[Plugin] Make Fur v.2.1.0(20140323)
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Hi,
Thank you for using this plugin.@unknownuser said:
It does not create the grass in the active context. If I open a group or component and select faces it does not add the grass to that group. By design?
Sorry, I will change to create in the active context
@unknownuser said:
Why are there so many Groups generated? To cut down generation time? Just find it a bit odd that a patch will have grass in multiple locations:
Yes.
Creating Too Much Polygon is very slow.
And to use code "entities.fill_from_mesh" must need blank Group.
This Plugin executes each selected faces.
Creating Group each new 800 polygons.
so it parts. -
Yea - creating geometry slows down as more entities are in the context you add to - I've noticed that myself.
But would it be faster to make each grass strand to be a ComponentInstance of a single ComponentDefinition? That way one can easily edit the grass afterwards as well. -
It is nice idea !
I will examine it.
I think that time hangs for a moment to change this plugin.
thanks. -
cool plugin
thanks, thanks,thanks.
+1 componentinstance! -
Nice! Autograss for sketchup!
Thomthom, is there is a simple code fix that we could implement to have the blades made as component instances, or does that involve some rewriting?
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Dunno - haven't looked at the code.
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thats pretty sweet! thank you.
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Nice render results...great job with the UI!
I guess one could also just use the plugin to create a small patch of grass, convert it to a component and then spray it into the areas needed.
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Suggestions:
Make the type box and Option box.
I like that it inherits the colour of the face it sits on. An nice option would be if it could generate a given set of material variants (0 to n) and use that. -
this is greaaaat!
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This looks interesting....
Thanks mate.
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Umm my dialog box for furmaker is blank.
Rick
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@rickgraham said:
Umm my dialog box for furmaker is blank.
Rick
[attachment=0:2bp3pg40]<!-- ia0 -->2010-05-05_11.10.52.png<!-- ia0 -->[/attachment:2bp3pg40]
same here..
no fur for osx -
Quite fun to play around with. Thank you so much.
Could you provide a brief description of each setting. Some are painfully obvious, others not so much, for me at least.
Ben
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@unknownuser said:
@rickgraham said:
Umm my dialog box for furmaker is blank.
Rick
[attachment=0:aem2yrs3]<!-- ia0 -->2010-05-05_11.10.52.png<!-- ia0 -->[/attachment:aem2yrs3]
same here..
no fur for osxWonder how hard it would be to make it Mac-friendly? This looks like something that would have great benefit for myself and my line of work.
Rick
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hmmm!
would be nice to be able to pre-select the material though. i had to paint the branches green and then back to brown after.
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Great Plugin! I'm in the process of reviewing it for my site. But I keep running into an issue, whenever I select my settings and then click the "Fur" button it creates the fur on the wrong side of the face. Always facing down. Is there a way to fix this?
Thanks for your efforts!
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