi mitcorb,

          I use Kerkythea. With Kerkythea I have the most experience. I consider myself still a beginner as regards to rendering. I would recommend anyone to begin with Kerkythea and to study the program thoroughly. This is a good basis for understanding other rendering programs.

          Charly

          He who makes no mistakes, makes nothing

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          • charly2008C 離線
            charly2008
            最後由 編輯

            I usually start trying to construct a basic form. Then you can play with the spline Methods. Then make a group and copy them and connect them several times. Make it a group again and use again rotate copy. It is very easy. The result is mostly interesting geometric objects. Useless but nice to see.

            I would be very interested in what ideas others user have. Has someone already used it for architectural purposes?

            Charly


            Unbenannt.JPG


            Unbenannt1.JPG


            Unbenannt5.JPG


            Unbenannt6.JPG


            Unbenannt7.JPG


            Unbenannt8.JPG


            Unbenannt9.JPG


            Unbenannt91.JPG


            Unbenannt92.JPG


            Unbenannt93.JPG


            Untitled.skp

            He who makes no mistakes, makes nothing

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            • R 離線
              robert111
              最後由 編輯

              charly thanks for your nice tuto , but i am interresting for this objet
              if you can make tuto too ,


              Unbenannt%20%282%29.JPG

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              • charly2008C 離線
                charly2008
                最後由 編輯

                Robert,

                it is very easy. I used this basic construction shown in my post before. Connect the faces as you want and use spline method "junction by orthogonal Betier curves" as shown below.

                Charly


                Basic.jpg


                Unbenannt.JPG


                Unbenannt1.JPG


                Unbenannt2.JPG


                Unbenannt5.JPG


                Unbenannt6.JPG


                Unbenannt7.JPG


                Junction by orthogonal Bezier curves

                He who makes no mistakes, makes nothing

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                • R 離線
                  robert111
                  最後由 編輯

                  charly thanks for your tuto but i havent cuved form , i dont know why??
                  look this picture


                  gg.JPG

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                  • R 離線
                    robert111
                    最後由 編輯

                    thanks charly , i dont have use spline in curviloft , thanks

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                    • charly2008C 離線
                      charly2008
                      最後由 編輯

                      Robert, i think you used a different Spline Method. See images below. The second image shows Junction by Orthogonal Bezier curves.

                      Charly


                      Unbenannt.JPG


                      Junction by Orthogonal Bezier curves

                      He who makes no mistakes, makes nothing

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                      • charly2008C 離線
                        charly2008
                        最後由 編輯

                        Probably there are many like me. Some features I can not understand completely.


                        Unbenannt.JPG

                        He who makes no mistakes, makes nothing

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                        • fredo6F 離線
                          fredo6
                          最後由 編輯

                          @charly2008 said:

                          Probably there are many like me. Some features I can not understand completely.

                          Charly,

                          There are many ways to do Loft, and this is why there are many options (and there should probably be more).

                          1. The Spline methods on the left side:
                          • one if simply to link contours by straight lines
                          • the second is a junction by Bezier curves with mean slope. In many cases where contours are aligned this is almost a straight line too. But in other situations, it gives a curved shape.
                          1. The two icons in the middle are for Cubic Bezier and Catmull Splines. In most cases they give a very similar shape, though Cubic Bezier is usually nicer in the rounding. Catmull, in contrast, is more similar to what you get in Subdivide & Smooth methods.

                          2. The two icons on the right side of the Spline method palette: These 2 methods only apply when you have more than 2 contours. The principle is that they link the two extreme contours by B-Spline or F-Spline, using the intermediate ones as a guide for shaping. The generated surface passes through the extreme contours but not thorugh the intermediate ones

                          3. The vertex matching palette is about how to match vertices from one contour to the next one. I am still experimenting and will try to improve in this area. The matching can be based on:

                          • match vertex to vertex when there are the same numbers (first default)
                          • match along the curvilinear distance (second default)
                          • match along Cubic or Bezier profiles. The principle is that the spacing between matching vertices is function of the curvature of the contour. I found theoritical cases where this is the correct solution, but in the real world, this may be another story.
                          1. The geometry palette is used for 2 purposes currently:
                          • generate only the junctions as lines (i.e. no surface)
                          • make the junction as SU curves. This allows deforming the shape in a continuous way by moving the contours.
                            I plan to add the possibility to construct any part of the mesh (i.e. triangles, quads, junctions only, etc....)

                          The best is to play with the options on a given model and see what it gives.

                          I agree that this is not straightforward, but keep in mind that there is unfortunately not a single solution to all lofting situations.

                          Fredo

                          PS: by the way, extremely nice models you designed!! 😒

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                          • charly2008C 離線
                            charly2008
                            最後由 編輯

                            Hi Fredo,

                            thank you for your detailed explanation. I'll continue to experiment with getting to know all the options. Your explanation is certainly helpful to all.

                            Charly

                            He who makes no mistakes, makes nothing

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                            • thomthomT 離線
                              thomthom
                              最後由 編輯

                              I'm getting some errors:

                              CurviError.png

                              Thomas Thomassen — SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • fredo6F 離線
                                fredo6
                                最後由 編輯

                                @thomthom said:

                                I'm getting some errors:

                                [attachment=0:21a7yfyo]<!-- ia0 -->CurviError.png<!-- ia0 -->[/attachment:21a7yfyo]

                                Tom,

                                Thanks for signaling this problem.
                                Would you mind to post the model.

                                Fredo

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                                • thomthomT 離線
                                  thomthom
                                  最後由 編輯

                                  @unknownuser said:

                                  @thomthom said:

                                  I'm getting some errors:

                                  [attachment=0:1k817cpu]<!-- ia0 -->CurviError.png<!-- ia0 -->[/attachment:1k817cpu]

                                  Tom,

                                  Thanks for signaling this problem.
                                  Would you mind to post the model.

                                  Fredo

                                  It's a wee heavy - but I can post the extracted polylines.

                                  Thomas Thomassen — SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • thomthomT 離線
                                    thomthom
                                    最後由 編輯

                                    Here it is:


                                    CurviError.skp

                                    Thomas Thomassen — SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • charly2008C 離線
                                      charly2008
                                      最後由 編輯

                                      Hi Thomas,

                                      i welded each line and below the result in Sketchup 8.

                                      Charly


                                      Unbenannt.JPG

                                      He who makes no mistakes, makes nothing

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                                      • thomthomT 離線
                                        thomthom
                                        最後由 編輯

                                        ?

                                        You have to weld the curves for loft to work?

                                        Thomas Thomassen — SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • charly2008C 離線
                                          charly2008
                                          最後由 編輯

                                          Yes this is my experience, otherwise you will have multiple lines.

                                          He who makes no mistakes, makes nothing

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                                          • thomthomT 離線
                                            thomthom
                                            最後由 編輯

                                            Even more odd - that unwelded needs more distance...?

                                            Thomas Thomassen — SketchUp Monkey & Coding addict
                                            List of my plugins and link to the CookieWare fund

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