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    Help interior is blotchy all over.

    Scheduled Pinned Locked Moved V-Ray
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    • zimmerklZ Offline
      zimmerkl
      last edited by

      Having trouble with this image any suggestions would be great.
      Using "qi medium vispot" settings. Top lights are between 600 and 800 intensity.


      Auditoium.png

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      • thomthomT Offline
        thomthom
        last edited by

        Looks like you need more subdivisions to your IR map.
        also- ensure the DMC Sample's Adaptive Amount is at 0.85

        Thomas Thomassen — SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • zimmerklZ Offline
          zimmerkl
          last edited by

          Thanks thomthom.

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          • R Offline
            rspierenburg
            last edited by

            When you say you need more Subdivisons in your IR Map, does this mean where Vray SU says "HSph. Subdivs"?

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            • thomthomT Offline
              thomthom
              last edited by

              @rspierenburg said:

              When you say you need more Subdivisons in your IR Map, does this mean where Vray SU says "HSph. Subdivs"?

              Yes

              Thomas Thomassen — SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • T Offline
                TimothyFranks
                last edited by

                How many subdivs are we talking about? I used 90 (default for an interior scene) and it came out blotchy. I had GI off (read somewhere that this could cause blotchyness) so turned it back on, and now rendering with 180 subdivs.

                (very new to vray, old hat at SU)

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                • TedVitale_CGT Offline
                  TedVitale_CG
                  last edited by

                  You should check out our presets. Here's the tutorial link: http://docs.chaosgroup.com/display/VRAY2SKETCHUP/V-Ray+Option+Editor+and+Preset+ToolBar#

                  Try one of the interior settings to get started and work from there.

                  Ted Vitale
                  Owner | Creative Director
                  http://www.voxl.vision

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                  • V Offline
                    valerostudio
                    last edited by

                    Do not use emissive materials to light your scene. Some engines can do this, VRay for SU cannot right now. you have to place IES or spots in those cans.

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