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    [Plugin] Manifold v2.2

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    • EarthMoverE 離線
      EarthMover
      最後由 編輯

      @notareal said:

      Nice... apart from 3D printing. I think this can be used for healing models for rendering... when dielectric or SSS materials are used, there are a similar requirement as for 3D printing.

      Can you elaborate? Curious about the logic of the renderer. Would it be similarly for meshes requiring displacement?

      3D Artist at Clearstory 3D Imaging
      Guide Tool at Winning With Sketchup
      Content Creator at Skapeup

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      • D 離線
        driven
        最後由 編輯

        I know when I put a light source inside that dragon before xmas, light leaked out of all the holes in the mesh, so I had to fix them. cap hole didn't do it. you had ago at that one didn't you?

        learn from the mistakes of others, you may not live long enough to make them all yourself...

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        • EarthMoverE 離線
          EarthMover
          最後由 編輯

          I did. I didn't have any issue with light leaks...but I used a higher poly version than most.

          I wasn't sure if the plugin subdivided the mesh as well. I guess I should download and try. I keep telling myself I have to stop adding unnecessary plugins as it is becoming hard to deal with a plugins list three pages long!! Time to clean house.

          3D Artist at Clearstory 3D Imaging
          Guide Tool at Winning With Sketchup
          Content Creator at Skapeup

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          • Chris FullmerC 離線
            Chris Fullmer
            最後由 編輯

            Just remember while you are cleaning house, all mine fit nicely into a single menu item 😄

            TIG, this is a WAAAY COOL plugin! I have no idea how it works, but it has been on my list of plugins I'd like to write some day. This is invaluable for file conversion and mesh cleanup and 3d printing, and, and, and...

            Chris

            Lately you've been tan, suspicious for the winter.
            All my Plugins I've written

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            • D 離線
              driven
              最後由 編輯

              time comparison

              some time check, sorry the fonts so small.

              learn from the mistakes of others, you may not live long enough to make them all yourself...

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              • EarthMoverE 離線
                EarthMover
                最後由 編輯

                @chris fullmer said:

                Just remember while you are cleaning house, all mine fit nicely into a single menu item 😄

                TIG, this is a WAAAY COOL plugin! I have no idea how it works, but it has been on my list of plugins I'd like to write some day. This is invaluable for file conversion and mesh cleanup and 3d printing, and, and, and...

                Chris

                ....and I can't thank you enough for having the foresight to do that. I wish there were some way to better organize all the scripters plugins as you have with yours.

                3D Artist at Clearstory 3D Imaging
                Guide Tool at Winning With Sketchup
                Content Creator at Skapeup

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                • TIGT 離線
                  TIG Moderator
                  最後由 編輯

                  Here's v1.3 http://forums.sketchucation.com/viewtopic.php?p=218691#p218691

                  1.3 20100126
                  Trapped near colinear/planar points giving healing crashes.
                  Very small edges [0.1mm] now 'erased' by combining their vertices.
                  Orienting faces is now 'foolproof' - unless it's not made 'manifold'.
                  Now it only asks Yes/No to change to Xray mode if that's not on already.
                  Unhealed or Failed Fixes now reported, with failed edges shown as ... or -.- clines in Error Group.
                  [TIP: Move or Copy the error-group to one side to better see any errors - but if there are red/green faces obscuring the error dotted-lines showing problem edges etc then edit this error-group by treble clicking on a face till you have selected all then delete-key - now the error dotted-lines [clines] can be seen... manually edit and then retry 'manifold']

                  TO DO: Get three-faced-edges external-faces to be retained in 'pretzels'. 😒 groan......

                  Feedback please...

                  TIG

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                  • D 離線
                    driven
                    最後由 編輯

                    I was about to post a drawing with timings for 1.2 and VolumeCalc2, so I'lll re-run it with 1.3, should be interesting..... cheers TIG, watch this space

                    learn from the mistakes of others, you may not live long enough to make them all yourself...

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                    • thomthomT 離線
                      thomthom
                      最後由 編輯

                      Tig, did you see this post by Google's Tyler: http://forums.sketchucation.com/viewtopic.php?f=15&t=25175&p=218997#p218989

                      Might be useful to predict when SU will be able to create faces/edges?

                      Thomas Thomassen — SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • TIGT 離線
                        TIG Moderator
                        最後由 編輯

                        @thomthom said:

                        Tig, did you see this post by Google's Tyler: http://forums.sketchucation.com/viewtopic.php?f=15&t=25175&p=218997#p218989

                        Might be useful to predict when SU will be able to create faces/edges?

                        Thanks - I did - hence the small line 'erasing' algorithm... 😉

                        TIG

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                        • TIGT 離線
                          TIG Moderator
                          最後由 編輯

                          @driven said:

                          Hi all

                          can anyone confirm if they can see TIGtoolbar, while running manifold1.3, this drawing really slow compared to 1.2 and I just noticed I don't have the TIG-RRby icons in the toolbar which have never vanished before....

                          john

                          Check your files are in the same folders as shown in the original zip ?
                          It might be a bit slower running because the new algorithms ?
                          Try it one something simpler first ?? 😉

                          TIG

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                          • D 離線
                            driven
                            最後由 編輯

                            Hi all

                            can anyone confirm if they can see TIGtoolbar, while running manifold1.3, this drawing really slow compared to 1.2 and I just noticed I don't have the TIG-RRby icons in the toolbar which have never vanished before....

                            johnEDIT: TOOLbar sorted didn't update TIG folder in my rush to try 1.3, so that shouldn't effect performance, must be something else

                            learn from the mistakes of others, you may not live long enough to make them all yourself...

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                            • D 離線
                              driven
                              最後由 編輯

                              @tig said:

                              @driven said:

                              Hi all

                              can anyone confirm if they can see TIGtoolbar, while running manifold1.3, this drawing really slow compared to 1.2 and I just noticed I don't have the TIG-RRby icons in the toolbar which have never vanished before....

                              john

                              Check your files are in the same folders as shown in the original zip ?
                              It might be a bit slower running because the new algorithms ?
                              Try it one something simpler first ?? 😉

                              I was editing while you were writing, and yes Ill go back to the slow start procedure, It was simply tea time and I though "this model works with 1,2, I'll just quickly re-run it, etc.."

                              learn from the mistakes of others, you may not live long enough to make them all yourself...

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                              • D 離線
                                driven
                                最後由 編輯

                                from my understanding...

                                I've got the reference somewhere if you want me dig it out, this is two two manifold objects sharing an edge...

                                basic are quicker, easy start...

                                learn from the mistakes of others, you may not live long enough to make them all yourself...

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                                • N 離線
                                  notareal
                                  最後由 編輯

                                  @earthmover said:

                                  I did. I didn't have any issue with light leaks...but I used a higher poly version than most.

                                  Light leaks are one issue. But more problematic could be if you like to produce caustics or SSS (not single face). Broken mesh might not be that obvious like it's with light leak, but result will be wrong... you just wonder why you cannot get proper caustics.

                                  Welcome to try Thea Render, Thea support | kerkythea.net -team member

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                                  • D 離線
                                    driven
                                    最後由 編輯

                                    TIG,
                                    This would pass

                                    probably showing the obvious

                                    learn from the mistakes of others, you may not live long enough to make them all yourself...

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                                    • D 離線
                                      driven
                                      最後由 編輯

                                      TIG. The internal triangle was gone after this pass. I'll have another shot at the bigger file now and see it in the morning.
                                      9000 entities-12mins

                                      learn from the mistakes of others, you may not live long enough to make them all yourself...

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                                      • D 離線
                                        driven
                                        最後由 編輯

                                        TIG, found the dialog boxes,
                                        I was getting a system error Plugins/BZ_Dir_13/bezierspline_main.rb:2098: warning: Object#id will be deprecated; use Object#object_id whenever I used your tool after using any of Fredo's tools so I fixed his script (at least I did what my system suggested) and have been working my way through some simple test to see what slows or breaks, only just got back to curves (no beziers yet), and I thought I'd post the successes, to date.
                                        I wasn't getting this far before my fix
                                        this was just to show, how drawing it right in the first place would save all these fails

                                        I also found this and tried to get an evaluation download, but it's for PC's but may be of interest, it also adds to the list of NOT 3D PRINTING USES for Manifold Objects and flies in the face of my earlier comment on GEarth models.

                                        Virtualwind's advanced 3D wind flow simulation and visualization. Within SketchUp, Virtualwind's Validation Tools identify and visually highlight non-watertight geometries and problematic textures in the model. Non-watertight geometries are typically surfaces on building models that do not have contiguous adjoining edges (i.e., models that do not have a "wetted surface", a "water-tight" exterior). Problematic textures are usually faces with back-only textures or back texture different from front. The Virtualwind toolbar also provides Correction Tools to correct these issues. For non-watertight geometries, there are toolbar icons to remove zero-faced edges and to sew edges together, thereby helping to create a water-tight model.  There are also toolbar icons to correct problematic textures. These model corrections are important to provide more accurate wind flow simulations.
                                        anyone want to try it out and report back

                                        john

                                        learn from the mistakes of others, you may not live long enough to make them all yourself...

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                                        • D 離線
                                          d12dozr
                                          最後由 編輯

                                          @driven said:

                                          anyone want to try it out and report back

                                          john

                                          Sure...PM me a few sample models

                                          3D Printing with SketchUp Book
                                          http://goo.gl/f7ooYh

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                                          • TIGT 離線
                                            TIG Moderator
                                            最後由 編輯

                                            @thomthom said:

                                            The groups that it creates, is it suppose to be offset from the original group?

                                            Yes - so you can see what it's done more easily.
                                            The errors overlay so you can see in xray mode.
                                            Then you can grab that by the text handle and move it again to see it more clearly - if you edit it and select its geometry by double click then any errors shown by clines [different stipples for different failures] for 'pretzelled' edges etc will show clearly again...

                                            TIG

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