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    New 2.5D+ tree set is now available...

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    • T Offline
      tomsdesk
      last edited by

      Oli, I've just heard Thea is having troubles with png's in general and a fix is in the works...also there is a separate issue with SU's material editor changes in transparency and color, which my trees rely on heavily to work as well as they do. Sure hope this gets resolved!

      http://www.tomsdesk.moonfruit.com/
      2.5D Trees & Shrubs!

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      • N Offline
        notareal
        last edited by

        @tomsdesk said:

        Oli, I've just heard Thea is having troubles with png's in general and a fix is in the works...also there is a separate issue with SU's material editor changes in transparency and color, which my trees rely on heavily to work as well as they do. Sure hope this gets resolved!

        There is no "troubles with png's in general" that I know. As a format png do work just fine. But there is a workflow issue with alpha stored to png - that should be fixed soon. Actually a automatic filling of the clip channel from png alpha did work in some point, but was turned off because of a bug. It's quite critical feature to get back due popularity of 2D entourage. There is a manual workaround to use alpha from png, but it cannot be a permanent solution to this issue. Also there is a separate issue with alpha map and halos - it's been worked on. There is a manual fix for that too, just let me know if you need a help with it.

        Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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        • R Offline
          red_shift
          last edited by

          I did find a workaround. I first turn off the shadow layer of Tom's trees in SU. Then, in Thea studio I set the clipping texture to the alpha image (enabling clipping and setting channel to Alpha rather than RGB). I also find that in scattering that I need to set the Index of Refraction to 1 rather to 1.5.

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          • T Offline
            tomsdesk
            last edited by

            Oli...I am sooooo happy to hear this! Have fun!

            http://www.tomsdesk.moonfruit.com/
            2.5D Trees & Shrubs!

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            • soloS Offline
              solo
              last edited by

              Tom, they work in Thea, just had to adjust the transparency in SU before export.

              Straight Thea output with Bloom and vignetting, no post processing.

              http://img705.imageshack.us/img705/5797/tomnprthea.jpg

              http://www.solos-art.com

              If you see a toilet in your dreams do not use it.

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              • T Offline
                tomsdesk
                last edited by

                Well, I'm happy...thanks a bunch, Pete!

                http://www.tomsdesk.moonfruit.com/
                2.5D Trees & Shrubs!

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                • broomstickB Offline
                  broomstick
                  last edited by

                  Thank you very muche, great models πŸ˜„

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                  • R Offline
                    red_shift
                    last edited by

                    @solo said:

                    Tom, they work in Thea, just had to adjust the transparency in SU before export.

                    Straight Thea output with Bloom and vignetting, no post processing.

                    http://img705.imageshack.us/img705/5797/tomnprthea.jpg

                    Pete: you didn't have to do anything additional in Thea? What kind of transparency adjustment in SU?

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                    • soloS Offline
                      solo
                      last edited by

                      I eliminated all transparency values in SU, in Thea I clicked to enable the clip, and used the texture as a clipmap making sure it was alpha and not RGB.

                      http://www.solos-art.com

                      If you see a toilet in your dreams do not use it.

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                      • R Offline
                        red_shift
                        last edited by

                        Similar to my approach mentioned above. I'm glad these work in Thea.

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                        • B Offline
                          buk2noy
                          last edited by

                          sir, thank you! πŸŽ‰

                          seeking for peace of mind

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                          • T Offline
                            tallbridgeguy
                            last edited by

                            solo said
                            @unknownuser said:

                            I eliminated all transparency values in SU, in Thea I clicked to enable the clip, and used the texture as a clipmap making sure it was alpha and not RGB.

                            Thanks!

                            TBG

                            Nielsen
                            http://www.tallbridgeguy.com/

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                            • S Offline
                              stevebo
                              last edited by

                              Oldish topic but just want to say thank you Tom πŸ˜„. I promised I would buy it, bit late but I did πŸ˜„. They look great!

                              Edit: Some quick tests on Vray

                              http://img.photobucket.com/albums/v644/stevebo37/1-8.jpg

                              http://img.photobucket.com/albums/v644/stevebo37/2-6.jpg

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