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    Adding geometry to model - speed issues

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    • W Offline
      Whaat
      last edited by

      @thomthom said:

      The old documentation doesn't seem to mention it: http://download.sketchup.com/OnlineDoc/gsu6_ruby/Docs/ruby-entities.html

      Maybe it was added in the November update of the docs.

      Sometimes I just want to slap whoever was responsible for the API docs...however, right now, I want to kick them in the junk.

      SketchUp Plugins for Professionals

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      • thomthomT Offline
        thomthom
        last edited by

        Come to think of it - I do remember reading somewhere about PolygonMesh'es being added without error control and being somewhat quicker. But since I previously had no interests in PolygonMeshes I didn't pay much attention. Assumed there was only one method to add a mesh.

        Thomas Thomassen — SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • thomthomT Offline
          thomthom
          last edited by

          fill_from_mesh exists in SU5 as well.

          Thomas Thomassen — SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • thomthomT Offline
            thomthom
            last edited by

            fill_from_mesh seems to be twice as fast as add_faces_from_mesh.
            But its default values doesn't match with the manual. The manual claims that the default for smooth is 0. But when I omit that value I get a soft and smooth mesh. I have to explicitly set it to 0 for no smoothing.

            And I can't make out what the weld vertices do. I don't see any difference in what it produces.

            Thomas Thomassen — SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • thomthomT Offline
              thomthom
              last edited by

              I might have been a bit quick to judge the speed difference...

              Thomas Thomassen — SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • W Offline
                Whaat
                last edited by

                @thomthom said:

                And I can't make out what the weld vertices do. I don't see any difference in what it produces.

                Any performance increase when welding vertices?

                SketchUp Plugins for Professionals

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                • thomthomT Offline
                  thomthom
                  last edited by

                  hm.. haven't tried too much with that right now. But I'm profiling a plugins right now. Might touch upon it later.

                  add_faces_from_mesh(polygonmesh)
                  ` TT_Teapot.create_teapot(16)

                  Mesh generated in 11.35 seconds
                  Teapot with 16 segments generated in 13.201 seconds
                  #Sketchup::Group:0xe9c9268`

                  fill_from_mesh(polygonmesh)
                  ` TT_Teapot.create_teapot(16)

                  Mesh generated in 0.157 seconds
                  Teapot with 16 segments generated in 2.02 seconds
                  #Sketchup::Group:0xe792a48`

                  Thomas Thomassen — SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    I find no noticeable difference in speed when I change smoothing and/or welding.
                    And I still have no idea what welding vs not welding really do.

                    Thomas Thomassen — SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      polygonmesh.point_index(point) is slow

                      Found it faster to build a separate Hash to keep track of it as I added the points for the mesh.

                      While adding points
                      point_index = {} p.each { |i| point_index[i] = pm.add_point(i) }

                      When collecting points to build polygon:
                      indexes = points.collect { |point| point_index[point] }

                      Thomas Thomassen — SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • T Offline
                        toxicvoxel
                        last edited by

                        I ran into the speed issue with realy large models and opted to write the geometry definition to a file format and then importing via a script - which gave me faster results, - but this may not suit your needs.

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                        • TIGT Offline
                          TIG Moderator
                          last edited by

                          I guess that 'welding' ensures that a vertex that shares a common position with another vertex is combined [welded] into just one vertex and you don't get the weirdness of two triangular faces leaking into each other as their actually common-vertex is taken as two separate vertices ?

                          The API is so rubbish on this that it could mean anything... but ifI had designed this Method that's what it'd do ! 💭

                          TIG

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                          • thomthomT Offline
                            thomthom
                            last edited by

                            That's what I expected before I tested it. I thought each polygon would become a separated disconnected entity. But everything seems to merge regardless. The PolygonMesh class is a peculiar one.

                            But that fill method really helped me TIG. Thanks for pointing that one out! 👍

                            Thomas Thomassen — SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • TIGT Offline
                              TIG Moderator
                              last edited by

                              I suspect that each triangular mesh is actually made as a separate shape BUT since the vertices and edges merge as the mesh is completed with more triangles they too disappear and the mesh 'meshes'... however, perhaps with very small [or large] dimensions perhaps the triangles are sufficiently separated and the vertices don't coincide within tolerances and the vertices aren't welded ? So perhaps the welded option takes a little more time but ensures a proper mesh ?

                              Someone went to the trouble to write this method but then decided not to explain what it does too well !!! 😒

                              TIG

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                              • thomthomT Offline
                                thomthom
                                last edited by

                                I hope Mr. Someone comes back and finished the job...

                                Thomas Thomassen — SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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