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    [Plugin] Make Fur v.2.1.0(20140323)

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    • V 離線
      Vincy_PC
      最後由 編輯

      how install in skp 2014

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      • BoxB 離線
        Box
        最後由 編輯

        @vincy_pc said:

        how install in skp 2014

        [screenr:27dfvywo]o3nN[/screenr:27dfvywo]

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        • jiminy-billy-bobJ 離線
          jiminy-billy-bob
          最後由 編輯

          how play the video

          25% off Skatter for SketchUcation Premium Members

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          • cottyC 離線
            cotty
            最後由 編輯

            play good

            my SketchUp gallery

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            • soloS 離線
              solo
              最後由 編輯

              Please, I ask again if it would be possible to go lower than 0.1 in crowd place setting, I love this plugin but on a large terrain I seem to have no control as lowest setting is still too much.

              http://www.solos-art.com

              If you see a toilet in your dreams do not use it.

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              • F 離線
                feyade
                最後由 編輯

                @lasrador said:

                This is just brilliant.. Don't know how i missed this for so long. Now that vray2.0 is proxy enables the possibilities are limitless.. Convert a grass component into a proxy on sk (Though 3dsmax allows the porxy to be simplified further), import it into the model and scatter the proxy. You have a feather weight model with the punch of a heavy weight! Awesome work tak2hata! 😍

                this was my first attempt at grass..

                http://i42.tinypic.com/ncdyf6.jpg

                hi,

                quick question how did u manage to achieve this render. can't figure how to setup my settings

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                • H 離線
                  hilalevi
                  最後由 編輯

                  it doesnt work on sketchup 2014. what do i need to do to make it work?

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                  • Dave RD 離線
                    Dave R
                    最後由 編輯

                    @hilalevi said:

                    it doesnt work on sketchup 2014. what do i need to do to make it work?

                    Yes. It does work on SketchUp 2014. The first thing you need to do to get help making it work is give specific and useful information. How did you install it? Which version? What are you expecting to see that you aren't seeing?

                    Etaoin Shrdlu

                    %

                    (THERE'S NO PLACE LIKE)

                    G28 X0.0 Y0.0 Z0.0

                    M30

                    %

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                    • OsamaAlshamiO 離線
                      OsamaAlshami
                      最後由 編輯

                      Hi tak

                      tanks for tool it's very useful.
                      I translate it to ArabicLanguage. 😄

                      only little problem with translation.
                      "Main" & "Default"phrase not translated in (web dialog) ❓


                      Arabic translate for (Make Fur).

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                      • B 離線
                        brylie10
                        最後由 編輯

                        sirs can you elp me with these. there are no grass in some parts.what might be the problem???thanks in advance! 😕


                        why.jpg

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                        • T 離線
                          tak2hata
                          最後由 編輯

                          @brylie10 said:

                          sirs can you elp me with these. there are no grass in some parts.what might be the problem???thanks in advance! 😕

                          Hi,brylie10.
                          Please set more high value for "Max Number"
                          That is limitation of fur blades number on one face.
                          Max Number on dialog
                          Right Image is Inputbox dialog.
                          Left Image is Webdialog.


                          by TAK2HATA

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                          • T 離線
                            tlchu6
                            最後由 編輯

                            sirs please advise how Webdialog works on mac ? Many thanks

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                            • romboutR 離線
                              rombout
                              最後由 編輯

                              I have that stripped view under mac os 10.6.8 using SU8. WHen i open the HTML in Chrome it does look correct however.


                              Schermafbeelding 2015-02-10 om 21.40.16.png

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                              • G 離線
                                Gian8989
                                最後由 編輯

                                Does it works on Sketchup 8?

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                                • Dave RD 離線
                                  Dave R
                                  最後由 編輯

                                  @gian8989 said:

                                  Does it works on Sketchup 8?

                                  Yes. Please read through the thread.

                                  Etaoin Shrdlu

                                  %

                                  (THERE'S NO PLACE LIKE)

                                  G28 X0.0 Y0.0 Z0.0

                                  M30

                                  %

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                                  • M 離線
                                    Moopingkrupdesign
                                    最後由 編輯

                                    thank you

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                                    • T 離線
                                      TraxXx
                                      最後由 編輯

                                      Hi !
                                      This is such a great plugin but I'm just having troubles to make a grass area by spraying a proxy grass made previously. I've tried different size of proxy, even a little sized bunch of grass but I still don't understand why sketch up is spreading my proxy everywhere in the scene (even on different heights). No matter what area I selected on my mesh (google earth terrain) it doesn't stick grass proxy to it but does a big crow all over my scene. Is that anything related to the fact i'm trying to apply it on a mesh, I saw a russian using "make fur" with proxy on a handmade mesh and he could apply it without troubles. I'm stuck with that, could you help me ? thanks 😄

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                                      • M 離線
                                        marvsweden
                                        最後由 編輯

                                        I've read the documentation and this whole thread but I still can't get my head around the axis configuration.

                                        I have this component

                                        Screen Shot 2015-05-11 at 23.13.02.png

                                        and I want the flag's front face facing the camera but all I get is this

                                        Screen Shot 2015-05-11 at 23.13.53.png

                                        If i fiddle with direction and force I can kinda close to what I'm aiming for

                                        Screen Shot 2015-05-11 at 23.14.43.png

                                        but the flags are tilted and I still think that I'm missing something here. Can anyone see what I'm doing wrong?

                                        Thanks guys!

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                                        • TIGT 離線
                                          TIG Moderator
                                          最後由 編輯

                                          There is a degree of randomness in the Fur component-placement settings.
                                          You need to play with that to get near what you want.

                                          Alternatively look at the 'ComponentSpray' plugin, with appropriate settings it should also do what you want.

                                          To make all of your component-instances 'face' the same way, you could select them and run a snippet in the Ruby Console. Something like:

                                          m=Sketchup.active_model;s=m.selection.grep(Sketchup;;ComponentInstance).select{|i|i.definition.name="MyFlag"};m.start_operation("!");s.each{|i|t=i.transformation;x=t.xaxis;a=X_AXIS.angle_between(x);v=x.cross(X_AXIS);v=Z_AXIS if v.length==0;i.transform!(Geom;;Transformation.rotation(t.origin,v,a))};m.commit_operation;
                                          

                                          Replace the component's name with the actual one!
                                          This is one step undo-able.

                                          TIG

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                                          • M 離線
                                            marvsweden
                                            最後由 編輯

                                            Thanks TIG. That sounds like a sofisticated way. Never ran anything from the Ruby console. I'll give it a try.
                                            I did however use the make crowd option and found it to produce a somewhat more pleasing result.

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