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    New 2.5D+ tree set is now available...

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    • N Offline
      notareal
      last edited by

      @red_shift said:

      Trying to figure out how to make these trees render properly in Maxwell or the new Thea Render. They render perfectly in Twilight, but not in MR or Thea. Anyone else tried?

      Have you reported this yet on SU2TH bugs?

      Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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      • T Offline
        tomsdesk
        last edited by

        Oli, I've just heard Thea is having troubles with png's in general and a fix is in the works...also there is a separate issue with SU's material editor changes in transparency and color, which my trees rely on heavily to work as well as they do. Sure hope this gets resolved!

        http://www.tomsdesk.moonfruit.com/
        2.5D Trees & Shrubs!

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        • N Offline
          notareal
          last edited by

          @tomsdesk said:

          Oli, I've just heard Thea is having troubles with png's in general and a fix is in the works...also there is a separate issue with SU's material editor changes in transparency and color, which my trees rely on heavily to work as well as they do. Sure hope this gets resolved!

          There is no "troubles with png's in general" that I know. As a format png do work just fine. But there is a workflow issue with alpha stored to png - that should be fixed soon. Actually a automatic filling of the clip channel from png alpha did work in some point, but was turned off because of a bug. It's quite critical feature to get back due popularity of 2D entourage. There is a manual workaround to use alpha from png, but it cannot be a permanent solution to this issue. Also there is a separate issue with alpha map and halos - it's been worked on. There is a manual fix for that too, just let me know if you need a help with it.

          Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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          • R Offline
            red_shift
            last edited by

            I did find a workaround. I first turn off the shadow layer of Tom's trees in SU. Then, in Thea studio I set the clipping texture to the alpha image (enabling clipping and setting channel to Alpha rather than RGB). I also find that in scattering that I need to set the Index of Refraction to 1 rather to 1.5.

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            • T Offline
              tomsdesk
              last edited by

              Oli...I am sooooo happy to hear this! Have fun!

              http://www.tomsdesk.moonfruit.com/
              2.5D Trees & Shrubs!

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              • soloS Offline
                solo
                last edited by

                Tom, they work in Thea, just had to adjust the transparency in SU before export.

                Straight Thea output with Bloom and vignetting, no post processing.

                http://img705.imageshack.us/img705/5797/tomnprthea.jpg

                http://www.solos-art.com

                If you see a toilet in your dreams do not use it.

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                • T Offline
                  tomsdesk
                  last edited by

                  Well, I'm happy...thanks a bunch, Pete!

                  http://www.tomsdesk.moonfruit.com/
                  2.5D Trees & Shrubs!

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                  • broomstickB Offline
                    broomstick
                    last edited by

                    Thank you very muche, great models πŸ˜„

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                    • R Offline
                      red_shift
                      last edited by

                      @solo said:

                      Tom, they work in Thea, just had to adjust the transparency in SU before export.

                      Straight Thea output with Bloom and vignetting, no post processing.

                      http://img705.imageshack.us/img705/5797/tomnprthea.jpg

                      Pete: you didn't have to do anything additional in Thea? What kind of transparency adjustment in SU?

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                      • soloS Offline
                        solo
                        last edited by

                        I eliminated all transparency values in SU, in Thea I clicked to enable the clip, and used the texture as a clipmap making sure it was alpha and not RGB.

                        http://www.solos-art.com

                        If you see a toilet in your dreams do not use it.

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                        • R Offline
                          red_shift
                          last edited by

                          Similar to my approach mentioned above. I'm glad these work in Thea.

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                          • B Offline
                            buk2noy
                            last edited by

                            sir, thank you! πŸŽ‰

                            seeking for peace of mind

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                            • T Offline
                              tallbridgeguy
                              last edited by

                              solo said
                              @unknownuser said:

                              I eliminated all transparency values in SU, in Thea I clicked to enable the clip, and used the texture as a clipmap making sure it was alpha and not RGB.

                              Thanks!

                              TBG

                              Nielsen
                              http://www.tallbridgeguy.com/

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                              • S Offline
                                stevebo
                                last edited by

                                Oldish topic but just want to say thank you Tom πŸ˜„. I promised I would buy it, bit late but I did πŸ˜„. They look great!

                                Edit: Some quick tests on Vray

                                http://img.photobucket.com/albums/v644/stevebo37/1-8.jpg

                                http://img.photobucket.com/albums/v644/stevebo37/2-6.jpg

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