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    Model AND Render this: Lavalamp

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    • boofredlayB Offline
      boofredlay
      last edited by

      Overnight progressive.


      Lava_01.jpg

      http://www.coroflot.com/boofredlay

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      • Rich O BrienR Online
        Rich O Brien Moderator
        last edited by

        Hi,

        I'm doing something drastically wrong to get this result...

        Lava Lamp.jpg

        There's strange vertical bars around the glass?

        Lava Lamp Exploded.jpg

        I've a feeling I've made a fundamental mistake in the model but i can't see what!

        Download the free D'oh Book for SketchUp 📖

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        • T Offline
          tallbridgeguy
          last edited by

          Did you use a glass texture with lines? Its a cool model.

          My lava now looks like marshmallows!


          lava2.jpg

          Nielsen
          http://www.tallbridgeguy.com/

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          • boofredlayB Offline
            boofredlay
            last edited by

            Another shot.


            Lava_03.jpg

            http://www.coroflot.com/boofredlay

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            • daleD Offline
              dale
              last edited by

              Here my attempt, rendered in Thea. I would love to post the model, but strangely the image attached below is all that comes up in wireframe mode. I am a little suspicious of the WxSu plugin. I have had a few things give me problems in SketchUp since installing it along with the SU to Thea exporter.


              Picture 437.png


              Picture 436.png

              Just monkeying around....like Monsanto

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              • Rich O BrienR Online
                Rich O Brien Moderator
                last edited by

                Ok here's failed attempt #2

                Lava Lamp Second Attempt.jpg

                As you can see i'm getting the same result as before only more pronounced? Here's my model exploded...

                Lava Lamp Exploded.jpg

                And finally here's the .skp which is render UNready for Twilight, can anyone tell me my mistake?

                Lava Lamp 2.skp

                Download the free D'oh Book for SketchUp 📖

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                • D Offline
                  d12dozr
                  last edited by

                  Rich,
                  Is the water occupying the same 3D space as the glass?

                  3D Printing with SketchUp Book
                  http://goo.gl/f7ooYh

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                  • D Offline
                    d12dozr
                    last edited by

                    Your water was smoothed too much...see the top and bottom edges on the attached pic:Capture.JPG

                    This is a small test I ran after fixing the water smoothness and scaling the water and lava down by 5%. The issue appears to be fixed 😉 ...now on to fixing the lava material, but that's up to you 😛


                    Rich Lava Lamp.jpg

                    3D Printing with SketchUp Book
                    http://goo.gl/f7ooYh

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                    • K Offline
                      KarinaGM
                      last edited by

                      that's what I call a clean mesh dale! 0_0

                      rclub. Maybe it looks more like a frost lamp more than a lava one, but I love it, lol. How did you do that?

                      I made a quickie model, but I've been struggling with the render settings and haven't acomplished nothing nice...
                      I always have a lot of troubles when trying to create transluscent materials in Kerkythea.

                      Anyway, here's my lamp after aprox. 2 or 3 hours 😳

                      02.jpg
                      lava02.jpg

                      **"Aquel que sacrifica un poco de libertad por seguridad, no se merece ninguna y terminará perdiendo ambas"

                      -Benjamín Franklin.**

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                      • N Offline
                        notareal
                        last edited by

                        @unknownuser said:

                        Ok here's failed attempt #2

                        It not just smoothing, but there quite a lot issues how interfacing from material to material should be done. You should avoid intersecting meshes and airgaps. I believe there are examples of Kerkythea/Twilight water liquid interfacing, if my earlier link to basic principle did not help. This is same, only far more complex.

                        Thea has a slightly different way to do material interfacing... Just drop by in Thea forum and we continue there in details, if you have issues.

                        Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                        • P Offline
                          puck
                          last edited by

                          Hi Guys,

                          Had a free night tonight so thought I'd have a little crack at this one. I'm on my laptop and have no rendering software (or power to run it!) so I'm just posting the sketchup model for now. Twilight render will follow in a few days when I'm home.

                          Puck


                          TEST.jpg

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                          • honoluludesktopH Offline
                            honoluludesktop
                            last edited by

                            Fletch, Thanks for the tutorial.

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                            • D Offline
                              d12dozr
                              last edited by

                              Very nice detailed explanation, Fletch...thank you!

                              3D Printing with SketchUp Book
                              http://goo.gl/f7ooYh

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                              • K Offline
                                KarinaGM
                                last edited by

                                Thanks Fletch. I liked the resultant render.
                                I'll try with spots and biased in Kerky.

                                **"Aquel que sacrifica un poco de libertad por seguridad, no se merece ninguna y terminará perdiendo ambas"

                                -Benjamín Franklin.**

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                                • F Offline
                                  Fletch
                                  last edited by

                                  I responded to Rich on Twilight's forum, but thought I might share some insights here in case they may help others.

                                  Indeed, the model is more complicated than necessary... here's a render in under 2mins 😄

                                  Here's the model/scene ready for Twilight!

                                  1. deleted the water model completely. 😉
                                  2. Then painted the front faces of the "inside of the glass" as "water"
                                  3. grouped them.
                                  4. opened the group and got them all oriented to point "out" (away from the centerline /centroid of the lamp)
                                  5. deleted some of the geometry in the upper base group to get out of the way of the light... deleted odd-shaped emitting light plane which was equal to about 50 lights. ❗
                                    (Each face is triangulated, so an odd-shaped face with many faceted sides = many triangles, each triangle = 1 light emitting plane)
                                  6. set a spot light in the bottom of the lamp (renders much more quickly than emitters and about 100x faster than the odd-shaped emitter plane.)
                                  7. used White as the color of the glass and Flint template 1% opacity
                                  8. used White as the color of the water and 0% opacity
                                  9. used the SSS>Wax template at default settings for the Lava.
                                  10. used Brushed Metal template no bump. 600 shininess.
                                  11. scaled the scene accurately ❗ (14" high... approx 35cm)
                                  12. scaled the lava by 1.08 to fill the lamp more and hide top and bottom of the lava model
                                  13. changed color of base to just be flat grey at 75% grey
                                  14. inserted the Bauhaus lamp scene and deleted the lamp and purged the file.
                                  15. used the studio for the lamp to light the scene
                                  16. created a camera view I liked.
                                  17. applied a fake emitter material to the reflection screens in the background to get something interesting in the metal reflections. I hid a fake-emit screen or two.
                                  18. adjusted the power of my spot light and hot spot and falloff until I was happy (about 2mins of work)
                                  19. rendered prelim at 300x600 on low.
                                  20. rendered final at 300x600 on Medium+.

                                  1m47s-Med+.jpg

                                  Fletch
                                  Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

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                                  • P Offline
                                    pixelmonkey380
                                    last edited by

                                    i am going to have to download and start playing with render plugins.

                                    so you want a lava lamp from the 70's eh? well, lets make it realistic! color and current state.
                                    sitting somewhere in a closet, unplugged for years and color correct!

                                    chris<pixelmonkey>:D


                                    lava_lamp_1.jpg


                                    lava_lamp_3.jpg

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                                    • K Offline
                                      Kman
                                      last edited by

                                      Hey, I'm starting on a lavalamp. Modeling's going smooth, but idk about rendering. Gonna be difficult with demos...

                                      Turns out that Subdivide and Smooth ($22 from Smustard.com) is almost ESSENTIAL to modeling this.

                                      Edit: This is what I have done so far:


                                      Not very far...

                                      When life gives you lemons, take them. Because hey... free lemons.

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