sketchucation logo sketchucation
    • 登入
    Oops, your profile's looking a bit empty! To help us tailor your experience, please fill in key details like your SketchUp version, skill level, operating system, and more. Update and save your info on your profile page today!
    🔌 Smart Spline | Fluid way to handle splines for furniture design and complex structures. Download

    [Plugin] Manifold v2.2

    已排程 已置頂 已鎖定 已移動 Plugins
    126 貼文 19 Posters 63.3k 瀏覽 19 Watching
    正在載入更多貼文
    • 從舊到新
    • 從新到舊
    • 最多點贊
    回覆
    • 在新貼文中回覆
    登入後回覆
    此主題已被刪除。只有擁有主題管理權限的使用者可以查看。
    • TIGT 離線
      TIG Moderator
      最後由 編輯

      @earthmover said:

      I'm still a little confused about the use of this plugin. Would it be of any value for anyone who is not doing 3D printing?

      Probably not... but it does remove internal partition faces in a volume and fixes any 'holes'... 😄

      TIG

      1 條回覆 最後回覆 回覆 引用 0
      • D 離線
        driven
        最後由 編輯

        any form of additive or subtractive rapid prototyping will require good clean meshes to work from, 3D printing is just one of many format used on a day to day basis.

        in more generalised modeling if you ever intersect or bool two solids and then try to continue with more advanced manipulations (readily available to SU ruby users) then chances are at some stage you've had to manually repair the mesh, this tool does it for you.

        I was doing test last night using it between bool operations on the standard SU shapes, and was surprised. A. how many little holes it found and B. how many holes the bool tool had left.

        Rendering engines that have been developed for solids will perform much quicker on a manifold objects

        So if you never use need to modify after intersecting two objects, and only ever upload to google earth or make sheet material products then this type of tool is probably not needed...

        john

        learn from the mistakes of others, you may not live long enough to make them all yourself...

        1 條回覆 最後回覆 回覆 引用 0
        • D 離線
          driven
          最後由 編輯

          took 15 mins but did a fine job this one TIG
          34000 polys

          learn from the mistakes of others, you may not live long enough to make them all yourself...

          1 條回覆 最後回覆 回覆 引用 0
          • N 離線
            notareal
            最後由 編輯

            Nice... apart from 3D printing. I think this can be used for healing models for rendering... when dielectric or SSS materials are used, there are a similar requirement as for 3D printing.

            Welcome to try Thea Render, Thea support | kerkythea.net -team member

            1 條回覆 最後回覆 回覆 引用 0
            • EarthMoverE 離線
              EarthMover
              最後由 編輯

              @notareal said:

              Nice... apart from 3D printing. I think this can be used for healing models for rendering... when dielectric or SSS materials are used, there are a similar requirement as for 3D printing.

              Can you elaborate? Curious about the logic of the renderer. Would it be similarly for meshes requiring displacement?

              3D Artist at Clearstory 3D Imaging
              Guide Tool at Winning With Sketchup
              Content Creator at Skapeup

              1 條回覆 最後回覆 回覆 引用 0
              • D 離線
                driven
                最後由 編輯

                I know when I put a light source inside that dragon before xmas, light leaked out of all the holes in the mesh, so I had to fix them. cap hole didn't do it. you had ago at that one didn't you?

                learn from the mistakes of others, you may not live long enough to make them all yourself...

                1 條回覆 最後回覆 回覆 引用 0
                • EarthMoverE 離線
                  EarthMover
                  最後由 編輯

                  I did. I didn't have any issue with light leaks...but I used a higher poly version than most.

                  I wasn't sure if the plugin subdivided the mesh as well. I guess I should download and try. I keep telling myself I have to stop adding unnecessary plugins as it is becoming hard to deal with a plugins list three pages long!! Time to clean house.

                  3D Artist at Clearstory 3D Imaging
                  Guide Tool at Winning With Sketchup
                  Content Creator at Skapeup

                  1 條回覆 最後回覆 回覆 引用 0
                  • Chris FullmerC 離線
                    Chris Fullmer
                    最後由 編輯

                    Just remember while you are cleaning house, all mine fit nicely into a single menu item 😄

                    TIG, this is a WAAAY COOL plugin! I have no idea how it works, but it has been on my list of plugins I'd like to write some day. This is invaluable for file conversion and mesh cleanup and 3d printing, and, and, and...

                    Chris

                    Lately you've been tan, suspicious for the winter.
                    All my Plugins I've written

                    1 條回覆 最後回覆 回覆 引用 0
                    • D 離線
                      driven
                      最後由 編輯

                      time comparison

                      some time check, sorry the fonts so small.

                      learn from the mistakes of others, you may not live long enough to make them all yourself...

                      1 條回覆 最後回覆 回覆 引用 0
                      • EarthMoverE 離線
                        EarthMover
                        最後由 編輯

                        @chris fullmer said:

                        Just remember while you are cleaning house, all mine fit nicely into a single menu item 😄

                        TIG, this is a WAAAY COOL plugin! I have no idea how it works, but it has been on my list of plugins I'd like to write some day. This is invaluable for file conversion and mesh cleanup and 3d printing, and, and, and...

                        Chris

                        ....and I can't thank you enough for having the foresight to do that. I wish there were some way to better organize all the scripters plugins as you have with yours.

                        3D Artist at Clearstory 3D Imaging
                        Guide Tool at Winning With Sketchup
                        Content Creator at Skapeup

                        1 條回覆 最後回覆 回覆 引用 0
                        • TIGT 離線
                          TIG Moderator
                          最後由 編輯

                          Here's v1.3 http://forums.sketchucation.com/viewtopic.php?p=218691#p218691

                          1.3 20100126
                          Trapped near colinear/planar points giving healing crashes.
                          Very small edges [0.1mm] now 'erased' by combining their vertices.
                          Orienting faces is now 'foolproof' - unless it's not made 'manifold'.
                          Now it only asks Yes/No to change to Xray mode if that's not on already.
                          Unhealed or Failed Fixes now reported, with failed edges shown as ... or -.- clines in Error Group.
                          [TIP: Move or Copy the error-group to one side to better see any errors - but if there are red/green faces obscuring the error dotted-lines showing problem edges etc then edit this error-group by treble clicking on a face till you have selected all then delete-key - now the error dotted-lines [clines] can be seen... manually edit and then retry 'manifold']

                          TO DO: Get three-faced-edges external-faces to be retained in 'pretzels'. 😒 groan......

                          Feedback please...

                          TIG

                          1 條回覆 最後回覆 回覆 引用 0
                          • D 離線
                            driven
                            最後由 編輯

                            I was about to post a drawing with timings for 1.2 and VolumeCalc2, so I'lll re-run it with 1.3, should be interesting..... cheers TIG, watch this space

                            learn from the mistakes of others, you may not live long enough to make them all yourself...

                            1 條回覆 最後回覆 回覆 引用 0
                            • thomthomT 離線
                              thomthom
                              最後由 編輯

                              Tig, did you see this post by Google's Tyler: http://forums.sketchucation.com/viewtopic.php?f=15&t=25175&p=218997#p218989

                              Might be useful to predict when SU will be able to create faces/edges?

                              Thomas Thomassen — SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

                              1 條回覆 最後回覆 回覆 引用 0
                              • TIGT 離線
                                TIG Moderator
                                最後由 編輯

                                @thomthom said:

                                Tig, did you see this post by Google's Tyler: http://forums.sketchucation.com/viewtopic.php?f=15&t=25175&p=218997#p218989

                                Might be useful to predict when SU will be able to create faces/edges?

                                Thanks - I did - hence the small line 'erasing' algorithm... 😉

                                TIG

                                1 條回覆 最後回覆 回覆 引用 0
                                • TIGT 離線
                                  TIG Moderator
                                  最後由 編輯

                                  @driven said:

                                  Hi all

                                  can anyone confirm if they can see TIGtoolbar, while running manifold1.3, this drawing really slow compared to 1.2 and I just noticed I don't have the TIG-RRby icons in the toolbar which have never vanished before....

                                  john

                                  Check your files are in the same folders as shown in the original zip ?
                                  It might be a bit slower running because the new algorithms ?
                                  Try it one something simpler first ?? 😉

                                  TIG

                                  1 條回覆 最後回覆 回覆 引用 0
                                  • D 離線
                                    driven
                                    最後由 編輯

                                    Hi all

                                    can anyone confirm if they can see TIGtoolbar, while running manifold1.3, this drawing really slow compared to 1.2 and I just noticed I don't have the TIG-RRby icons in the toolbar which have never vanished before....

                                    johnEDIT: TOOLbar sorted didn't update TIG folder in my rush to try 1.3, so that shouldn't effect performance, must be something else

                                    learn from the mistakes of others, you may not live long enough to make them all yourself...

                                    1 條回覆 最後回覆 回覆 引用 0
                                    • D 離線
                                      driven
                                      最後由 編輯

                                      @tig said:

                                      @driven said:

                                      Hi all

                                      can anyone confirm if they can see TIGtoolbar, while running manifold1.3, this drawing really slow compared to 1.2 and I just noticed I don't have the TIG-RRby icons in the toolbar which have never vanished before....

                                      john

                                      Check your files are in the same folders as shown in the original zip ?
                                      It might be a bit slower running because the new algorithms ?
                                      Try it one something simpler first ?? 😉

                                      I was editing while you were writing, and yes Ill go back to the slow start procedure, It was simply tea time and I though "this model works with 1,2, I'll just quickly re-run it, etc.."

                                      learn from the mistakes of others, you may not live long enough to make them all yourself...

                                      1 條回覆 最後回覆 回覆 引用 0
                                      • D 離線
                                        driven
                                        最後由 編輯

                                        from my understanding...

                                        I've got the reference somewhere if you want me dig it out, this is two two manifold objects sharing an edge...

                                        basic are quicker, easy start...

                                        learn from the mistakes of others, you may not live long enough to make them all yourself...

                                        1 條回覆 最後回覆 回覆 引用 0
                                        • N 離線
                                          notareal
                                          最後由 編輯

                                          @earthmover said:

                                          I did. I didn't have any issue with light leaks...but I used a higher poly version than most.

                                          Light leaks are one issue. But more problematic could be if you like to produce caustics or SSS (not single face). Broken mesh might not be that obvious like it's with light leak, but result will be wrong... you just wonder why you cannot get proper caustics.

                                          Welcome to try Thea Render, Thea support | kerkythea.net -team member

                                          1 條回覆 最後回覆 回覆 引用 0
                                          • D 離線
                                            driven
                                            最後由 編輯

                                            TIG,
                                            This would pass

                                            probably showing the obvious

                                            learn from the mistakes of others, you may not live long enough to make them all yourself...

                                            1 條回覆 最後回覆 回覆 引用 0
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 5
                                            • 6
                                            • 7
                                            • 1 / 7
                                            • 第一個貼文
                                              最後的貼文
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement