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    Model AND Render this: Lavalamp

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    • F Offline
      fymoro
      last edited by

      Hey Pete, It's absolutely incredible, very quick and so nice render...Congrats... ๐Ÿ‘

      http://www.thearender.com/cms/index.php/news/featured-artists/137-frederic-yves-moro.html

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      • N Offline
        notareal
        last edited by

        @solo said:

        Rich, I'd difinately make the glass with thickness and apply a Twilight normal glass (not thin glass) The liquid inside will be water I guess with a very slight color and the lava can be a SSS material (try Rubber from Twilight and increase absorption)
        Use a basic rectangular plane as light and try it with different strengths and positions until you get the right look I guess.

        With Trilight (and Kerkeythea) one must model so that surface normals do point from inside to out; from the wax to the water, from the water to the glass and from the glass to air. Use dielectric materials. Wax will need SSS.
        Principle http://www.kerkythea.net/phpBB2/files/dielectrice_glass_modeling_normals_echo2web_129.jpg

        Nice render solo!

        Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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        • T Offline
          tallbridgeguy
          last edited by

          Just to show how great Solo is at rendering, I will submit the anti-lava lamp. I call it the ping pong rocket!

          I did a really quick attempt so I could play with Thea. I need to learn how to make sss mats in thea,among other things....I think I will go back to bridges.

          At least right now, I'm second best! (Until somebody else enters...of course)

          TBG


          rocket1.jpg

          Nielsen
          http://www.tallbridgeguy.com/

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          • EscapeArtistE Offline
            EscapeArtist
            last edited by

            I'm working on this retro-styled model:
            lavalamp.jpg

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            • Rich O BrienR Offline
              Rich O Brien Moderator
              last edited by

              @solo said:

              lava can be a SSS material (try Rubber from Twilight and increase absorption)

              By absorption, do you mean the SSS Density setting? Do you have a suggestion on how high it should be?

              @solo said:

              Use a basic rectangular plane as light and try it with different strengths and positions until you get the right look I guess

              At the moment i'm using the circular base below the liquid as a light emitter. Is this the right approach?

              Great challenge, very informative ๐Ÿ‘

              Download the free D'oh Book for SketchUp ๐Ÿ“–

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              • boofredlayB Offline
                boofredlay
                last edited by

                Alright Pete, you are an evil man ๐Ÿ‘ฟ
                All I set out to do was make a simple lava lamp and post a render. Well I have spent a good portion of my afternoon / evening on this now although most of it has been fun.
                As for the model this, here are some shots of my model. And yes, I know I am too detailed sometimes. I went for the bottle cap and all ๐Ÿ˜† ๐Ÿ˜’

                I have a couple renders planned, one cooking right now.


                Parts_01a.jpg


                Parts_02a.jpg

                http://www.coroflot.com/boofredlay

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                • honoluludesktopH Offline
                  honoluludesktop
                  last edited by

                  Great model and render Solo. TBG, I like your render, what is your tool. Interesting note is that Solo's photos of his collection have a wider contrast, and some incompatible colors that all add to the illustrations sense of reality!-)

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                  • boofredlayB Offline
                    boofredlay
                    last edited by

                    Hmm. some interesting reflections from the HDRI.


                    CloseUp_02.jpg


                    CloseUp_04.jpg

                    http://www.coroflot.com/boofredlay

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                    • boofredlayB Offline
                      boofredlay
                      last edited by

                      Overnight progressive.


                      Lava_01.jpg

                      http://www.coroflot.com/boofredlay

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                      • Rich O BrienR Offline
                        Rich O Brien Moderator
                        last edited by

                        Hi,

                        I'm doing something drastically wrong to get this result...

                        Lava Lamp.jpg

                        There's strange vertical bars around the glass?

                        Lava Lamp Exploded.jpg

                        I've a feeling I've made a fundamental mistake in the model but i can't see what!

                        Download the free D'oh Book for SketchUp ๐Ÿ“–

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                        • T Offline
                          tallbridgeguy
                          last edited by

                          Did you use a glass texture with lines? Its a cool model.

                          My lava now looks like marshmallows!


                          lava2.jpg

                          Nielsen
                          http://www.tallbridgeguy.com/

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                          • boofredlayB Offline
                            boofredlay
                            last edited by

                            Another shot.


                            Lava_03.jpg

                            http://www.coroflot.com/boofredlay

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                            • daleD Offline
                              dale
                              last edited by

                              Here my attempt, rendered in Thea. I would love to post the model, but strangely the image attached below is all that comes up in wireframe mode. I am a little suspicious of the WxSu plugin. I have had a few things give me problems in SketchUp since installing it along with the SU to Thea exporter.


                              Picture 437.png


                              Picture 436.png

                              Just monkeying around....like Monsanto

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                              • Rich O BrienR Offline
                                Rich O Brien Moderator
                                last edited by

                                Ok here's failed attempt #2

                                Lava Lamp Second Attempt.jpg

                                As you can see i'm getting the same result as before only more pronounced? Here's my model exploded...

                                Lava Lamp Exploded.jpg

                                And finally here's the .skp which is render UNready for Twilight, can anyone tell me my mistake?

                                Lava Lamp 2.skp

                                Download the free D'oh Book for SketchUp ๐Ÿ“–

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                                • D Offline
                                  d12dozr
                                  last edited by

                                  Rich,
                                  Is the water occupying the same 3D space as the glass?

                                  3D Printing with SketchUp Book
                                  http://goo.gl/f7ooYh

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                                  • D Offline
                                    d12dozr
                                    last edited by

                                    Your water was smoothed too much...see the top and bottom edges on the attached pic:Capture.JPG

                                    This is a small test I ran after fixing the water smoothness and scaling the water and lava down by 5%. The issue appears to be fixed ๐Ÿ˜‰ ...now on to fixing the lava material, but that's up to you ๐Ÿ˜›


                                    Rich Lava Lamp.jpg

                                    3D Printing with SketchUp Book
                                    http://goo.gl/f7ooYh

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                                    • K Offline
                                      KarinaGM
                                      last edited by

                                      that's what I call a clean mesh dale! 0_0

                                      rclub. Maybe it looks more like a frost lamp more than a lava one, but I love it, lol. How did you do that?

                                      I made a quickie model, but I've been struggling with the render settings and haven't acomplished nothing nice...
                                      I always have a lot of troubles when trying to create transluscent materials in Kerkythea.

                                      Anyway, here's my lamp after aprox. 2 or 3 hours ๐Ÿ˜ณ

                                      02.jpg
                                      lava02.jpg

                                      **"Aquel que sacrifica un poco de libertad por seguridad, no se merece ninguna y terminarรก perdiendo ambas"

                                      -Benjamรญn Franklin.**

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                                      • N Offline
                                        notareal
                                        last edited by

                                        @unknownuser said:

                                        Ok here's failed attempt #2

                                        It not just smoothing, but there quite a lot issues how interfacing from material to material should be done. You should avoid intersecting meshes and airgaps. I believe there are examples of Kerkythea/Twilight water liquid interfacing, if my earlier link to basic principle did not help. This is same, only far more complex.

                                        Thea has a slightly different way to do material interfacing... Just drop by in Thea forum and we continue there in details, if you have issues.

                                        Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                                        • P Offline
                                          puck
                                          last edited by

                                          Hi Guys,

                                          Had a free night tonight so thought I'd have a little crack at this one. I'm on my laptop and have no rendering software (or power to run it!) so I'm just posting the sketchup model for now. Twilight render will follow in a few days when I'm home.

                                          Puck


                                          TEST.jpg

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                                          • honoluludesktopH Offline
                                            honoluludesktop
                                            last edited by

                                            Fletch, Thanks for the tutorial.

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