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    [Plugin] Make Fur v.2.1.0(20140323)

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    • E Offline
      Eon79
      last edited by

      @thomthom said:

      Does it still render like that if you reload the model?
      Can you post the model?

      Reloading the model didn't make any difference unfortunately, but I uninstalled and then reinstalled V-Ray and the problem went -probably time to upgrade methinks! Thanks for the reply though.

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      • K Offline
        ktslambieng
        last edited by

        Thanks tak2hata for this great plugin
        this is ruby fur Viet nam translation by me...


        fur_lang_vn.txt

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        • A Offline
          Aidus
          last edited by

          Same problem for me and maxwell. All geometry is messed up when exporting to maxwell 😞
          Test
          In Su everything looks fine.

          CPU: Intel Core i7 Extreme Edition 965
          RAM: OCZ Gold DDR3 1600MHz 12Gb
          Video: Asus Radeon HD4870 X2 2Gb
          Mobo: Asus P6T Deluxe 1366 Intel X58

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          • thomthomT Offline
            thomthom
            last edited by

            I have a suspicion:

            tak2hata: are you using Transformation.scaling for a uniform scale?

            There is an issue we have run into in the past that is one use Transformation.scaling(2.0) for uniform scaling the transformation matrix ends up in an unexpected format. Face me components and Render engines did not get the proper transformation and thing would just appear to float away.
            The solution was to use this variant: Transformation.scaling(2.0, 2.0, 2.0)

            Thomas Thomassen — SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • F Offline
              frv
              last edited by

              Maxwell has a problem with proper placing of instances. Explode your geometry and things will be fine.
              But a new plugin is on its way, may take a while though and as I understand the misplaced instances or components bug is then solved.
              Francois

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              • A Offline
                Aidus
                last edited by

                Yes exploding works but if I have a lot of geometry then this is way too heavy even for my PC 😞

                CPU: Intel Core i7 Extreme Edition 965
                RAM: OCZ Gold DDR3 1600MHz 12Gb
                Video: Asus Radeon HD4870 X2 2Gb
                Mobo: Asus P6T Deluxe 1366 Intel X58

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                • pep75P Offline
                  pep75
                  last edited by

                  Mighty Plug-in....!

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                  • F Offline
                    frv
                    last edited by

                    Tx for the great plugin. I am modeling a lot scale models for architectural presentations in the design proces.
                    So I used the plugin for scattering around people and trees.

                    But, I do not understand the settings very well, especially when using components.
                    Can someone shed some light on what settings are relevant when you use components. My trees and people sometimes are scattered above the plane they are put on. And I feel I have not much control to randomly change the size of the components. I wonder also how much componets are influanced by the settings as opposed to regular geometry. A setting by setting explenation or manual on what exactly will hapen would be great and save me so much time in "trial and error".

                    I add some of my test renders (45 seconds render time each) . Rendered in Maxwell.
                    Tx in advance for the replies,
                    Francois
                    houten boompjes 111.jpg
                    houten boompjes 110.jpg

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                    • T Offline
                      tak2hata
                      last edited by

                      Hi,all.
                      I updated to version1.3k.

                      Using code "translation.scaling(a)" to "translation.scaling(a,a,a)".(Thanks Thomas.I am always indebted to you.)
                      Sangs Scattering.

                      Viet nam translation ktslambieng.Thanks 😍

                      Text code change to "UTF-8without BOM".and Webdialog setting of Charset ,too.
                      On my sketchup(windowsVista,locale Japanese,sketchup v7.1),Ruby written in UTF-8 do not work.loading error.
                      So I use UTF-8 without BOM.If there is problem,please tell me.
                      Thanks.


                      by TAK2HATA

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                      • D Offline
                        d12dozr
                        last edited by

                        Thanks for the wonderful plugin...and the continual updates 👍 😄

                        ...and congratulations on making the Sketchupdate!! ☀

                        3D Printing with SketchUp Book
                        http://goo.gl/f7ooYh

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                        • A Offline
                          Aidus
                          last edited by

                          Thanks tak2hata!
                          Now it works!

                          CPU: Intel Core i7 Extreme Edition 965
                          RAM: OCZ Gold DDR3 1600MHz 12Gb
                          Video: Asus Radeon HD4870 X2 2Gb
                          Mobo: Asus P6T Deluxe 1366 Intel X58

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                          • thomthomT Offline
                            thomthom
                            last edited by

                            @tak2hata said:

                            On my sketchup(windowsVista,locale Japanese,sketchup v7.1),Ruby written in UTF-8 do not work.loading error.
                            So I use UTF-8 without BOM.If there is problem,please tell me.

                            I have also gotten problems when I have tried to save .rb files as UTF-8.
                            But your HTML files and translation files should be saved as UTF-8.

                            Thomas Thomassen — SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • GaieusG Offline
                              Gaieus
                              last edited by

                              Hm. Updated to the latest (1.3k) version and no fur is made on my system.

                              Thom, you use comma as a decimal separator, don't you? How does the plugin work on your system; on mine it's loaded with dots and if I leave it like this, no fur is generated but if I change it to comma (as my system would use) there's no fur either.

                              And yes, tak2hata, congrats to the SkecthUpdate Blog (and of course, thanks again for the plugin)
                              👍

                              Gai...

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                              • B Offline
                                bimbachi
                                last edited by

                                1.3 k not working at all. I have a lot of plugins , hard to find conflict if any.

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                                • D Offline
                                  Daniel S
                                  last edited by

                                  Hi tak2hata
                                  The new version 1.3k is not working for me too.
                                  Here a screenshot of my ruby console:
                                  Captura.JPG
                                  Daniel S

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                                  • B Offline
                                    bimbachi
                                    last edited by

                                    @tak2hata said:

                                    Webdialog html add "....charset = 'UTF-8'"
                                    Save this plugin in UTF-8(withoutBOM) format.
                                    It don't work on my sketchup when using UTF8(withBOM).

                                    can anyone help and explain for simple person like me what exatly it means (quote)
                                    how to make this "UTF-8(withoutBOM)" on mac ???
                                    thanks

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                                    • GaieusG Offline
                                      Gaieus
                                      last edited by

                                      That's an encoding type to make sure different non-English characters "render" correctly. Like áíűőüöúóé for my language.

                                      The file is already encoded in UTF-8 (without BOM) so I guess you should do nothing really. Also, this should not affect the functioning of the plugin - only the appearance of these foreign characters in the webdialog.

                                      Gai...

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                                      • B Offline
                                        bimbachi
                                        last edited by

                                        @gaieus said:

                                        That's an encoding type to make sure different non-English characters "render" correctly. Like áíűőüöúóé for my language.

                                        The file is already encoded in UTF-8 (without BOM) so I guess you should do nothing really. Also, this should not affect the functioning of the plugin - only the appearance of these foreign characters in the webdialog.

                                        thank you

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                                        • Didier BurD Offline
                                          Didier Bur
                                          last edited by

                                          Hi,

                                          V1.3k not working here too. This is a variable type conversion error:
                                          line 1443: Error: #<ArgumentError: Cannot convert "0.2" to Length>

                                          @ tak2hata:
                                          the variable tstr is a string to be converted to a float, and if the decimal separator (in your windows settings I guess) is a dot, it doesn't work.
                                          Try: "0.2".to_l in the console, and you'll get: Error: Cannot convert "0.2" to Length>
                                          Try: "0,2".to_l and you'll get 7.8740157480315 (inches)
                                          Try: "0.2".to_f.to_l and it works, but returns 0.2 (inches) which is false.(0.2m != 0.2inch of course)
                                          Try: "0.2".to_f.m, it works and you'll get 7.8740157480315 (inches)

                                          Hope this helps,

                                          DB

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                                          • T Offline
                                            tak2hata
                                            last edited by

                                            I update to verison1.3L.
                                            Sorry, in previous version,I change the value converting method.
                                            I want to fix the problem that "-50mm".to_l.to_s turn to "~ -0'" , when sketchup units setting is "Feets",etc.
                                            Problem in previous version caused to that.
                                            I returned it to older version.

                                            I think that it moves perhaps.
                                            Thanks.


                                            by TAK2HATA

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