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    Sculptris

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    • J Offline
      johnsenior1973
      last edited by

      @remus said:

      My quick test seemed to work ok. Could you post the dodgy file?

      My error. Just opened it up again in SU. I thought I'd deleted all the internal faces that were created when I was triangulating the model in SU, but I'd actually left 2 faces inside. I've deleted those faces and it now opens ok in Sculptris.

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      • charly2008C Offline
        charly2008
        last edited by

        Hi,

        I find this program very intuitive compared to Zbrush. I think this could be my standard program for organic shapes.

        I have tried to bring some of these models with the OBJ importer into Sketchup but it doesn't work for me.

        Than I have converted it to 3ds files and they were imported correctly.
        Vice versa i had the same problem with the import of sketchup OBJ files into Sculptris. I don't know how to solve it.

        Attached the file i want to import into Sculptris. But all in all, this is a promising program.


        Fehler.JPG


        Wikinger.skp

        He who makes no mistakes, makes nothing

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        • K Offline
          Khai
          last edited by

          Remus kindly made this for me http://forums.sketchucation.com/viewtopic.php?f=323&t=26620 which will check for N-Gons..
          I think we should ask him if he can get it to highlight them. then we can simply fix them ready for export to Sculptris...

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          • charly2008C Offline
            charly2008
            last edited by

            Hi khai,

            I would be very happy if Remus would do this.

            Karl

            He who makes no mistakes, makes nothing

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            • R Offline
              remus
              last edited by

              Probably easier to just use this: http://forums.sketchucation.com/viewtopic.php?p=175613#p175613

              My ruby skills are a little rusty as well 😛

              http://remusrendering.wordpress.com/

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              • K Offline
                Khai
                last edited by

                @remus said:

                Probably easier to just use this: http://forums.sketchucation.com/viewtopic.php?p=175613#p175613

                My ruby skills are a little rusty as well 😛

                uuugh noooooo
                I'll just manually check for the Ngons....

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                • pilouP Offline
                  pilou
                  last edited by

                  In case of interest I have translated the Sculptris'Doc in French 😉


                  sculptris_help.zip

                  Frenchy Pilou
                  Is beautiful that please without concept!
                  My Little site :)

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                  • GaieusG Offline
                    Gaieus
                    last edited by

                    Very interesting find, Pilou, thanks!

                    I have not tried yet but it seems there could be a smooth workflow with SU itself. What do you guys think, should we move the topic to the extensions forum? After all, it seems to be SU related as far as I can tell.

                    Gai...

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                    • pilouP Offline
                      pilou
                      last edited by

                      It's a mini "Zbrush", so some organic and result has many triangles 😉

                      Frenchy Pilou
                      Is beautiful that please without concept!
                      My Little site :)

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                      • EscapeArtistE Offline
                        EscapeArtist
                        last edited by

                        Yep, functions quite a bit like zbrush, obviously without the complexity or toolset. I found it easier to use though. Good fun, and it works quite well for what it is.

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                        • charly2008C Offline
                          charly2008
                          last edited by

                          Hi Remus,

                          I used the triangulate Faces by selection. But the N-Gon Check says there are still N-Gons in the model. What can i do else?

                          Karl


                          Wikinger.zip

                          He who makes no mistakes, makes nothing

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                          • K Offline
                            Khai
                            last edited by

                            I think your going to be doing some cleanup there...!

                            1 Reply Last reply Reply Quote 0
                            • charly2008C Offline
                              charly2008
                              last edited by

                              Hi,

                              i used the new N-Gone Check. In my Wikinger.skp it counted 12567 N-Gons. I tried to triangulate the model but without success.

                              Karl


                              Unbenannt.JPG

                              He who makes no mistakes, makes nothing

                              1 Reply Last reply Reply Quote 0
                              • R Offline
                                remus
                                last edited by

                                You could always try saving it as a .3ds then importing it back in to SU.

                                http://remusrendering.wordpress.com/

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                                • charly2008C Offline
                                  charly2008
                                  last edited by

                                  If i try to export the model as 3ds, Sketchup crashes. I don't know why.


                                  Unbenannt.JPG

                                  He who makes no mistakes, makes nothing

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                                  • pyrolunaP Offline
                                    pyroluna
                                    last edited by

                                    whohooo supercool!!
                                    I had to try this out at once!
                                    So I did:


                                    old man.jpg

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                                    • pilouP Offline
                                      pilou
                                      last edited by

                                      As Sculptris can export colors and depth buffer you can make any after effect in your favorite 3D package 😎
                                      By Taron (administrator of Dr Petter'site 😉

                                      http://img99.imageshack.us/img99/3461/sheeple.jpg

                                      http://img189.imageshack.us/img189/2074/muscleape2.jpg

                                      Auto Portrait

                                      http://img69.imageshack.us/img69/9866/taron.jpg

                                      http://img337.imageshack.us/img337/459/butterflies.jpg

                                      http://img441.imageshack.us/img441/3096/foldeye.jpg

                                      Frenchy Pilou
                                      Is beautiful that please without concept!
                                      My Little site :)

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                                      • tridemT Offline
                                        tridem
                                        last edited by

                                        I used Blender as translator... 😳

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                                        • jo-keJ Offline
                                          jo-ke
                                          last edited by

                                          how can I convert the model to 3ds?

                                          sculptris allows only obj and sc1

                                          I tried to import the obj-file with the obj-importer plugin, then su was calculating but nothing appears.

                                          what can I do?

                                          http://www.zz7.de

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                                          • jo-keJ Offline
                                            jo-ke
                                            last edited by

                                            I tried to do that, but the modell doesn't appear in blender.

                                            what importpresets did you use?

                                            "ceate scene"?

                                            http://www.zz7.de

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