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    Axis- this way or that?

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    • jeff hammondJ Offline
      jeff hammond
      last edited by

      ok.. i'm just going to keep it how i've been doing it.. that way, if i have to paste in place from an older model then it will show up as expected.

      dotdotdot

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      • M Offline
        mac1
        last edited by

        @unknownuser said:

        ok.. i'm just going to keep it how i've been doing it.. that way, if i have to paste in place from an older model then it will show up as expected.

        This is what is called a right hand coordinate system
        X x Y=z
        y x z=x
        z x x = y

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        • GaieusG Offline
          Gaieus
          last edited by

          In fact, it could be "all the same" whether to look from this or that direction however from a "practical" point of view, your first image would be more handy as when setting up standard views, that is where SU will show your model's "Front"

          Gai...

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          • TIGT Offline
            TIG Moderator
            last edited by

            In your images you are just looking at the origin from opposite directions [the back rather than the front] - with Z 'up' in both of them [blue].
            It would be possible to be looking at this completely upside down - but then orbiting etc gets confused as SUp assume a certain amount of vertically in your day to day model viewing πŸ˜„

            TIG

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            • wind-borneW Offline
              wind-borne
              last edited by

              @unknownuser said:

              setting up a new template and i'm finally going to ask about this tiny thing that i've been curious about for a few years now πŸ˜„

              is there any reason why the dotted X&Y lines should face one way vs. the other?

              If you use axes as your orientation, by default solid green is N making solid red E.
              I like to start with North towards the top and always have consistent reference lines when orbiting.

              "To read between the lines was easier than to follow the text."OSX 10.11.6

              %(#BF80BF)[SU 8 pro

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              • jeff hammondJ Offline
                jeff hammond
                last edited by

                @wind-borne said:

                If you use axes as your orientation, by default solid green is N making solid red E.
                I like to start with North towards the top and always have consistent reference lines when orbiting.

                ah, ok.. so yeah, i've been doing it (by pure luck) the way i would of chosen to if i knew this info..

                my template opens in this orientation then i always start drawing in the quadrant as shown:

                screen 5.jpg

                if i switch to top view then it looks like this: (which is the orientation i want it to be in)

                screen 6.jpg

                thanks for the replies.. my tiny question from the past couple of years has been resolved πŸ˜„

                dotdotdot

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                • jeff hammondJ Offline
                  jeff hammond
                  last edited by

                  and yes, messing with the shadows/time of day does correspond with solid green being north.

                  dotdotdot

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                  • M Offline
                    mikeewilly
                    last edited by

                    On a related note: I would like to have the standard views be oriented to the axes. As I design additions to existing structures, sometimes the orientation of the addition isn't the same as the existing structure. So when I change the axes to orient to the new structure, the standard views remain where they were when the drawing was initiated, which is VERY unhandy when trying to make construction drawings of the addition.

                    Any ideas or plugins out there?

                    Thanks,
                    Mike

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      @mikeewilly said:

                      Any ideas or plugins out there?

                      Chris to the rescue: http://forums.sketchucation.com/viewtopic.php?f=323&t=19168 πŸ˜„

                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • M Offline
                        mikeewilly
                        last edited by

                        @thomthom said:

                        @mikeewilly said:

                        Any ideas or plugins out there?

                        Chris to the rescue: http://forums.sketchucation.com/viewtopic.php?f=323&t=19168 πŸ˜„

                        Thanks for the pointer. That's what I was looking for.

                        Cheers,
                        Mike

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