Sculptris
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 Indeed it is. Ive played around with it for a few mins and its incredibly fast and intuitive. If only i could sculpt id have probably made something half decent by now! The texturing tools are also very cool. You can basically just paint straight on to the model: its awesome. 
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 Has anyone had any problems importing an obj made in SU? I tried one simple model and Sculptris said that there were faces with more then 3 edges. I then disected all the faces in SU so that every face was a triangle. That obj just crashed Sculptris. 
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 My quick test seemed to work ok. Could you post the dodgy file? 
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 @remus said: My quick test seemed to work ok. Could you post the dodgy file? My error. Just opened it up again in SU. I thought I'd deleted all the internal faces that were created when I was triangulating the model in SU, but I'd actually left 2 faces inside. I've deleted those faces and it now opens ok in Sculptris. 
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 Hi, I find this program very intuitive compared to Zbrush. I think this could be my standard program for organic shapes. I have tried to bring some of these models with the OBJ importer into Sketchup but it doesn't work for me. Than I have converted it to 3ds files and they were imported correctly. 
 Vice versa i had the same problem with the import of sketchup OBJ files into Sculptris. I don't know how to solve it.Attached the file i want to import into Sculptris. But all in all, this is a promising program. 
 
 
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 Remus kindly made this for me http://forums.sketchucation.com/viewtopic.php?f=323&t=26620 which will check for N-Gons.. 
 I think we should ask him if he can get it to highlight them. then we can simply fix them ready for export to Sculptris...
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 Hi khai, I would be very happy if Remus would do this. Karl 
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 Probably easier to just use this: http://forums.sketchucation.com/viewtopic.php?p=175613#p175613 My ruby skills are a little rusty as well  
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 @remus said: Probably easier to just use this: http://forums.sketchucation.com/viewtopic.php?p=175613#p175613 My ruby skills are a little rusty as well  uuugh noooooo 
 I'll just manually check for the Ngons....
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 Very interesting find, Pilou, thanks! I have not tried yet but it seems there could be a smooth workflow with SU itself. What do you guys think, should we move the topic to the extensions forum? After all, it seems to be SU related as far as I can tell. 
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 It's a mini "Zbrush", so some organic and result has many triangles  
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 Yep, functions quite a bit like zbrush, obviously without the complexity or toolset. I found it easier to use though. Good fun, and it works quite well for what it is. 
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 Hi Remus, I used the triangulate Faces by selection. But the N-Gon Check says there are still N-Gons in the model. What can i do else? Karl 
 
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 I think your going to be doing some cleanup there...! 
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 Hi, i used the new N-Gone Check. In my Wikinger.skp it counted 12567 N-Gons. I tried to triangulate the model but without success. Karl 
 
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 You could always try saving it as a .3ds then importing it back in to SU. 
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 If i try to export the model as 3ds, Sketchup crashes. I don't know why. 
 
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 whohooo supercool!! 
 I had to try this out at once!
 So I did:
  
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 As Sculptris can export colors and depth buffer you can make any after effect in your favorite 3D package  
 By Taron (administrator of Dr Petter'site   Auto Portrait    
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