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    [Plugin] Manifold v2.2

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    • D Offline
      driven
      last edited by

      any form of additive or subtractive rapid prototyping will require good clean meshes to work from, 3D printing is just one of many format used on a day to day basis.

      in more generalised modeling if you ever intersect or bool two solids and then try to continue with more advanced manipulations (readily available to SU ruby users) then chances are at some stage you've had to manually repair the mesh, this tool does it for you.

      I was doing test last night using it between bool operations on the standard SU shapes, and was surprised. A. how many little holes it found and B. how many holes the bool tool had left.

      Rendering engines that have been developed for solids will perform much quicker on a manifold objects

      So if you never use need to modify after intersecting two objects, and only ever upload to google earth or make sheet material products then this type of tool is probably not needed...

      john

      learn from the mistakes of others, you may not live long enough to make them all yourself...

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      • D Offline
        driven
        last edited by

        took 15 mins but did a fine job this one TIG
        34000 polys

        learn from the mistakes of others, you may not live long enough to make them all yourself...

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        • N Offline
          notareal
          last edited by

          Nice... apart from 3D printing. I think this can be used for healing models for rendering... when dielectric or SSS materials are used, there are a similar requirement as for 3D printing.

          Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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          • EarthMoverE Offline
            EarthMover
            last edited by

            @notareal said:

            Nice... apart from 3D printing. I think this can be used for healing models for rendering... when dielectric or SSS materials are used, there are a similar requirement as for 3D printing.

            Can you elaborate? Curious about the logic of the renderer. Would it be similarly for meshes requiring displacement?

            3D Artist at Clearstory 3D Imaging
            Guide Tool at Winning With Sketchup
            Content Creator at Skapeup

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            • D Offline
              driven
              last edited by

              I know when I put a light source inside that dragon before xmas, light leaked out of all the holes in the mesh, so I had to fix them. cap hole didn't do it. you had ago at that one didn't you?

              learn from the mistakes of others, you may not live long enough to make them all yourself...

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              • EarthMoverE Offline
                EarthMover
                last edited by

                I did. I didn't have any issue with light leaks...but I used a higher poly version than most.

                I wasn't sure if the plugin subdivided the mesh as well. I guess I should download and try. I keep telling myself I have to stop adding unnecessary plugins as it is becoming hard to deal with a plugins list three pages long!! Time to clean house.

                3D Artist at Clearstory 3D Imaging
                Guide Tool at Winning With Sketchup
                Content Creator at Skapeup

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                • Chris FullmerC Offline
                  Chris Fullmer
                  last edited by

                  Just remember while you are cleaning house, all mine fit nicely into a single menu item πŸ˜„

                  TIG, this is a WAAAY COOL plugin! I have no idea how it works, but it has been on my list of plugins I'd like to write some day. This is invaluable for file conversion and mesh cleanup and 3d printing, and, and, and...

                  Chris

                  Lately you've been tan, suspicious for the winter.
                  All my Plugins I've written

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                  • D Offline
                    driven
                    last edited by

                    time comparison

                    some time check, sorry the fonts so small.

                    learn from the mistakes of others, you may not live long enough to make them all yourself...

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                    • EarthMoverE Offline
                      EarthMover
                      last edited by

                      @chris fullmer said:

                      Just remember while you are cleaning house, all mine fit nicely into a single menu item πŸ˜„

                      TIG, this is a WAAAY COOL plugin! I have no idea how it works, but it has been on my list of plugins I'd like to write some day. This is invaluable for file conversion and mesh cleanup and 3d printing, and, and, and...

                      Chris

                      ....and I can't thank you enough for having the foresight to do that. I wish there were some way to better organize all the scripters plugins as you have with yours.

                      3D Artist at Clearstory 3D Imaging
                      Guide Tool at Winning With Sketchup
                      Content Creator at Skapeup

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                      • TIGT Offline
                        TIG Moderator
                        last edited by

                        Here's v1.3 http://forums.sketchucation.com/viewtopic.php?p=218691#p218691

                        1.3 20100126
                        Trapped near colinear/planar points giving healing crashes.
                        Very small edges [0.1mm] now 'erased' by combining their vertices.
                        Orienting faces is now 'foolproof' - unless it's not made 'manifold'.
                        Now it only asks Yes/No to change to Xray mode if that's not on already.
                        Unhealed or Failed Fixes now reported, with failed edges shown as ... or -.- clines in Error Group.
                        [TIP: Move or Copy the error-group to one side to better see any errors - but if there are red/green faces obscuring the error dotted-lines showing problem edges etc then edit this error-group by treble clicking on a face till you have selected all then delete-key - now the error dotted-lines [clines] can be seen... manually edit and then retry 'manifold']

                        TO DO: Get three-faced-edges external-faces to be retained in 'pretzels'. πŸ˜’ groan......

                        Feedback please...

                        TIG

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                        • D Offline
                          driven
                          last edited by

                          I was about to post a drawing with timings for 1.2 and VolumeCalc2, so I'lll re-run it with 1.3, should be interesting..... cheers TIG, watch this space

                          learn from the mistakes of others, you may not live long enough to make them all yourself...

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                          • thomthomT Offline
                            thomthom
                            last edited by

                            Tig, did you see this post by Google's Tyler: http://forums.sketchucation.com/viewtopic.php?f=15&t=25175&p=218997#p218989

                            Might be useful to predict when SU will be able to create faces/edges?

                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • TIGT Offline
                              TIG Moderator
                              last edited by

                              @thomthom said:

                              Tig, did you see this post by Google's Tyler: http://forums.sketchucation.com/viewtopic.php?f=15&t=25175&p=218997#p218989

                              Might be useful to predict when SU will be able to create faces/edges?

                              Thanks - I did - hence the small line 'erasing' algorithm... πŸ˜‰

                              TIG

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                              • TIGT Offline
                                TIG Moderator
                                last edited by

                                @driven said:

                                Hi all

                                can anyone confirm if they can see TIGtoolbar, while running manifold1.3, this drawing really slow compared to 1.2 and I just noticed I don't have the TIG-RRby icons in the toolbar which have never vanished before....

                                john

                                Check your files are in the same folders as shown in the original zip ?
                                It might be a bit slower running because the new algorithms ?
                                Try it one something simpler first ?? πŸ˜‰

                                TIG

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                                • D Offline
                                  driven
                                  last edited by

                                  Hi all

                                  can anyone confirm if they can see TIGtoolbar, while running manifold1.3, this drawing really slow compared to 1.2 and I just noticed I don't have the TIG-RRby icons in the toolbar which have never vanished before....

                                  johnEDIT: TOOLbar sorted didn't update TIG folder in my rush to try 1.3, so that shouldn't effect performance, must be something else

                                  learn from the mistakes of others, you may not live long enough to make them all yourself...

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                                  • D Offline
                                    driven
                                    last edited by

                                    @tig said:

                                    @driven said:

                                    Hi all

                                    can anyone confirm if they can see TIGtoolbar, while running manifold1.3, this drawing really slow compared to 1.2 and I just noticed I don't have the TIG-RRby icons in the toolbar which have never vanished before....

                                    john

                                    Check your files are in the same folders as shown in the original zip ?
                                    It might be a bit slower running because the new algorithms ?
                                    Try it one something simpler first ?? πŸ˜‰

                                    I was editing while you were writing, and yes Ill go back to the slow start procedure, It was simply tea time and I though "this model works with 1,2, I'll just quickly re-run it, etc.."

                                    learn from the mistakes of others, you may not live long enough to make them all yourself...

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                                    • D Offline
                                      driven
                                      last edited by

                                      from my understanding...

                                      I've got the reference somewhere if you want me dig it out, this is two two manifold objects sharing an edge...

                                      basic are quicker, easy start...

                                      learn from the mistakes of others, you may not live long enough to make them all yourself...

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                                      • N Offline
                                        notareal
                                        last edited by

                                        @earthmover said:

                                        I did. I didn't have any issue with light leaks...but I used a higher poly version than most.

                                        Light leaks are one issue. But more problematic could be if you like to produce caustics or SSS (not single face). Broken mesh might not be that obvious like it's with light leak, but result will be wrong... you just wonder why you cannot get proper caustics.

                                        Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                                        • D Offline
                                          driven
                                          last edited by

                                          TIG,
                                          This would pass

                                          probably showing the obvious

                                          learn from the mistakes of others, you may not live long enough to make them all yourself...

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                                          • D Offline
                                            driven
                                            last edited by

                                            TIG. The internal triangle was gone after this pass. I'll have another shot at the bigger file now and see it in the morning.
                                            9000 entities-12mins

                                            learn from the mistakes of others, you may not live long enough to make them all yourself...

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