[Plugin] Extrude Edges by Loft
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Tremendous scripting and very welcome addition to 'must have' toolset
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Thanks TIG that solved that, now playtime!!
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You make a plug by a day!
That is a good averagePS An automatic order Selection curves will be fine for exemple in case of use plug like Grow by TIG?
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Pilou you are cruel
There's the 3rd update of the day here http://forums.sketchucation.com/viewtopic.php?p=231137#p231137 - new FR lingvo by Didier...
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Thank-you so much TIG for the cool new tool and the pictures to go along with it.
Best,
Jason. -
Wow !!
Really a good plug. Relevant to do 3D.Thanx thanx thanx
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Super! Thank you TIG so much!
Though it skips segments in the very first try.
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@rv1974 said:
Super! Thank you TIG so much!
Though it skips segments in the very first try.Without the skp to try I'm unsure what's up...
Are the curves continuous - it would help it they had the same number of segments [although that IS meant to be coped with].
Can you post [or PM me] a skp displaying this glitch ?
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Nice work. Thanks!
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Yet another, but very helpfull, extension of the (extrude) set.
Thanks very much TIG
erikB -
@tig said:
@rv1974 said:
Super! Thank you TIG so much!
Though it skips segments in the very first try.Without the skp to try I'm unsure what's up...
Are the curves continuous - it would help it they had the same number of segments [although that IS meant to be coped with].
Can you post [or PM me] a skp displaying this glitch ?
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I've tested your skp and I agree that the tool has a glitch - for some reason it's missing out a part of the mesh in the latter/earlier stages - the two versions I first illustrate below are by picking the curves in their reverse order - different bits get missed out...
The original has curves with varying edge counts...
In the 'copy' I edited the curves so each has 12 edges [or 24 for the S one] - to make them readily sub-dividable - now it works fine - so it must be a bug in the re-division of the edges to try and get them to match each other - also used in EEbyRails incidentally
I'll debug and get back to you...
In the meanwhile please use curves with more closely related edge counts - they will work... any number SHOULD work...
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I see that the problem is that the 6-segment zigzag is being divided into pieces of four to match the 24-segment S-curve BUT at one point it's becoming 1 piece short [3] and at another one too many [5] so that the 'apportionment' of the edges goes wrong and it fails - so at least I have the effect... but now to find the cause
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And what logically follows in the ExtrudeTools collection?
It was inevitable. Thank you, TIG -
TIG:
What would it take to make the resultant mesh into a Bezier mesh? Or am I talking about another tool?
In other words after generating the mesh, you could modify it by Bezier control points that would allow you to pull and stretch the mesh like a rubber sheet, and even unfold some unwanted contortions. -
Thomthom is working on a Vertex-Editor. which I think would become the basis of this editing tool ?
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Thanks a lot TIG for this one !!
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There's an update of EEbyLoft - see the notes here: http://forums.sketchucation.com/viewtopic.php?p=231016#p231016
Get the tool in the zipped set from here http://forums.sketchucation.com/viewtopic.php?p=217663#p217663
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UNREAL!!!!!! You are the man TIG!!!!
I'm starting really wish you would take these algorithms and write a new plugin to handle making terrains similar to "From Contours" but without the rats nest of a mesh the native tool creates. Your meshes are so smooth. Google needs you on staff immediately with a nice fat salary so you can code to your hearts content!
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I don't know if this is another Mac peculiarity but I get very strange results. From three circles (two copies plus an original), when I would expect a cylinder to result, I get this:-
I attach the skp file just in case there is something weird lurking in it.
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