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    Dome with smooth edges

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    • GaieusG Offline
      Gaieus
      last edited by

      Al, see the image I attached to that post. There is a yellow "cap" - just hiding the fact that we cannot properly UV Map that part.

      Maybe half joke but at the same time, if you can find out something to put there, can be a workaround.

      Gai...

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      • TIGT Offline
        TIG Moderator
        last edited by

        @gaieus said:

        Al, see the image I attached to that post. There is a yellow "cap" - just hiding the fact that we cannot properly UV Map that part.

        Maybe half joke but at the same time, if you can find out something to put there, can be a workaround.

        This is as it would be in the 'real-world' - you'd have a special cap-stone or finial, simply because you can't use smaller and smaller tiles or stone to finish it - The builder WILL use a single 'thing'... 💭

        TIG

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        • GaieusG Offline
          Gaieus
          last edited by

          Certainly. Even the rest of the tiles mapped spherically is impossible.

          Gai...

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          • Al HartA Offline
            Al Hart
            last edited by

            I see my problem better now.

            I don't want a texture mapping which gets smaller and smaller at the top. I want a texture mapping which is uniform over the entire dome - As if you placed an actual carpet on the dome.

            To do this properly, I would probably need to make the dome out of hexagons, and have a "hexagon tileable" pattern to place on it.

            I'm sure people must to this sometimes, but it is probably more difficult than I think.

            http://plus.maths.org/issue8/features/art/orb.jpg

            Al Hart

            http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
            IRender nXt from Render Plus

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            • D Offline
              driven
              last edited by

              I do this a lot , if that's what you mean

              learn from the mistakes of others, you may not live long enough to make them all yourself...

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              • D Offline
                d12dozr
                last edited by

                @unknownuser said:

                I do this a lot , if that's what you mean

                And just HOW do you do that? 😄 I believe that is what he means...

                3D Printing with SketchUp Book
                http://goo.gl/f7ooYh

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                • D Offline
                  driven
                  last edited by

                  @d12dozr said:

                  And just HOW do you do that? 😄 I believe that is what he means...

                  probably the hard way,

                  I strip out the annular rings from one sphere, make a group, rotate copies until I like the pattern, explode the lot, slice off the top (3 or 4 rings), drape with sandbox, slice off the top of a plain old 'follow me' sphere (just 1 or 2 rings), offer up the sandbox hat (Gai was right, just a hat), decide how far to use the pattern, trim, explode, add projected material off a number of different angled surfaces I paint ( and make unique before projecting), decide what I like, purge all the test materials, and that's it...

                  I make these cages for pipe along path objects, and just thought I try draping and rendering one night,
                  foolishly I always bin the makings and have to start from scratch each time, but I'll keep this drawing and use it as a component, nearly everything is grouped so have a play.
                  like this

                  You only need to change the top 1 or 2 rings to completely change how the texture gets projected, but I have no idea why.
                  On this one I also copy pasted the cylinder off the standard one because the texture worked better on that one, again no idea why.

                  john

                  this is why I normally use this technique (it's for a 3D printing test in stainless steel)


                  I haven't cleaned this up, but should be OK

                  learn from the mistakes of others, you may not live long enough to make them all yourself...

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                  • D Offline
                    d12dozr
                    last edited by

                    Thank you for the detailed explanation.

                    3D Printing with SketchUp Book
                    http://goo.gl/f7ooYh

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                    • D Offline
                      driven
                      last edited by

                      @d12dozr said:

                      Thank you for the detailed explanation.

                      no problem, don't know if it helps Al (I know next to nothing about UV mapping, but I just saw this sitting on the desktop and may as well add it
                      I think explains the basic construction technique more clearly

                      learn from the mistakes of others, you may not live long enough to make them all yourself...

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                      • Al HartA Offline
                        Al Hart
                        last edited by

                        I finally found geodesic_sketchup.rb script on

                        404 Not Found

                        favicon

                        (www.crai.archi.fr)

                        It created a spehere with even triangles, so the material does not bunch up at the top or bottom. Now I just need to find a pattern which is tileable in a triangular pattern. (I turned on the hidden lines here so you could see the actual triangles which form the sphere)

                        geodesic-w-material.jpg

                        Here's what I was trying to get - a sphere which would take a bumpy pattern, and spread it out well.

                        geodessic-gold.jpg

                        Al Hart

                        http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                        IRender nXt from Render Plus

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                        • TaffGochT Offline
                          TaffGoch
                          last edited by

                          Hello, all,

                          I've been "lurking" on this discussion, and see that Al has posted an image of Simon Thomas' sculpture, "Orb"...

                          http://plus.maths.org/issue8/features/art/orb.jpg

                          As Gaieus mentioned, it is, indeed, based on a geodesic sphere (class-I, frequency-2, if you're familiar with the terminology.)

                          Several other of Thomas' sculptures are compelling, and would make for interesting SketchUp exercises.

                          http://plus.maths.org/issue8/features/art/hc4.jpg

                          http://plus.maths.org/issue8/features/art/hcone1.jpg

                          See here, for descriptions: The art of numbers


                          For geodesic design in SketchUp, I often use an online java applet that can output a text file of the x,y,z coordinates for each vertex, which I then import into SketchUp, as a "point cloud"...
                          Thomson Problem

                          ...just another (powerful) geodesic resource, should you be looking for such.

                          Taff

                          "Information is not knowledge." -- Albert Einstein

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                          • D Offline
                            driven
                            last edited by

                            one of Geoge W Hart's downloadeable STL files
                            http://www.georgehart.com/rp/rp.html

                            You might try skinning one of the models on this site, well worth a visit in any case

                            john

                            learn from the mistakes of others, you may not live long enough to make them all yourself...

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                            • Al HartA Offline
                              Al Hart
                              last edited by

                              I added a dome and sphere to RpTools using Gavin Kistner's Geodesic class.

                              This should make it much easier for me to create smooth domes and sphere when I need one.

                              create_sphere.jpg

                              Al Hart

                              http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                              IRender nXt from Render Plus

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                              • Al HartA Offline
                                Al Hart
                                last edited by

                                Thanks for everyone's help on this issue.

                                What this was all about, is that I wanted to show the effect of using a 360 Panaromic HDRi image as background for rendering, and a smooth dome makes it easier to see how the HDRI is reflected. I wanted a good tool to make a quick, smooth dome - especially for reflection examples.

                                The image below uses a Free HDRi provided by Bryan James. He made a 360 photo of the interior of St. John's Cathedral in NYC. The Sketch Up model is a reflective ground plane, and a reflective dome.

                                Everything else is generated using the HDRi for lighting, shadows, background and reflection.


                                st johns HDRI.jpg

                                Al Hart

                                http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                                IRender nXt from Render Plus

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