[Plugin] Make Fur v.2.1.0(20140323)
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I have a suspicion:
tak2hata: are you using
Transformation.scaling
for a uniform scale?There is an issue we have run into in the past that is one use
Transformation.scaling(2.0)
for uniform scaling the transformation matrix ends up in an unexpected format. Face me components and Render engines did not get the proper transformation and thing would just appear to float away.
The solution was to use this variant:Transformation.scaling(2.0, 2.0, 2.0)
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Maxwell has a problem with proper placing of instances. Explode your geometry and things will be fine.
But a new plugin is on its way, may take a while though and as I understand the misplaced instances or components bug is then solved.
Francois -
Yes exploding works but if I have a lot of geometry then this is way too heavy even for my PC
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Mighty Plug-in....!
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Tx for the great plugin. I am modeling a lot scale models for architectural presentations in the design proces.
So I used the plugin for scattering around people and trees.But, I do not understand the settings very well, especially when using components.
Can someone shed some light on what settings are relevant when you use components. My trees and people sometimes are scattered above the plane they are put on. And I feel I have not much control to randomly change the size of the components. I wonder also how much componets are influanced by the settings as opposed to regular geometry. A setting by setting explenation or manual on what exactly will hapen would be great and save me so much time in "trial and error".I add some of my test renders (45 seconds render time each) . Rendered in Maxwell.
Tx in advance for the replies,
Francois
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Hi,all.
I updated to version1.3k.Using code "translation.scaling(a)" to "translation.scaling(a,a,a)".(Thanks Thomas.I am always indebted to you.)
Viet nam translation ktslambieng.Thanks
Text code change to "UTF-8without BOM".and Webdialog setting of Charset ,too.
On my sketchup(windowsVista,locale Japanese,sketchup v7.1),Ruby written in UTF-8 do not work.loading error.
So I use UTF-8 without BOM.If there is problem,please tell me.
Thanks. -
Thanks for the wonderful plugin...and the continual updates
...and congratulations on making the Sketchupdate!!
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Thanks tak2hata!
Now it works! -
@tak2hata said:
On my sketchup(windowsVista,locale Japanese,sketchup v7.1),Ruby written in UTF-8 do not work.loading error.
So I use UTF-8 without BOM.If there is problem,please tell me.I have also gotten problems when I have tried to save .rb files as UTF-8.
But your HTML files and translation files should be saved as UTF-8. -
Hm. Updated to the latest (1.3k) version and no fur is made on my system.
Thom, you use comma as a decimal separator, don't you? How does the plugin work on your system; on mine it's loaded with dots and if I leave it like this, no fur is generated but if I change it to comma (as my system would use) there's no fur either.
And yes, tak2hata, congrats to the SkecthUpdate Blog (and of course, thanks again for the plugin)
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1.3 k not working at all. I have a lot of plugins , hard to find conflict if any.
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Hi tak2hata
The new version 1.3k is not working for me too.
Here a screenshot of my ruby console:
Daniel S -
@tak2hata said:
Webdialog html add "....charset = 'UTF-8'"
Save this plugin in UTF-8(withoutBOM) format.
It don't work on my sketchup when using UTF8(withBOM).can anyone help and explain for simple person like me what exatly it means (quote)
how to make this "UTF-8(withoutBOM)" on mac ???
thanks -
That's an encoding type to make sure different non-English characters "render" correctly. Like áíűőüöúóé for my language.
The file is already encoded in UTF-8 (without BOM) so I guess you should do nothing really. Also, this should not affect the functioning of the plugin - only the appearance of these foreign characters in the webdialog.
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@gaieus said:
That's an encoding type to make sure different non-English characters "render" correctly. Like áíűőüöúóé for my language.
The file is already encoded in UTF-8 (without BOM) so I guess you should do nothing really. Also, this should not affect the functioning of the plugin - only the appearance of these foreign characters in the webdialog.
thank you
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Hi,
V1.3k not working here too. This is a variable type conversion error:
line 1443: Error: #<ArgumentError: Cannot convert "0.2" to Length>@ tak2hata:
the variable tstr is a string to be converted to a float, and if the decimal separator (in your windows settings I guess) is a dot, it doesn't work.
Try: "0.2".to_l in the console, and you'll get: Error: Cannot convert "0.2" to Length>
Try: "0,2".to_l and you'll get 7.8740157480315 (inches)
Try: "0.2".to_f.to_l and it works, but returns 0.2 (inches) which is false.(0.2m != 0.2inch of course)
Try: "0.2".to_f.m, it works and you'll get 7.8740157480315 (inches)Hope this helps,
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I update to verison1.3L.
Sorry, in previous version,I change the value converting method.
I want to fix the problem that "-50mm".to_l.to_s turn to "~ -0'" , when sketchup units setting is "Feets",etc.
Problem in previous version caused to that.
I returned it to older version.I think that it moves perhaps.
Thanks. -
Hi,
V1.3L not working either: no error message, no fur, nothing happens
EDIT: it works if I switch the model units to inches. There's definitely something wrong with unit management.
Doesn't work if I set "root width" to "0,5" but works with "1,1", same goes with "length" parameter, so I think that
@unknownuser said:the problem that "-50mm".to_l.to_s turn to "~ -0'"
is not fixed yet. -
@massimo said:
@unknownuser said:
Fletch, your leaves are not overlaping! how did you achieve that?
Perhaps he deleted some overlapping components later?
Glad you like it... I do too!
No. I deleted nothing.
There are 12 new leaves we made (free) for licensed users of Twilight... available here.... along with a video tutorial and the practice scene.Twilight Render also has no problems exporting these 2400 leaf instances in this image (took about 1sec. to process the file) and they render perfectly.
The "secret" to not overlapping is that the leaf component is made to be at approx. 15 degree angle away from the face, the way they grow.
But yes, the sizes and angle should perhaps be "jittered" or "changed" a bit more... it was just a quick test.
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Hi,all.
I update to verison1.3m.
It changes LengthPrecision temporary.
So using units "m" has no problem , now.(perhaps).Thanks.
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