Sculptris
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Impressive simplicity of use !
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Indeed it is. Ive played around with it for a few mins and its incredibly fast and intuitive. If only i could sculpt id have probably made something half decent by now!
The texturing tools are also very cool. You can basically just paint straight on to the model: its awesome.
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Has anyone had any problems importing an obj made in SU? I tried one simple model and Sculptris said that there were faces with more then 3 edges. I then disected all the faces in SU so that every face was a triangle. That obj just crashed Sculptris.
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My quick test seemed to work ok. Could you post the dodgy file?
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@remus said:
My quick test seemed to work ok. Could you post the dodgy file?
My error. Just opened it up again in SU. I thought I'd deleted all the internal faces that were created when I was triangulating the model in SU, but I'd actually left 2 faces inside. I've deleted those faces and it now opens ok in Sculptris.
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Hi,
I find this program very intuitive compared to Zbrush. I think this could be my standard program for organic shapes.
I have tried to bring some of these models with the OBJ importer into Sketchup but it doesn't work for me.
Than I have converted it to 3ds files and they were imported correctly.
Vice versa i had the same problem with the import of sketchup OBJ files into Sculptris. I don't know how to solve it.Attached the file i want to import into Sculptris. But all in all, this is a promising program.
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Remus kindly made this for me http://forums.sketchucation.com/viewtopic.php?f=323&t=26620 which will check for N-Gons..
I think we should ask him if he can get it to highlight them. then we can simply fix them ready for export to Sculptris... -
Hi khai,
I would be very happy if Remus would do this.
Karl
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Probably easier to just use this: http://forums.sketchucation.com/viewtopic.php?p=175613#p175613
My ruby skills are a little rusty as well
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@remus said:
Probably easier to just use this: http://forums.sketchucation.com/viewtopic.php?p=175613#p175613
My ruby skills are a little rusty as well
uuugh noooooo
I'll just manually check for the Ngons.... -
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Very interesting find, Pilou, thanks!
I have not tried yet but it seems there could be a smooth workflow with SU itself. What do you guys think, should we move the topic to the extensions forum? After all, it seems to be SU related as far as I can tell.
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It's a mini "Zbrush", so some organic and result has many triangles
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Yep, functions quite a bit like zbrush, obviously without the complexity or toolset. I found it easier to use though. Good fun, and it works quite well for what it is.
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Hi Remus,
I used the triangulate Faces by selection. But the N-Gon Check says there are still N-Gons in the model. What can i do else?
Karl
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I think your going to be doing some cleanup there...!
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Hi,
i used the new N-Gone Check. In my Wikinger.skp it counted 12567 N-Gons. I tried to triangulate the model but without success.
Karl
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You could always try saving it as a .3ds then importing it back in to SU.
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If i try to export the model as 3ds, Sketchup crashes. I don't know why.
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whohooo supercool!!
I had to try this out at once!
So I did:
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