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    OMG! fur plugin is AMAZING!

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    • D Offline
      d12dozr
      last edited by

      Pete that's crafty! Can I make that component work in Twilight? I did a quick test and it didn't look right..

      3D Printing with SketchUp Book
      http://goo.gl/f7ooYh

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      • michaliszissiouM Offline
        michaliszissiou
        last edited by

        Pete, nice grass, really convincing! πŸ‘

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        • soloS Offline
          solo
          last edited by

          marcus, I'm not sure it will work, as there is no option to insert an alpha map as far as I can see. 😞

          Here is another one, I used some low poly coconut palms. (whole model is only 1.6mb)


          lotsapalmsu.jpg


          lotsapalmsthea.jpg

          http://www.solos-art.com

          If you see a toilet in your dreams do not use it.

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          • FrederikF Offline
            Frederik
            last edited by

            Looks GREAT, Pete... πŸ‘
            I only wish there were an option to avoid components from intersecting (like we've both requested for the component spray tool)...
            Perhaps this can be added in a future version...

            One question...
            For this particular component, why have you turned it upside down...??
            It will only work correct if you apply/spray it to a surface showing the backface - or am I missing something...?? πŸ˜•

            Regarding Twilight Render:
            As Pete already have mentioned, you can't get this Buffalo grass to work correct, since you're unable to apply a seperate clipping mask (alpha mask) in the current TWR material editor... 😞
            However, if you're able to save the texture with a transparent background (I.e. as a .png file), it will automatically be made into an alpha-channel... πŸ˜‰

            Cheers
            Kim Frederik

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            • boofredlayB Offline
              boofredlay
              last edited by

              Nice Pete.

              http://www.coroflot.com/boofredlay

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              • B Offline
                briggs
                last edited by

                @solo said:

                Briggs, it's pretty simple really, create a plane, import the component you want to populate, select it in the drop down window as the component to populate and enter.
                Then in your render app, use the supplied alpha map as the clipmap as it's already UV mapped and will work without fail.

                Righto, I'll give it a go in podium.... Clipmaps have always been my enemy in podium but I'll give it a whirl! Those palm trees look great solo πŸ‘

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                • soloS Offline
                  solo
                  last edited by

                  This is an addictive plugin.


                  theballsu.jpg


                  theballren.jpg


                  gnarlysu.jpg


                  gnarlyrender.jpg

                  http://www.solos-art.com

                  If you see a toilet in your dreams do not use it.

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                  • X Offline
                    xrok1
                    last edited by

                    and with thea, you could use fur in combination with displacement to double the flexibility! πŸ˜„

                    β€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                    http://www.Twilightrender.com try it!

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                    • B Offline
                      briggs
                      last edited by

                      With what you've done there Solo does SUp slow down massively? If it doesn't I can't wait to give it a try and make some full scale scenes I thought would only be capable using something like 3DS max!

                      Oh, and here's one of mine......

                      Grass through the grid:

                      grassy.jpg

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                      • D Offline
                        d12dozr
                        last edited by

                        Thanks for the component, Pete, and for the tech support, Frederick.

                        Here is Pete's component Twilight-ready πŸ˜„


                        bufalo grass png.skp

                        3D Printing with SketchUp Book
                        http://goo.gl/f7ooYh

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                        • olisheaO Offline
                          olishea
                          last edited by

                          briggs: if you put the grass on hidden layer it will not slow down sketchup. just turn the layer on before rendering...i assume you are using podium. i place all my heavy geometry on hidden layers, its so much better

                          nice one d12

                          oli

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                          • R Offline
                            Rico91
                            last edited by

                            http://lh3.ggpht.com/_rMc47FEl0fA/S-1CLDIV09I/AAAAAAAAB_M/VbdjAQArNwY/untitled.56.jpg

                            [img:y90a5vdg]http://lh5.ggpht.com/_rMc47FEl0fA/Sro-DozMGPI/AAAAAAAABwU/zZsLbdpwWAs/forum_onderschrift_r3d_30pxh.jpg[/img:y90a5vdg] [url:y90a5vdg]http://www.R3Design.nl[/url:y90a5vdg]

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                            • B Offline
                              briggs
                              last edited by

                              @olishea said:

                              briggs: if you put the grass on hidden layer it will not slow down sketchup. just turn the layer on before rendering...i assume you are using podium. i place all my heavy geometry on hidden layers, its so much better

                              nice one d12

                              Cheers for the tip oli. I'd just seen your post about doing this earlier on, it works too. Not a chance my puny little laptop can take progressive renders with all that geometry now though 😲 Think I might move onto Maxwell soon, that should hopefully open up a few more doors for me! I've been toying with getting Twilight but I like the idea of having an outside "studio" program to work in.

                              I honestly think if Pete's technique is fully explored then it will enable SU to create some renders that are up there with the best in terms of scene composition and environment construction! Who needs 3ds? πŸ˜‰

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                              • M Offline
                                mitsubishi_becloud
                                last edited by

                                Using the fur plugin for the first time, I used default settings as well as mixing them up a bit. This is the best I can come up with and it still looks like crap. Anybody got any suggestions as to why the grass is showing up blotchy over the selected area?


                                blotchy grass.jpg

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                                • GaieusG Offline
                                  Gaieus
                                  last edited by

                                  Hi Bran,

                                  "Tune up" the Density and the Max number settings (top two) considerably. The first is set to 200 pieces per 1 m2 (or about 9 square feet) which is obviously too low for a real, dense grass.

                                  Be carefully however NOT to populate your scene with too many instances as they can (and definitely WILL) slow down SU considerably. Experiment with smaller areas first to see what results you get.

                                  Gai...

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                                  • massimoM Offline
                                    massimo Moderator
                                    last edited by

                                    Bran, you can also hit the "make fur" button many times on the same surface.

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                                    • F Offline
                                      Fletch
                                      last edited by

                                      @frederik said:

                                      However, if you're able to save the texture with a transparent background (I.e. as a .png file), it will automatically be made into an alpha-channel... πŸ˜‰

                                      simply "fix" the buffalo grass component to contain the .png file with the alpha mask already inside it πŸ˜’
                                      voila... then everything is automatic in Twilight. πŸ˜‰

                                      oops - thanks dozer, I see you "fixed" it for Twilight. β˜€

                                      Fletch
                                      Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

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                                      • FrederikF Offline
                                        Frederik
                                        last edited by

                                        Like so many others, I'm having a blast with this new toy...

                                        I've made some "Make Fur Components" based on some of the models from Solo's garden pack 1, which I highly recommend...

                                        Some of these components are based on parts of the models (I.e. the ivy is only 3 leaves that have been positioned a little different)...

                                        This is SO COOL and have opened up for so many new possibilities... πŸ˜„


                                        Having-a-blast.jpg


                                        Having-a-blast2.jpg

                                        Cheers
                                        Kim Frederik

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                                        • boofredlayB Offline
                                          boofredlay
                                          last edited by

                                          O dear Lord what have I done 😲


                                          Hand4.jpg

                                          http://www.coroflot.com/boofredlay

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                                          • michaliszissiouM Offline
                                            michaliszissiou
                                            last edited by

                                            Yeah Boofredlay, what have you done? πŸ˜†

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