[Plugin][$] Curviloft 2.0a - 31 Mar 24 (Loft & Skinning)
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Why can't you attach the image ?
It's a bit much to ask someone to download and then view it...
You could even attach part of the SKP so we could look at it
Anyway what makes you think CurviLoft 'heals' holes ? -
@tig said:
Why can't you attach the image ?
It's a bit much to ask someone to download and then view it...
You've just to click the above,link, anyway here it is:
@tig said:
You could even attach part of the SKP so we could look at it
Anyway what makes you think CurviLoft 'heals' holes ?Because it does in one case: "skinning" works fine in filling holes on a flat surface; I thought it could also do it for a generic contour.
Anyway I'm not sure it actually can for any contour: that's why the "if" in parenthesis.Do I need a different plugin?
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It might be that Curviloft could close up the holes. Maybe there's a different plugin that would do it. Without the model, it's not possible to give you a definitive answer.
BTW, please complete your profile with SU version and operating system.
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'Clicking the link above' only takes you to the page to download it. You still then have to download it to view it.
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NEW RELEASE: Curviloft v1.4a - 19 Oct 14
Curviloft 1.4a is required for the support of usernames with non-ascii characters in Sketchup 2014
See main post of this thread for Download.
Fredo
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@box said:
'Clicking the link above' only takes you to the page to download it. You still then have to download it to view it.
Clicking THIS link takes to a download page?!?
http://img22.imageshack.us/img22/7514/zar8.jpgAnyway, it looks the plugin can actually fill the holes, although for most irregular contours it gives weird results. I wonder if it is tunable to get the "filling" as flat as possible.
Additionally, how could I get this selection
from this manual selection?
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@jumpjack said:
@box said:
'Clicking the link above' only takes you to the page to download it. You still then have to download it to view it.
Clicking THIS link takes to a download page?!?
http://img22.imageshack.us/img22/7514/zar8.jpgIn a word, Yes.
As mentioned in the other thread where you asked, By smoothing the lines surrounding the edges of the hole you can create one surface that is easy to select.
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@box said:
By smoothing the lines surrounding the edges of the hole you can create one surface that is easy to select.
I have dozens of such holes in my model, each one delimited by a contour made of several dozens of segments: doing it by hand would take years... That's why I'm looking for some kind of automation. Maybe I need some kind of "simplify polyline" plugin, but don't know if it even exists or CAN exist.
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I think you'd have more luck repairing you mesh in Meshlabs or similar.
Sketchup isn't really designed to do what you want whereas software like Meshlab, Nettfab etc are . -
@box said:
I think you'd have more luck repairing you mesh in Meshlabs or similar.
Sketchup isn't really designed to do what you want whereas software like Meshlab, Nettfab etc are .No, they try to fix whole model in a single pass, it's too complex and they fail.
Using sketchup I could "fine tune" the model sub-region by sub-region. -
There is no one way to fix it. At a guess looking at the picture with seeing the actual model, one way would be to select sections and smooth them so you have clearly defined holes within selectable surfaces. Then select a hole and use soapskin bubble to skin it. Continue until all holes are skinned and put all the sections back together.
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@box said:
There is no one way to fix it. At a guess looking at the picture with seeing the actual model, one way would be to select sections and smooth them
How?
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How? What? Which part isn't clear?
You have yourself listed in your profile as Advanced, it is assumed therefore that you know the basics. Could you clarify your sketchup level so we know how to answer your questions.
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Nevermind, I'll ask somebody else.
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From the picture it looks like a moonscape and you are trying to put a smooth flat floor in a crater. If so, then the floor perimeter does not seem to have to be very accurate.
Given that, then this is a modified solution I use to fix the jaggies on fairings after an intersect of curved surfaces. BUT it is a fair bit of work.Also I think you encountered an operational problem with Curviloft I get when trying to skin a flat(ish) surface on a complex perimeter. My usual solution follows as well (3).
But wait..... There's more, a quick and dirty way to give those craters a flat floor.
1-Create a face (rect or circle) just below the hole and group it. Move it up to just meet the lowest point of the hole perimeter. SU will tell when that occurs with a constrained flag.
Then move it up to just past the highest endpoint of the perimeter.
Explode the flat face, select all the touching faces of the crater and floor and intersect.
You can delete the outside of the crater base and any bits hanging down if you want.
If the crater base disappears then undo till it reappears and leave it as so.2-As above, create a grouped face below and bring it up to the lowest point.
With the move tool grab an endpoint of the hole perimeter, hit the alt key then the down arrow and move the endpoint down to the grouped face. When SU says it is constrained, let go.
Do this for each endpoint around the hole perimeter.
Explode the flat face. If you got all the points, a crater floor will result. As above, delete the extra bits or not.3-When CL stubbornly refuses to create a face, select the perimeter lines, as best you can. If some other lines and faces are selected as well, just ignore them for now.
Make the selection a group temporarily. Copy it and move it on any one axis away. It is just easier to work with, out of position.
Edit the group and start deleting all unwanted lines and faces that are not specificly the crater floor perimeter.
CL the perimeter.
If it fails, that means you have tiny gaps and/or line fragments in the perimeter. Clean those up and try again.
If it works, delete the original floor perimeter group, then move the fixed floor perimeter group back on axis to its original position and explode it.
Then cleanup the opened faces by redoing the triangles, endpoint to endpoint.
Do not accept a constrained endpoint, you need a real endpoint.And if that doesn't work you need to post your model here and someone will help fix it.
But that will not be me as I am in Singapore and without my Sketchup computer, unless you can wait till mid Nov when I get home. And all my replies are time lagged 12 hours to Eastern time.
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Select: Draw a selection box laft to right over the area you want and it will select everything wholly within that area or right to left and it will select everything the box touches.
Smooth: Right click on your selection and select Soften/Smooth from the context menu and adjust settings to suit.
Knowing how to answer a question is quite difficult some times. We need to look at the few clues available to understand how much detail needs to be given. If the question is from a beginner in the newby section then I would be very clear about how to do something but a question from an Advanced use in the plugin section makes you think I don't need to spell it out.
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@jgb said:
From the picture it looks like a moonscape and you are trying to put a smooth flat floor in a crater. If so, then
Thank you, you gave me a couple of amazing ideas!
I attach the demo file. The full file is 27MB, I'll try uploading it somewhere...
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Looks like canì't atttach a skp file...
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@jumpjack said:
Looks like canì't atttach a skp file...
There is a file size limit to attachments. You could make a separate file of just a small portion of the overall model. It won't take the whole thing to explain what needs doing.
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I decided to upload the whole file, in case others in the world are interested in some archeo-astro-photogrammetry
http://jumpjack.altervista.org/mars-pathfinder-model-D-color.zip (43 MB)
Project page:
http://www.boards.ie/vbulletin/showthread.php?t=2057032501
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