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    ⚠️ Important | Libfredo 15.6b introduces important bugfixes for Fredo's Extensions Update

    Vapors: clouds, steam, smoke

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    • M Offline
      MartinRinehart
      last edited by

      I wanted to hang some small clouds in the sky behind Biplane to make his loops more clear. Didn't figure that one out.

      Anyone had any success with clouds, airplane sky-writing, smoke coming out of a locomotive, steam from a kettle?

      Author, Edges to Rubies - The Complete SketchUp Tutorial at http://www.MartinRinehart.com/models/tutorial.

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      • thomthomT Offline
        thomthom
        last edited by

        Particle effects. Been tempted - but I'm not good enough with the math.

        Thomas Thomassen β€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • R Offline
          remus
          last edited by

          i think your best bet would be with some decent textures, perhaps created in something that has proper particle effects like vue or blender.

          http://remusrendering.wordpress.com/

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          • thomthomT Offline
            thomthom
            last edited by

            I had an idea where you created a volume, and the volume would be populated by CPoints. Then the CPoint could be toggled on and off to be replaced with components.

            In 3DsMax I made some smoke effect by making the particles into a face, facing the camera, with a white circle on transparent background. Simple effect.

            Thomas Thomassen β€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • TIGT Offline
              TIG Moderator
              last edited by

              Working out if a Point3d is inside a 'volume' is quite easy - it's been discussed here recently.
              Making a random Point3d [so that the xyz stays within the volume's bounds] is also relatively easy.
              Making a number of these by looping till a 'density' is reached is also easy.
              Placing cpoints at these Point3d is also easy.
              As is making a faceme 2d-rectangular semi-opaque 'dot' [png] component that is then swapped with these cpoints is also quite easy...
              So let's do it...
              πŸ˜‰

              TIG

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              • thomthomT Offline
                thomthom
                last edited by

                that ray tracing thing?

                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • TIGT Offline
                  TIG Moderator
                  last edited by

                  Of course you can simply miss out the cpoint steps and use something like
                  tr=Geom::Transformation.new(point3d) cloud_group.entities.add_instance(dot_component,tr)
                  inside the point3d generating loop...

                  TIG

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                  • TIGT Offline
                    TIG Moderator
                    last edited by

                    @thomthom said:

                    that ray tracing thing?

                    Yes - and since you will make the 'volume' first it should be 'watertight' ?

                    TIG

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                    • C Offline
                      cosycat
                      last edited by

                      You can obtain a fairly quick and basic effect by using gradient transparency pngs in front of the camera as here
                      http://forums.sketchucation.com/viewtopic.php?f=81&t=23368&p=198149#p198149

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