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    [Plugin] Manifold v2.2

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    • thomthomT Offline
      thomthom
      last edited by

      @thomthom said:

      On a sidenote: you can save some lines in your remove_inner_faces method by using more of Ruby's Enumerator and Array methods:

      
      > def remove_inner_faces()
      > 	faces = @gents.select { |e| e.class==Sketchup;;Face }
      > 	faces_to_go = faces.select { |face| face.outer_loop.edges.any? { |e| e.faces.length > 2  } }
      > 	faces_to_go.each{|e|
      > 		if e.valid?
      > 			clone_removed_into_error_group([e]+e.edges)
      > 			e.erase! if e.valid? 
      > 		end#if
      > 	}
      > end
      > 
      

      I just noticed them not too long ago while having another look at the Ruby docs, I realised I could cut down a number of lines in most my scripts.

      Never mind this code. Seems to have a bug in it.

      Thomas Thomassen — SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • thomthomT Offline
        thomthom
        last edited by

        Got a case where the internal faces is removing too much. See attached file. Run the script on the large cube.


        manifold tester.skp

        Thomas Thomassen — SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • TIGT Offline
          TIG Moderator
          last edited by

          Here's v1.1 with some glitch fixes http://forums.sketchucation.com/viewtopic.php?p=218691#p218691

          TIG

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          • TIGT Offline
            TIG Moderator
            last edited by

            @thomthom said:

            Got a case where the internal faces is removing too much. See attached file. Run the script on the large cube.

            I'll look into it...
            EDIT: removes innermost groups of outer-faces [?] AND leaves internal-faces edges behind [that's an easy fix] ❓

            TIG

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            • D Offline
              driven
              last edited by

              fantastic,

              go out on a family errand and come back to a whole new playing field, anything I can do to help?
              a 'test' skp, if you need something more taxing,
              or I'll try repairing it myself when you've got the next one up...
              or need a tester... whatever you need...

              this slow to hand stitch example of what I'm try to do with 3D printed stainless
              about 25% of the poly count I would normally use for this sort of thing, and not triangulated.

              john

              learn from the mistakes of others, you may not live long enough to make them all yourself...

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              • TIGT Offline
                TIG Moderator
                last edited by

                driven

                I'll look at your problem - TT has already come up with one set of problems to fix !
                With yours I get a non-planar points error - since there's only 3 of them it seems a bit strange... 😕
                We're really at 'beta' testing now - I only outlined the ideas some hours ago and issued this as my first go - it WILL get better 😉

                TIG

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                • pilouP Offline
                  pilou
                  last edited by

                  Very useful for boats builders 😉

                  Frenchy Pilou
                  Is beautiful that please without concept!
                  My Little site :)

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                  • D Offline
                    driven
                    last edited by

                    @unknownuser said:

                    Very useful for boats builders 😉

                    and don't forget the humble Air Bed makers of the world...

                    TIG,
                    I did this simply to save you having to draw-up or look for something relevant to test on

                    the last 3 letters in watertight might contain none planer points, one had to be over-drawn with a poly-line and two unsoftened with eraser on the bottoms, before I could JPP them, oh the bottom of that A I made a real hash of.. missed it out and went back... I was in a rush...

                    I made the ring quite well, two joints (triangulated) near you name, I chose a ragged font in an attempt to create tiny voids and was surprised how well it came out. Fredo's Joint PushPull is remarkably clean, I have another test piece on file that is pilfered with bad seams if that's more useful.

                    john

                    I'll give anything a spin, it's great that your on the case...

                    learn from the mistakes of others, you may not live long enough to make them all yourself...

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                    • TIGT Offline
                      TIG Moderator
                      last edited by

                      Here's v1.2 http://forums.sketchucation.com/viewtopic.php?p=218691#p218691
                      Basic Ticker added. Better processing for inner faces.
                      Three-faced-edged external-faces now usually kept. [fixed TT's ball-breaker boxy mess 😄 ]
                      FR lingvo updated by Pilou. 😉

                      Still struggling with driven's monster...

                      More feedback and ideas please... 🤓

                      TIG

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                      • D Offline
                        driven
                        last edited by

                        @tig said:

                        Here's v1.2 http://forums.sketchucation.com/viewtopic.php?p=218691#p218691
                        Still struggling with driven's monster...

                        More feedback and ideas please... :ugeek:

                        that's the simple version, so far it's taken 2hrs 14 min and 49seconds just to explode all the groups so I can then re-group to test the plug on it (and it's only 600,000+ poly's)

                        I just fired up the other computer so I'll do some simple tests on it, while I wait

                        learn from the mistakes of others, you may not live long enough to make them all yourself...

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                        • TIGT Offline
                          TIG Moderator
                          last edited by

                          @driven said:

                          @tig said:

                          Here's v1.2 http://forums.sketchucation.com/viewtopic.php?p=218691#p218691
                          Still struggling with driven's monster...
                          More feedback and ideas please... 🤓

                          that's the simple version, so far it's taken 2hrs 14 min and 49seconds just to explode all the groups so I can then re-group to test the plug on it (and it's only 600,000+ poly's)
                          I just fired up the other computer so I'll do some simple tests on it, while I wait

                          I've added some more error reporting in the console to my own version so I can at least see what these errors are - seems related almost exclusively now to healing very tiny holes ?
                          I'm thinking perhaps to move these vertices to heal these tiny gaps rather than fail making edges that are too small inside a 'rescue' ? It would change the model's form, but so slightly you'd never notice...

                          Watch this space 🤓

                          TIG

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                          • D Offline
                            driven
                            last edited by

                            Did you scale it up even more?

                            learn from the mistakes of others, you may not live long enough to make them all yourself...

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                            • TIGT Offline
                              TIG Moderator
                              last edited by

                              @driven said:

                              Did you scale it up even more?

                              Scaling it up x100 or so might make the tiny gaps 'face' - but I looking at pinching the nearly closed verices together so that the gap goes... without much success it has to be said ! 😞

                              TIG

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                              • D Offline
                                driven
                                last edited by

                                booled shapes, odd repair on torus

                                works on Mac

                                no Jade highlighting on second test, this model was coloured, 1st wasn't

                                hole repair goes from every other vert on torus?

                                messages

                                2 then
                                manifold, orienting faces then
                                6
                                no option dialogs, etc...(should there be?)

                                CadSpan Style shows up no reversed faces after, GOOD

                                I'll try more

                                learn from the mistakes of others, you may not live long enough to make them all yourself...

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                                • D Offline
                                  driven
                                  last edited by

                                  Sorry. shows up when I click on that repair, the first was there from the top, I'm sure....
                                  highlighting is on the underside...EDIT: and it ungrouped separate geometry?

                                  learn from the mistakes of others, you may not live long enough to make them all yourself...

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                                  • D Offline
                                    driven
                                    last edited by

                                    OK, am I following this a bit better now.

                                    I got a Manifold dialog-box on the comp_fish when no repairs were needed and the new group is moved to one-side, [url]/viewtopic.php?f=10&t=25473&p=218811#p218811[/url]

                                    on the other, after the repairs were done, all 3 two manifold bits stayed in place so I get the 6 meaning six manifold selection? and the box points just stay to one-side.

                                    learn from the mistakes of others, you may not live long enough to make them all yourself...

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                                    • D Offline
                                      driven
                                      last edited by

                                      EDIT: CRASHED OUT SU 20 seconds no crash report, and SU restarted on a new drawing, now that has [bnever happened before, and I mean everever SU doesn't restart....[/b]]I let it cook and see the results it in the morning...

                                      how odd, so I think I'll play some more

                                      learn from the mistakes of others, you may not live long enough to make them all yourself...

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                                      • TIGT Offline
                                        TIG Moderator
                                        last edited by

                                        Run with the Ruby Console open for error reports - a new version will be available soon that I hope will be more robust...

                                        TIG

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                                        • thomthomT Offline
                                          thomthom
                                          last edited by

                                          @tig said:

                                          Three-faced-edged external-faces now usually kept. [fixed TT's ball-breaker boxy mess 😄 ]

                                          Very interesting. I was stomped on this when I some time ago tried to make a remove_inner_faces script. Will have to snoop around the code. I'll probably dig up some more fun geometry - thing I got a batch of trouble-samples... 😄

                                          Thomas Thomassen — SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

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                                          • thomthomT Offline
                                            thomthom
                                            last edited by

                                            @tig said:

                                            I'm thinking perhaps to move these vertices to heal these tiny gaps rather than fail making edges that are too small inside a 'rescue' ?

                                            You need to rescue? Doesn't add_face return nil if it fails?

                                            Thomas Thomassen — SketchUp Monkey & Coding addict
                                            List of my plugins and link to the CookieWare fund

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