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    Octane Renderer, baby!

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    • Mike LuceyM Offline
      Mike Lucey
      last edited by

      Ahhh, but it was Remus' birthday yesterday so his reactions may not be a quick a normal πŸ˜„

      PS: this comment was referring to the topic that Remus started elsewhere. I'll leave it.

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      • soloS Offline
        solo
        last edited by

        Looks like we are at the threshold of a new era in rendering, it's about time the awesome power of the GPU got involved.

        I believe one needs the Cuda sdk in order for this to work, which may make it a little tricky with Mac's correct?

        http://www.solos-art.com

        If you see a toilet in your dreams do not use it.

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        • Mike LuceyM Offline
          Mike Lucey
          last edited by

          GeForce 8600M GT in the MacBook Pro, so okay I imagine.

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          • D Offline
            dedmin
            last edited by

            All are going this way
            For Rhino
            http://www.seac02.it/
            http://www.virtualshape.com/index.php?option=com_content&view=article&id=19&Itemid=18&lang=en

            For TurboCAD
            http://www.redway3d.com/news/news300909.php

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            • soloS Offline
              solo
              last edited by

              Thomthom, here is an updated list:

              http://www.nvidia.com/object/cuda_learn_products.html

              http://www.solos-art.com

              If you see a toilet in your dreams do not use it.

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              • pilouP Offline
                pilou
                last edited by

                Maybe this can enlight you πŸ˜‰

                http://blog.renderstream.com/wp-content/uploads/2009/10/final02.jpg

                and this πŸ˜‰
                [flash=560,340:21tzl5jt]http://www.youtube.com/v/ZrJeYFxpUyQ&hl=fr_FR&fs=1[/flash:21tzl5jt]

                Frenchy Pilou
                Is beautiful that please without concept!
                My Little site :)

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                • Mike LuceyM Offline
                  Mike Lucey
                  last edited by

                  Don't Jamie and Adam have great jobs!

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                  • honoluludesktopH Offline
                    honoluludesktop
                    last edited by

                    Wow, probably utilizes lots of ram, another reason to move to 64 bit Os?

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                    • N Offline
                      notareal
                      last edited by

                      @honoluludesktop said:

                      Wow, probably utilizes lots of ram, another reason to move to 64 bit Os?

                      GPU ram is one of the limiting factors at the moment as generally the scene has to fit in GPU's memory. Don't know how well GPU renders can use "bucket rendering" at the moment. Tesla cards are supposed to have enough memory, but with the cost. Anyway move in the 64-bit system is a good idea, as even with SU you can create scenes that do max out the memory of 32-bit OS, when you start rendering them.

                      Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                      • StinkieS Offline
                        Stinkie
                        last edited by

                        Not too shabby either: http://www.randomcontrol.com/arion

                        Rendering's gonna change fo sho, dawgz! Seriously, though. πŸ˜‰

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                        • N Offline
                          notareal
                          last edited by

                          @unknownuser said:

                          Not too shabby either: http://www.randomcontrol.com/arion

                          Rendering's gonna change fo sho, dawgz! Seriously, though. πŸ˜‰

                          From http://www.randomcontrol.com/arion-faq
                          "
                          Q.- What makes Arion unique?
                          A.- We'd like to make the following 3 remarks:
                          - Arion is the first truly unbiased and physically-based engine in the market designed from the ground up to make use of GPU-acceleration.
                          "

                          ...oops. 🀣 Looks like they missed a bit with publishing Arion.

                          Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                          • T Offline
                            tfdesign
                            last edited by

                            Nice to see that this will also run on Linux and OSX too. But I must say that Octane also looks works remarkably like Cheetah3D, especially with its modular approach to adding texture to surfaces, via 'patchcords'. At least there will be an option for Windows users.


                            Cheetah3D5Screen1.png

                            My book "Let's SketchUp!" Download from here

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                            • soloS Offline
                              solo
                              last edited by

                              Tom, you always seem to get to a Mac vs windows theme πŸ˜•

                              Nodes are NOT unique to Cheetah or Mac for that matter, in fact it's been around a while on PC only apps, I've used it since early Vue (which only recently has Mac capabilities) I believe Lightwave is node based also.

                              The difference is it's called nodes on PC and 'Modular' on Mac???

                              http://www.solos-art.com

                              If you see a toilet in your dreams do not use it.

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                              • R Offline
                                remus
                                last edited by

                                They're used in blender as well, and a very large rhino plugin thats name escapes me at the moment. In conclusion, nodes are not a new idea.

                                I hear lux is also getting on the GPU bandwagon: http://www.luxrender.net/wiki/index.php?title=Luxrender_and_OpenCL Arion is almost looking old fashioned now πŸ˜›

                                http://remusrendering.wordpress.com/

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                                • K Offline
                                  Khai
                                  last edited by

                                  @tfdesign said:

                                  Nice to see that this will also run on Linux and OSX too. But I must say that Octane also looks works remarkably like Cheetah3D, especially with its modular approach to adding texture to surfaces, via 'patchcords'. At least there will be an option for Windows users.

                                  erm you know this Node based approach is in Maya, Softimage, trueSpace, Poser, Darktree Symbiont, etc etc.....?

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                                  • EscapeArtistE Offline
                                    EscapeArtist
                                    last edited by

                                    Looks great. I'll definitely be trying the demo.

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                                    • StinkieS Offline
                                      Stinkie
                                      last edited by

                                      Demo's out: http://www.refractivesoftware.com/forum/viewtopic.php?f=7&t=112

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                                      • T Offline
                                        tfdesign
                                        last edited by

                                        @khai said:

                                        @tfdesign said:

                                        Nice to see that this will also run on Linux and OSX too. But I must say that Octane also looks works remarkably like Cheetah3D, especially with its modular approach to adding texture to surfaces, via 'patchcords'. At least there will be an option for Windows users.

                                        erm you know this Node based approach is in Maya, Softimage, trueSpace, Poser, Darktree Symbiont, etc etc.....?

                                        No, I didn't, but then I've never tried any of these, because I've never had any use for them (apart from Maya, but I found Maya's interface so horrible, I gave up pretty quickly! πŸ˜† ). The work that I get paid to do, doesn't require fancy rendering. I like rendering when it is done well, as my own efforts are pretty crap!

                                        Solo, I use the word "modular", because I used to build and play with analogue modular synthesisers, and these require patchcords to hook everything up together- hence "modular". It's just habit! 😳 πŸ˜„
                                        I'm sorry if I come across as being a little biased, but you know when people continually to post stuff about your chosen platform, that is, well not strictly speaking necessarily correct, it does send one a little loopy! πŸ˜‰ It's also somewhat irritating when people also post up direct links to exe file SU updates (rather than than a non-specific, all-inclusive page) , when others actually need the dmg equivalent. Then I go scrambling around to help post an update myself, and not concentrate on my own work- forgetting what to do next. "WWILF'ing", my wife calls it (Now, "What Was I Looking For"!!) πŸ˜„ I also live in England, where everything Microsoft is "forced" upon me. 😞

                                        Tom πŸ˜„

                                        My book "Let's SketchUp!" Download from here

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                                        • R Offline
                                          remus
                                          last edited by

                                          Demos been released: http://www.refractivesoftware.com/forum/viewtopic.php?f=7&t=112

                                          http://remusrendering.wordpress.com/

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                                          • StinkieS Offline
                                            Stinkie
                                            last edited by

                                            [gloating]
                                            @remus said:

                                            Too slow
                                            [/gloating]

                                            πŸ˜›

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