sketchucation logo sketchucation
    • Login
    πŸ€‘ SketchPlus 1.3 | 44 Tools for $15 until June 20th Buy Now

    Axis- this way or that?

    Scheduled Pinned Locked Moved SketchUp Discussions
    sketchup
    13 Posts 7 Posters 499 Views 7 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • jeff hammondJ Offline
      jeff hammond
      last edited by

      setting up a new template and i'm finally going to ask about this tiny thing that i've been curious about for a few years now πŸ˜„

      is there any reason why the dotted X&Y lines should face one way vs. the other?


      i've always had my templates open in this fashion..


      ...but i'll switch to this if there's any reason better than personal preference.

      dotdotdot

      1 Reply Last reply Reply Quote 0
      • thomthomT Offline
        thomthom
        last edited by

        solid lines indicate positive axis, dotted indicate negative axis.

        Thomas Thomassen β€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

        1 Reply Last reply Reply Quote 0
        • jeff hammondJ Offline
          jeff hammond
          last edited by

          @thomthom said:

          solid lines indicate positive axis, dotted indicate negative axis.

          hmm πŸ˜„

          ok, i understand that with the Z axis but in 2D it doesn't make any difference (to me).. or does it?

          dotdotdot

          1 Reply Last reply Reply Quote 0
          • jeff hammondJ Offline
            jeff hammond
            last edited by

            ok.. i'm just going to keep it how i've been doing it.. that way, if i have to paste in place from an older model then it will show up as expected.

            dotdotdot

            1 Reply Last reply Reply Quote 0
            • M Offline
              mac1
              last edited by

              @unknownuser said:

              ok.. i'm just going to keep it how i've been doing it.. that way, if i have to paste in place from an older model then it will show up as expected.

              This is what is called a right hand coordinate system
              X x Y=z
              y x z=x
              z x x = y

              1 Reply Last reply Reply Quote 0
              • GaieusG Offline
                Gaieus
                last edited by

                In fact, it could be "all the same" whether to look from this or that direction however from a "practical" point of view, your first image would be more handy as when setting up standard views, that is where SU will show your model's "Front"

                Gai...

                1 Reply Last reply Reply Quote 0
                • TIGT Online
                  TIG Moderator
                  last edited by

                  In your images you are just looking at the origin from opposite directions [the back rather than the front] - with Z 'up' in both of them [blue].
                  It would be possible to be looking at this completely upside down - but then orbiting etc gets confused as SUp assume a certain amount of vertically in your day to day model viewing πŸ˜„

                  TIG

                  1 Reply Last reply Reply Quote 0
                  • wind-borneW Offline
                    wind-borne
                    last edited by

                    @unknownuser said:

                    setting up a new template and i'm finally going to ask about this tiny thing that i've been curious about for a few years now πŸ˜„

                    is there any reason why the dotted X&Y lines should face one way vs. the other?

                    If you use axes as your orientation, by default solid green is N making solid red E.
                    I like to start with North towards the top and always have consistent reference lines when orbiting.

                    "To read between the lines was easier than to follow the text."OSX 10.11.6

                    %(#BF80BF)[SU 8 pro

                    1 Reply Last reply Reply Quote 0
                    • jeff hammondJ Offline
                      jeff hammond
                      last edited by

                      @wind-borne said:

                      If you use axes as your orientation, by default solid green is N making solid red E.
                      I like to start with North towards the top and always have consistent reference lines when orbiting.

                      ah, ok.. so yeah, i've been doing it (by pure luck) the way i would of chosen to if i knew this info..

                      my template opens in this orientation then i always start drawing in the quadrant as shown:

                      screen 5.jpg

                      if i switch to top view then it looks like this: (which is the orientation i want it to be in)

                      screen 6.jpg

                      thanks for the replies.. my tiny question from the past couple of years has been resolved πŸ˜„

                      dotdotdot

                      1 Reply Last reply Reply Quote 0
                      • jeff hammondJ Offline
                        jeff hammond
                        last edited by

                        and yes, messing with the shadows/time of day does correspond with solid green being north.

                        dotdotdot

                        1 Reply Last reply Reply Quote 0
                        • M Offline
                          mikeewilly
                          last edited by

                          On a related note: I would like to have the standard views be oriented to the axes. As I design additions to existing structures, sometimes the orientation of the addition isn't the same as the existing structure. So when I change the axes to orient to the new structure, the standard views remain where they were when the drawing was initiated, which is VERY unhandy when trying to make construction drawings of the addition.

                          Any ideas or plugins out there?

                          Thanks,
                          Mike

                          1 Reply Last reply Reply Quote 0
                          • thomthomT Offline
                            thomthom
                            last edited by

                            @mikeewilly said:

                            Any ideas or plugins out there?

                            Chris to the rescue: http://forums.sketchucation.com/viewtopic.php?f=323&t=19168 πŸ˜„

                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

                            1 Reply Last reply Reply Quote 0
                            • M Offline
                              mikeewilly
                              last edited by

                              @thomthom said:

                              @mikeewilly said:

                              Any ideas or plugins out there?

                              Chris to the rescue: http://forums.sketchucation.com/viewtopic.php?f=323&t=19168 πŸ˜„

                              Thanks for the pointer. That's what I was looking for.

                              Cheers,
                              Mike

                              1 Reply Last reply Reply Quote 0
                              • 1 / 1
                              • First post
                                Last post
                              Buy SketchPlus
                              Buy SUbD
                              Buy WrapR
                              Buy eBook
                              Buy Modelur
                              Buy Vertex Tools
                              Buy SketchCuisine
                              Buy FormFonts

                              Advertisement